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HTML5学习之WebSocket通讯(六)

时间:2014-08-07 13:00:30      阅读:949      评论:0      收藏:0      [点我收藏+]
WebSocket是下一代客户端-服务器的异步通信方法.
WebSocket最伟大之处在于服务器和客户端可以在任意时刻相互推送信息
WebSocket允许跨域通信
Ajax技术需要客户端发起请求,WebSocket服务器和客户端可以彼此相互推送信息
 
下面实现一个简单的实时多人聊天系统
WebSocket服务端:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;

namespace WebSocketServer
{
    class Program
    {
        static void Main(string[] args)
        {
            WebSocketServerTest WSServerTest = new WebSocketServerTest();
            WSServerTest.Start();
        }
    }

    public class WebSocketServerTest : IDisposable
    {
        private WebSocketServer WSServer;
        public WebSocketServerTest()
        {
            //使用默认的设置
            WSServer = new WebSocketServer();
        }

        public void Dispose()
        {
            Close();
        }

        private void Close()
        {
            WSServer.Dispose();
            GC.SuppressFinalize(this);
        }

        ~WebSocketServerTest()
        {
            Close();
        }

        public void Start()
        {
            WSServer.NewConnection += new NewConnectionEventHandler(WSServer_NewConnection);
            WSServer.Disconnected += new DisconnectedEventHandler(WSServer_Disconnected);
            WSServer.StartServer();
        }

        void WSServer_Disconnected(Object sender, EventArgs e)
        {
        }

        void WSServer_NewConnection(string loginName, EventArgs e)
        {
        }
    }

    public class Logger
    {
        public bool LogEvents { get; set; }

        public Logger()
        {
            LogEvents = true;
        }

        public void Log(string Text)
        {
            if (LogEvents) Console.WriteLine(Text);
        }
    }

    public enum ServerStatusLevel { Off, WaitingConnection, ConnectionEstablished };

    public delegate void NewConnectionEventHandler(string loginName, EventArgs e);
    public delegate void DataReceivedEventHandler(Object sender, string message, EventArgs e);
    public delegate void DisconnectedEventHandler(Object sender, EventArgs e);
    public delegate void BroadcastEventHandler(string message, EventArgs e);

    public class WebSocketServer : IDisposable
    {
        private bool AlreadyDisposed;
        private Socket Listener;
        private int ConnectionsQueueLength;
        private int MaxBufferSize;
        private string Handshake;
        private StreamReader ConnectionReader;
        private StreamWriter ConnectionWriter;
        private Logger logger;
        private byte[] FirstByte;
        private byte[] LastByte;
        private byte[] ServerKey1;
        private byte[] ServerKey2;

        List<SocketConnection> connectionSocketList = new List<SocketConnection>();

        public ServerStatusLevel Status { get; private set; }
        public int ServerPort { get; set; }
        public string ServerLocation { get; set; }
        public string ConnectionOrigin { get; set; }
        public bool LogEvents
        {
            get { return logger.LogEvents; }
            set { logger.LogEvents = value; }
        }

        public event NewConnectionEventHandler NewConnection;
        public event DataReceivedEventHandler DataReceived;
        public event DisconnectedEventHandler Disconnected;

        private void Initialize()
        {
            AlreadyDisposed = false;
            logger = new Logger();

            Status = ServerStatusLevel.Off;
            ConnectionsQueueLength = 500;
            MaxBufferSize = 1024 * 100;
            FirstByte = new byte[MaxBufferSize];
            LastByte = new byte[MaxBufferSize];
            FirstByte[0] = 0x00;
            LastByte[0] = 0xFF;
            logger.LogEvents = true;
        }

        public WebSocketServer()
        {
            ServerPort = 4141;
            ServerLocation = string.Format("ws://{0}:4141/chat", getLocalmachineIPAddress());
            Initialize();
        }

        public WebSocketServer(int serverPort, string serverLocation, string connectionOrigin)
        {
            ServerPort = serverPort;
            ConnectionOrigin = connectionOrigin;
            ServerLocation = serverLocation;
            Initialize();
        }


        ~WebSocketServer()
        {
            Close();
        }


        public void Dispose()
        {
            Close();
        }

        private void Close()
        {
            if (!AlreadyDisposed)
            {
                AlreadyDisposed = true;
                if (Listener != null) Listener.Close();
                foreach (SocketConnection item in connectionSocketList)
                {
                    item.ConnectionSocket.Close();
                }
                connectionSocketList.Clear();
                GC.SuppressFinalize(this);
            }
        }

        public static IPAddress getLocalmachineIPAddress()
        {
            string strHostName = Dns.GetHostName();
            IPHostEntry ipEntry = Dns.GetHostEntry(strHostName);

            foreach (IPAddress ip in ipEntry.AddressList)
            {
                //IPV4
                if (ip.AddressFamily == AddressFamily.InterNetwork)
                    return ip;
            }

            return ipEntry.AddressList[0];
        }

        public void StartServer()
        {
            Char char1 = Convert.ToChar(65533);

            Listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
            Listener.Bind(new IPEndPoint(getLocalmachineIPAddress(), ServerPort));

            Listener.Listen(ConnectionsQueueLength);

            logger.Log(string.Format("聊天服务器启动。监听地址:{0}, 端口:{1}", getLocalmachineIPAddress(), ServerPort));
            logger.Log(string.Format("WebSocket服务器地址: ws://{0}:{1}/chat", getLocalmachineIPAddress(), ServerPort));

            while (true)
            {
                Socket sc = Listener.Accept();

                if (sc != null)
                {
                    System.Threading.Thread.Sleep(100);
                    SocketConnection socketConn = new SocketConnection();
                    socketConn.ConnectionSocket = sc;
                    socketConn.NewConnection += new NewConnectionEventHandler(socketConn_NewConnection);
                    socketConn.DataReceived += new DataReceivedEventHandler(socketConn_BroadcastMessage);
                    socketConn.Disconnected += new DisconnectedEventHandler(socketConn_Disconnected);

                    socketConn.ConnectionSocket.BeginReceive(socketConn.receivedDataBuffer,
                                                             0, socketConn.receivedDataBuffer.Length,
                                                             0, new AsyncCallback(socketConn.ManageHandshake),
                                                             socketConn.ConnectionSocket.Available);
                    connectionSocketList.Add(socketConn);
                }
            }
        }

        void socketConn_Disconnected(Object sender, EventArgs e)
        {
            SocketConnection sConn = sender as SocketConnection;
            if (sConn != null)
            {
                Send(string.Format("【{0}】离开了聊天室!", sConn.Name));
                sConn.ConnectionSocket.Close();
                connectionSocketList.Remove(sConn);
            }
        }

        void socketConn_BroadcastMessage(Object sender, string message, EventArgs e)
        {
            if (message.IndexOf("login:") != -1)
            {
                SocketConnection sConn = sender as SocketConnection;
                sConn.Name = message.Substring(message.IndexOf("login:") + "login:".Length);
                message = string.Format("欢迎【{0}】来到聊天室!", message.Substring(message.IndexOf("login:") + "login:".Length));
            }
            Send(message);
        }

        void socketConn_NewConnection(string name, EventArgs e)
        {
            if (NewConnection != null)
                NewConnection(name, EventArgs.Empty);
        }

        public void Send(string message)
        {
            foreach (SocketConnection item in connectionSocketList)
            {
                if (!item.ConnectionSocket.Connected) return;
                try
                {
                    if (item.IsDataMasked)
                    {
                        DataFrame dr = new DataFrame(message);
                        item.ConnectionSocket.Send(dr.GetBytes());
                    }
                    else
                    {
                        item.ConnectionSocket.Send(FirstByte);
                        item.ConnectionSocket.Send(Encoding.UTF8.GetBytes(message));
                        item.ConnectionSocket.Send(LastByte);
                    }
                }
                catch (Exception ex)
                {
                    logger.Log(ex.Message);
                }
            }
        }
    }

    public class SocketConnection
    {
        private Logger logger;

        private string name;
        public string Name
        {
            get { return name; }
            set { name = value; }
        }

        private Boolean isDataMasked;
        public Boolean IsDataMasked
        {
            get { return isDataMasked; }
            set { isDataMasked = value; }
        }

        public Socket ConnectionSocket;

        private int MaxBufferSize;
        private string Handshake;
        private string New_Handshake;

        public byte[] receivedDataBuffer;
        private byte[] FirstByte;
        private byte[] LastByte;
        private byte[] ServerKey1;
        private byte[] ServerKey2;


        public event NewConnectionEventHandler NewConnection;
        public event DataReceivedEventHandler DataReceived;
        public event DisconnectedEventHandler Disconnected;

        public SocketConnection()
        {
            logger = new Logger();
            MaxBufferSize = 1024 * 100;
            receivedDataBuffer = new byte[MaxBufferSize];
            FirstByte = new byte[MaxBufferSize];
            LastByte = new byte[MaxBufferSize];
            FirstByte[0] = 0x00;
            LastByte[0] = 0xFF;

            Handshake = "HTTP/1.1 101 Web Socket Protocol Handshake" + Environment.NewLine;
            Handshake += "Upgrade: WebSocket" + Environment.NewLine;
            Handshake += "Connection: Upgrade" + Environment.NewLine;
            Handshake += "Sec-WebSocket-Origin: " + "{0}" + Environment.NewLine;
            Handshake += string.Format("Sec-WebSocket-Location: " + "ws://{0}:4141/chat" + Environment.NewLine, WebSocketServer.getLocalmachineIPAddress());
            Handshake += Environment.NewLine;

            New_Handshake = "HTTP/1.1 101 Switching Protocols" + Environment.NewLine;
            New_Handshake += "Upgrade: WebSocket" + Environment.NewLine;
            New_Handshake += "Connection: Upgrade" + Environment.NewLine;
            New_Handshake += "Sec-WebSocket-Accept: {0}" + Environment.NewLine;
            New_Handshake += Environment.NewLine;
        }

        private void Read(IAsyncResult status)
        {
            if (!ConnectionSocket.Connected) return;
            string messageReceived = string.Empty;
            DataFrame dr = new DataFrame(receivedDataBuffer);

            try
            {
                if (!this.isDataMasked)
                {
                    // Web Socket protocol: messages are sent with 0x00 and 0xFF as padding bytes
                    System.Text.UTF8Encoding decoder = new System.Text.UTF8Encoding();
                    int startIndex = 0;
                    int endIndex = 0;

                    // Search for the start byte
                    while (receivedDataBuffer[startIndex] == FirstByte[0]) startIndex++;
                    // Search for the end byte
                    endIndex = startIndex + 1;
                    while (receivedDataBuffer[endIndex] != LastByte[0] && endIndex != MaxBufferSize - 1) endIndex++;
                    if (endIndex == MaxBufferSize - 1) endIndex = MaxBufferSize;

                    // Get the message
                    messageReceived = decoder.GetString(receivedDataBuffer, startIndex, endIndex - startIndex);
                }
                else
                {
                    messageReceived = dr.Text;
                }

                if ((messageReceived.Length == MaxBufferSize && messageReceived[0] == Convert.ToChar(65533)) ||
                    messageReceived.Length == 0)
                {
                    logger.Log("接受到的信息 [\"" + string.Format("logout:{0}", this.name) + "\"]");
                    if (Disconnected != null)
                        Disconnected(this, EventArgs.Empty);
                }
                else
                {
                    if (DataReceived != null)
                    {
                        logger.Log("接受到的信息 [\"" + messageReceived + "\"]");
                        DataReceived(this, messageReceived, EventArgs.Empty);
                    }
                    Array.Clear(receivedDataBuffer, 0, receivedDataBuffer.Length);
                    ConnectionSocket.BeginReceive(receivedDataBuffer, 0, receivedDataBuffer.Length, 0, new AsyncCallback(Read), null);
                }
            }
            catch (Exception ex)
            {
                logger.Log(ex.Message);
                logger.Log("Socket连接将会被终止。");
                if (Disconnected != null)
                    Disconnected(this, EventArgs.Empty);
            }
        }

        private void BuildServerPartialKey(int keyNum, string clientKey)
        {
            string partialServerKey = "";
            byte[] currentKey;
            int spacesNum = 0;
            char[] keyChars = clientKey.ToCharArray();
            foreach (char currentChar in keyChars)
            {
                if (char.IsDigit(currentChar)) partialServerKey += currentChar;
                if (char.IsWhiteSpace(currentChar)) spacesNum++;
            }
            try
            {
                currentKey = BitConverter.GetBytes((int)(Int64.Parse(partialServerKey) / spacesNum));
                if (BitConverter.IsLittleEndian) Array.Reverse(currentKey);

                if (keyNum == 1) ServerKey1 = currentKey;
                else ServerKey2 = currentKey;
            }
            catch
            {
                if (ServerKey1 != null) Array.Clear(ServerKey1, 0, ServerKey1.Length);
                if (ServerKey2 != null) Array.Clear(ServerKey2, 0, ServerKey2.Length);
            }
        }

        private byte[] BuildServerFullKey(byte[] last8Bytes)
        {
            byte[] concatenatedKeys = new byte[16];
            Array.Copy(ServerKey1, 0, concatenatedKeys, 0, 4);
            Array.Copy(ServerKey2, 0, concatenatedKeys, 4, 4);
            Array.Copy(last8Bytes, 0, concatenatedKeys, 8, 8);

            // MD5 Hash
            System.Security.Cryptography.MD5 MD5Service = System.Security.Cryptography.MD5.Create();
            return MD5Service.ComputeHash(concatenatedKeys);
        }

        public void ManageHandshake(IAsyncResult status)
        {
            string header = "Sec-WebSocket-Version:";
            int HandshakeLength = (int)status.AsyncState;
            byte[] last8Bytes = new byte[8];

            System.Text.UTF8Encoding decoder = new System.Text.UTF8Encoding();
            String rawClientHandshake = decoder.GetString(receivedDataBuffer, 0, HandshakeLength);

            Array.Copy(receivedDataBuffer, HandshakeLength - 8, last8Bytes, 0, 8);

            //现在使用的是比较新的Websocket协议
            if (rawClientHandshake.IndexOf(header) != -1)
            {
                this.isDataMasked = true;
                string[] rawClientHandshakeLines = rawClientHandshake.Split(new string[] { Environment.NewLine }, System.StringSplitOptions.RemoveEmptyEntries);
                string acceptKey = "";
                foreach (string Line in rawClientHandshakeLines)
                {
                    Console.WriteLine(Line);
                    if (Line.Contains("Sec-WebSocket-Key:"))
                    {
                        acceptKey = ComputeWebSocketHandshakeSecurityHash09(Line.Substring(Line.IndexOf(":") + 2));
                    }
                }

                New_Handshake = string.Format(New_Handshake, acceptKey);
                byte[] newHandshakeText = Encoding.UTF8.GetBytes(New_Handshake);
                ConnectionSocket.BeginSend(newHandshakeText, 0, newHandshakeText.Length, 0, HandshakeFinished, null);
                return;
            }

            string ClientHandshake = decoder.GetString(receivedDataBuffer, 0, HandshakeLength - 8);

            string[] ClientHandshakeLines = ClientHandshake.Split(new string[] { Environment.NewLine }, System.StringSplitOptions.RemoveEmptyEntries);

            logger.Log("新的连接请求来自" + ConnectionSocket.LocalEndPoint + "。正在准备连接 ...");

            // Welcome the new client
            foreach (string Line in ClientHandshakeLines)
            {
                logger.Log(Line);
                if (Line.Contains("Sec-WebSocket-Key1:"))
                    BuildServerPartialKey(1, Line.Substring(Line.IndexOf(":") + 2));
                if (Line.Contains("Sec-WebSocket-Key2:"))
                    BuildServerPartialKey(2, Line.Substring(Line.IndexOf(":") + 2));
                if (Line.Contains("Origin:"))
                    try
                    {
                        Handshake = string.Format(Handshake, Line.Substring(Line.IndexOf(":") + 2));
                    }
                    catch
                    {
                        Handshake = string.Format(Handshake, "null");
                    }
            }
            // Build the response for the client
            byte[] HandshakeText = Encoding.UTF8.GetBytes(Handshake);
            byte[] serverHandshakeResponse = new byte[HandshakeText.Length + 16];
            byte[] serverKey = BuildServerFullKey(last8Bytes);
            Array.Copy(HandshakeText, serverHandshakeResponse, HandshakeText.Length);
            Array.Copy(serverKey, 0, serverHandshakeResponse, HandshakeText.Length, 16);

            logger.Log("发送握手信息 ...");
            ConnectionSocket.BeginSend(serverHandshakeResponse, 0, HandshakeText.Length + 16, 0, HandshakeFinished, null);
            logger.Log(Handshake);
        }

        public static String ComputeWebSocketHandshakeSecurityHash09(String secWebSocketKey)
        {
            const String MagicKEY = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
            String secWebSocketAccept = String.Empty;
            // 1. Combine the request Sec-WebSocket-Key with magic key.
            String ret = secWebSocketKey + MagicKEY;
            // 2. Compute the SHA1 hash
            SHA1 sha = new SHA1CryptoServiceProvider();
            byte[] sha1Hash = sha.ComputeHash(Encoding.UTF8.GetBytes(ret));
            // 3. Base64 encode the hash
            secWebSocketAccept = Convert.ToBase64String(sha1Hash);
            return secWebSocketAccept;
        }

        private void HandshakeFinished(IAsyncResult status)
        {
            ConnectionSocket.EndSend(status);
            ConnectionSocket.BeginReceive(receivedDataBuffer, 0, receivedDataBuffer.Length, 0, new AsyncCallback(Read), null);
            if (NewConnection != null) NewConnection("", EventArgs.Empty);
        }
    }

    public class DataFrame
    {
        DataFrameHeader _header;
        private byte[] _extend = new byte[0];
        private byte[] _mask = new byte[0];
        private byte[] _content = new byte[0];

        public DataFrame(byte[] buffer)
        {
            //帧头
            _header = new DataFrameHeader(buffer);

            //扩展长度
            if (_header.Length == 126)
            {
                _extend = new byte[2];
                Buffer.BlockCopy(buffer, 2, _extend, 0, 2);
            }
            else if (_header.Length == 127)
            {
                _extend = new byte[8];
                Buffer.BlockCopy(buffer, 2, _extend, 0, 8);
            }

            //是否有掩码
            if (_header.HasMask)
            {
                _mask = new byte[4];
                Buffer.BlockCopy(buffer, _extend.Length + 2, _mask, 0, 4);
            }

            //消息体
            if (_extend.Length == 0)
            {
                _content = new byte[_header.Length];
                Buffer.BlockCopy(buffer, _extend.Length + _mask.Length + 2, _content, 0, _content.Length);
            }
            else if (_extend.Length == 2)
            {
                int contentLength = (int)_extend[0] * 256 + (int)_extend[1];
                _content = new byte[contentLength];
                Buffer.BlockCopy(buffer, _extend.Length + _mask.Length + 2, _content, 0, contentLength > 1024 * 100 ? 1024 * 100 : contentLength);
            }
            else
            {
                long len = 0;
                int n = 1;
                for (int i = 7; i >= 0; i--)
                {
                    len += (int)_extend[i] * n;
                    n *= 256;
                }
                _content = new byte[len];
                Buffer.BlockCopy(buffer, _extend.Length + _mask.Length + 2, _content, 0, _content.Length);
            }

            if (_header.HasMask) _content = Mask(_content, _mask);

        }

        public DataFrame(string content)
        {
            _content = Encoding.UTF8.GetBytes(content);
            int length = _content.Length;

            if (length < 126)
            {
                _extend = new byte[0];
                _header = new DataFrameHeader(true, false, false, false, 1, false, length);
            }
            else if (length < 65536)
            {
                _extend = new byte[2];
                _header = new DataFrameHeader(true, false, false, false, 1, false, 126);
                _extend[0] = (byte)(length / 256);
                _extend[1] = (byte)(length % 256);
            }
            else
            {
                _extend = new byte[8];
                _header = new DataFrameHeader(true, false, false, false, 1, false, 127);

                int left = length;
                int unit = 256;

                for (int i = 7; i > 1; i--)
                {
                    _extend[i] = (byte)(left % unit);
                    left = left / unit;

                    if (left == 0)
                        break;
                }
            }
        }

        public byte[] GetBytes()
        {
            byte[] buffer = new byte[2 + _extend.Length + _mask.Length + _content.Length];
            Buffer.BlockCopy(_header.GetBytes(), 0, buffer, 0, 2);
            Buffer.BlockCopy(_extend, 0, buffer, 2, _extend.Length);
            Buffer.BlockCopy(_mask, 0, buffer, 2 + _extend.Length, _mask.Length);
            Buffer.BlockCopy(_content, 0, buffer, 2 + _extend.Length + _mask.Length, _content.Length);
            return buffer;
        }

        public string Text
        {
            get
            {
                if (_header.OpCode != 1)
                    return string.Empty;

                return Encoding.UTF8.GetString(_content);
            }
        }

        private byte[] Mask(byte[] data, byte[] mask)
        {
            for (var i = 0; i < data.Length; i++)
            {
                data[i] = (byte)(data[i] ^ mask[i % 4]);
            }

            return data;
        }

    }

    public class DataFrameHeader
    {
        private bool _fin;
        private bool _rsv1;
        private bool _rsv2;
        private bool _rsv3;
        private sbyte _opcode;
        private bool _maskcode;
        private sbyte _payloadlength;

        public bool FIN { get { return _fin; } }

        public bool RSV1 { get { return _rsv1; } }

        public bool RSV2 { get { return _rsv2; } }

        public bool RSV3 { get { return _rsv3; } }

        public sbyte OpCode { get { return _opcode; } }

        public bool HasMask { get { return _maskcode; } }

        public sbyte Length { get { return _payloadlength; } }

        public DataFrameHeader(byte[] buffer)
        {
            if (buffer.Length < 2)
                throw new Exception("无效的数据头.");

            //第一个字节
            _fin = (buffer[0] & 0x80) == 0x80;
            _rsv1 = (buffer[0] & 0x40) == 0x40;
            _rsv2 = (buffer[0] & 0x20) == 0x20;
            _rsv3 = (buffer[0] & 0x10) == 0x10;
            _opcode = (sbyte)(buffer[0] & 0x0f);

            //第二个字节
            _maskcode = (buffer[1] & 0x80) == 0x80;
            _payloadlength = (sbyte)(buffer[1] & 0x7f);

        }

        //发送封装数据
        public DataFrameHeader(bool fin, bool rsv1, bool rsv2, bool rsv3, sbyte opcode, bool hasmask, int length)
        {
            _fin = fin;
            _rsv1 = rsv1;
            _rsv2 = rsv2;
            _rsv3 = rsv3;
            _opcode = opcode;
            //第二个字节
            _maskcode = hasmask;
            _payloadlength = (sbyte)length;
        }

        //返回帧头字节
        public byte[] GetBytes()
        {
            byte[] buffer = new byte[2] { 0, 0 };

            if (_fin) buffer[0] ^= 0x80;
            if (_rsv1) buffer[0] ^= 0x40;
            if (_rsv2) buffer[0] ^= 0x20;
            if (_rsv3) buffer[0] ^= 0x10;

            buffer[0] ^= (byte)_opcode;

            if (_maskcode) buffer[1] ^= 0x80;

            buffer[1] ^= (byte)_payloadlength;

            return buffer;
        }
    }
}

WebSocket客户端:

<html>
<head>
    <meta http-equiv="Content-Type" content="text/html;charset=gb2312">
    <title>Web sockets test</title>
    <style type="text/css">
        .container { font-family: "Courier New"; width: 680px; height: 300px; overflow: auto; border: 1px solid black; }

        .LockOff { display: none; visibility: hidden; }

        .LockOn { display: block; visibility: visible; position: absolute; z-index: 999; top: 0px; left: 0px; width: 1024%; height: 768%; background-color: #ccc; text-align: center; padding-top: 20%; filter: alpha(opacity=75); opacity: 0.75; }
    </style>

    <script src="jquery-min.js" type="text/javascript"></script>
    <script type="text/javascript">
        var ws;
        var SocketCreated = false;
        var isUserloggedout = false;

        function lockOn(str) {
            var lock = document.getElementById(skm_LockPane);
            if (lock)
                lock.className = LockOn;
            lock.innerHTML = str;
        }

        function lockOff() {
            var lock = document.getElementById(skm_LockPane);
            lock.className = LockOff;
        }

        function ToggleConnectionClicked() {
            if (SocketCreated && (ws.readyState == 0 || ws.readyState == 1)) {
                lockOn("离开聊天室...");
                SocketCreated = false;
                isUserloggedout = true;
                ws.close();
            } else {
                lockOn("进入聊天室...");
                Log("准备连接到聊天服务器 ...");
                try {
                    if ("WebSocket" in window) {
                        ws = new WebSocket("ws://" + document.getElementById("Connection").value);
                    }
                    else if ("MozWebSocket" in window) {
                        ws = new MozWebSocket("ws://" + document.getElementById("Connection").value);
                    }

                    SocketCreated = true;
                    isUserloggedout = false;
                } catch (ex) {
                    Log(ex, "ERROR");
                    return;
                }
                document.getElementById("ToggleConnection").innerHTML = "断开";
                ws.onopen = WSonOpen;
                ws.onmessage = WSonMessage;
                ws.onclose = WSonClose;
                ws.onerror = WSonError;
            }
        };


        function WSonOpen() {
            lockOff();
            Log("连接已经建立。", "OK");
            $("#SendDataContainer").show();
            ws.send("login:" + document.getElementById("txtName").value);
        };

        function WSonMessage(event) {
            Log(event.data);
        };

        function WSonClose() {
            lockOff();
            if (isUserloggedout)
                Log("" + document.getElementById("txtName").value + "】离开了聊天室!");
            document.getElementById("ToggleConnection").innerHTML = "连接";
            $("#SendDataContainer").hide();
        };

        function WSonError() {
            lockOff();
            Log("远程连接中断。", "ERROR");
        };


        function SendDataClicked() {
            if (document.getElementById("DataToSend").value.trim() != "") {
                ws.send(document.getElementById("txtName").value + "说 :\"" + document.getElementById("DataToSend").value + "\"");
                document.getElementById("DataToSend").value = "";
            }
        };


        function Log(Text, MessageType) {
            if (MessageType == "OK") Text = "<span style=‘color: green;‘>" + Text + "</span>";
            if (MessageType == "ERROR") Text = "<span style=‘color: red;‘>" + Text + "</span>";
            document.getElementById("LogContainer").innerHTML = document.getElementById("LogContainer").innerHTML + Text + "<br />";
            var LogContainer = document.getElementById("LogContainer");
            LogContainer.scrollTop = LogContainer.scrollHeight;
        };


        $(document).ready(function () {
            $("#SendDataContainer").hide();
            var WebSocketsExist = true;
            try {
                var dummy = new WebSocket("ws://localhost:8989/test");
            } catch (ex) {
                try {
                    webSocket = new MozWebSocket("ws://localhost:8989/test");
                }
                catch (ex) {
                    WebSocketsExist = false;
                }
            }

            if (WebSocketsExist) {
                Log("您的浏览器支持WebSocket. 您可以尝试连接到聊天服务器!", "OK");
                document.getElementById("Connection").value = "192.168.1.108:4141/chat";
            } else {
                Log("您的浏览器不支持WebSocket。请选择其他的浏览器再尝试连接服务器。", "ERROR");
                document.getElementById("ToggleConnection").disabled = true;
            }

            $("#DataToSend").keypress(function (evt) {
                if (evt.keyCode == 13) {
                    $("#SendData").click();
                    evt.preventDefault();
                }
            })
        });

    </script>
</head>
<body>
    <div id="skm_LockPane" class="LockOff"></div>
    <form id="form1" runat="server">
        <h1>Web Socket 聊天室</h1>
        <br />
        <div>
            按下连接按钮,会通过WebSocket发起一个到聊天浏览器的连接。
        </div>
        服务器地址:
        <input type="text" id="Connection" />
        用户名:
        <input type="text" id="txtName" value="黄晓安" />
        <button id=‘ToggleConnection‘ type="button" onclick=‘ToggleConnectionClicked();‘>连接</button>
        <br />
        <br />
        <div id=‘LogContainer‘ class=‘container‘></div>
        <br />
        <div id=‘SendDataContainer‘>
            <input type="text" id="DataToSend" size="88" />
            <button id=‘SendData‘ type="button" onclick=‘SendDataClicked();‘>发送</button>
        </div>
        <br />
    </form>
</body>
</html>

WebSocket 的局限性

WebSocket 的优点已经列举得很多了,但是作为一个正在演变中的 Web 规范,我们也要看到目前用 Websocket 构建应用程序的一些风险。首先,WebSocket 规范目前还处于草案阶段,也就是它的规范和 API 还是有变动的可能,另外的一个风险就是微软的 IE 作为占市场份额最大的浏览器,和其他的主流浏览器相比,对 HTML5 的支持是比较差的,这是我们在构建企业级的 Web 应用的时候必须要考虑的一个问题。

具体详解地址:http://www.ibm.com/developerworks/cn/web/1112_huangxa_websocket/

HTML5学习之WebSocket通讯(六),布布扣,bubuko.com

HTML5学习之WebSocket通讯(六)

原文:http://www.cnblogs.com/yxlblogs/p/3896715.html

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