调节感知组件参数
绑定视觉事件
PawnSensingComp->OnSeePawn.AddDynamic(this, &AFPSAIGuard::OnPawnSeen);
在头文件中声明函数
UFUNCTION() void OnPawnSeen(APawn* SeenPawn);
在cpp文件中导入头文件
#include "DrawDebugHelpers.h"
实现OnPawnSeen函数
void AFPSAIGuard::OnPawnSeen(APawn * SeenPawn) { DrawDebugSphere(GetWorld(),SeenPawn->GetActorLocation(),32.0f,12,FColor::Yellow,false,10.0f); }
原文:https://www.cnblogs.com/suomeimei/p/10608256.html