新手上路,高手勿进!
利用数组,根据新旧数组值的不同,获取那个点是什么棋子;
说明:
棋盘:15*15;
定义4个全局变量:
string[,] stroldlist = new string[15, 15];//初始的List
public string[,] strlist = new string[15, 15]; //0 :未下,1:黑子 2:白子
int icount = 0;//五子连线算赢
string abc = "";//获取是白子还是黑子,1=黑子 2=白子 0=无子
自我感觉这种方法好笨,但是实在想不到什么好方法了。
代码如下:
#region 判断输赢
public void
PanDuan() {
//赋值
for (int i = 0; i < 225; i++) {
strlist[i / 15, i % 15] = sandwich[i].btn.Text;
if (stroldlist[i / 15, i % 15] != strlist[i / 15, i % 15]) {
stroldlist[i / 15, i % 15] = strlist[i / 15, i % 15];//把新数组赋值给旧数组
icount = i;
abc = strlist[i / 15, i % 15];
}
}
//检查输赢,共有四中情况,横、竖、左斜、右斜
int ix = icount / 15;//X轴
int iy = icount % 15;//y轴
// PublicClass.ShowMessage(ix+"--------"+iy);
int count = 0;//五个点相连为赢
// int kstart = 0;//五子连开始的点
//四种情况,横、竖、左斜、右斜
//横(左上角坐标为0,0) "|"
int k_shu_min = ix - 4 < 0 ? 0 : ix - 4;
int k_shu_max = ix + 4 < 15 ? ix + 4 : 14;
for (int k = k_shu_min; k <= k_shu_max; k++) {
if (strlist[k, iy] == abc) {
count++;
if (count >= 5) {
if (abc == "1") {
PublicClass.ShowMessage("黑子胜!");
}
if (abc == "2") {
PublicClass.ShowMessage("白子胜!");
}
return;
}
}
}
count = 0;//count值清0
//竖 "一"
int k_heng_min = iy - 4 < 0 ? 0 : iy - 4;
int k_heng_max = iy + 4 < 15 ? iy + 4 : 14;
for (int k = k_heng_min; k <= k_heng_max; k++) {
if (strlist[ix, k] == abc) {
count++;
if (count >= 5) {
if (abc == "1") {
PublicClass.ShowMessage("黑子胜!");
}
if (abc == "2") {
PublicClass.ShowMessage("白子胜!");
}
return;
}
}
}
count = 0;
//左斜 "/"
int k_left_min = ix - 4 < 0 ? 0 : ix - 4;
int k_left_max = ix + 4 < 15 ? ix + 4 : 14;
for (int k = k_left_min; k <= k_left_max; k++) {
int ky = 0;
if (ix + iy > 14) {
ky = ix + iy - k >= 14 ? 14 : ix + iy - k;
} else {
ky = ix + iy - k <= 0 ? 0 : ix + iy - k;
}
if (strlist[k, ky] == abc) {
count++;
if (count >= 5) {
if (abc == "1") {
PublicClass.ShowMessage("黑子胜!");
}
if (abc == "2") {
PublicClass.ShowMessage("白子胜!");
}
return;
}
}
}
count = 0;
//右斜 "\"
int k_right_min = iy - 4 < 0 ? 0 : iy - 4;
int k_right_max = iy + 4 < 15 ? iy + 4 : 14;
for (int k = k_right_min; k <= k_right_max; k++) {
int kx = 0;
if (ix < iy) {
kx = ix - iy + k <= 0 ? 0 : ix - iy + k;
} else {
kx = ix - iy + k >= 14 ? 14 : ix - iy + k;
}
// PublicClass.ShowMessage(kx+"---"+k);
if (strlist[kx, k] == abc) {
count++;
if (count >= 5) {
if (abc == "1") {
PublicClass.ShowMessage("黑子胜!");
}
if (abc == "2") {
PublicClass.ShowMessage("白子胜!");
}
return;
}
}
}
count = 0;
}
#endregionwinform 五子棋 判断输赢,布布扣,bubuko.com
winform 五子棋 判断输赢
原文:http://blog.csdn.net/u013816709/article/details/38424905