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Game Engine Architecture 11

时间:2019-04-12 15:31:38      阅读:85      评论:0      收藏:0      [点我收藏+]

Game Engine Architecture 11

1、three most-common techniques used in modern game engines.

  1)Cel Animation

  2)Rigid Hierarchical Animation

  3)Per-Vertex Animation and Morph Targets  

2、Cel Animation

  The precursor to all game animation techniques is known as traditional animation, or hand-drawn animation. This is the technique used in the earliest animated cartoons. 

  Cel animation is a specific type of traditional animation. A cel is a transparent sheet of plastic on which images can be painted or drawn.

  The electronic equivalent to cel animation is a technology known as sprite animation.

  技术分享图片

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Game Engine Architecture 11

原文:https://www.cnblogs.com/tekkaman/p/10696223.html

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