There are two things you could mean be duplicate packets: duplication of the payload (the data being sent) or an exact duplicate of the payload and headers.
TCP will attempt to resend data that it doesn‘t receive an ACK (acknowledgement from the receiver that the packet arrived okay) for. However, this leads to the famous "two Generals" problem where you can never be sure of the data actually arrived, or if you just didn‘t get the ACK because the ACK packet was lost. The receiver could have gotten the packet, replied with an ACK, but the ACK was then lost. In this case, the sender will assume the packet was never received, and send another packet with the same payload duplicated. Because of this case, protocols like TCP need to handle getting the data sent multiple times.
The second thing duplicate packets could mean an actual 100% duplicate packet (payload and headers). This could happen because of errors in software, hardware, or routing problems or misconfigurations. In this case no, it‘s a somewhat different problem than TCP intentially sending new packets with duplicate payload from detection of packet loss. In this case the sender only sent one packet, but it was duplicated somewhere along the way by routers or hardware interfaces.
Solutions
TCP
handle duplicated IP
packets problem, so you don‘t care about them.
UDP
doesn‘t handle them. When you receive a datagram it‘s not guaranteed that you didn‘t have received the same datagram before. You should check it.