https://github.com/ChuckFork/HearthstoneBot
Card game automation framework
Hooks game and loads plugins as they are modified (or explicitly requested to be reloaded). All plugins are run in separate threads (which are killed if the plugin is reloaded). Plugin libraries are rewritten to have different names to allow loading of multiple versions (thus the psuedo reload mechanic).
Developers just need to hit rebuild when working on a plugin to immediately see the effects in game.
You can open the dev console (Ctrl-Enter) and type "echo my message" to display "my message" to the screen.
1.首先是替换ext目录下的dll文件
Mono.Cecil的版本可以从nuget拿
<packages>
<package id="Mono.Cecil" version="0.9.6.0" targetFramework="net40" />
</packages
2. 修改2个cs文件中硬编码的路径
3.
在编译Injector项目的时候,发现会顺便编译Sigmund项目
Sigmund会把ext文件夹下的文件,覆盖到炉石的安装包下面
rem copy /Y "$(SolutionDir)\ext\$(TargetFileName)" "C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\$(TargetFileName)"
rem copy /Y "$(SolutionDir)\ext\Assembly-CSharp.dll" "C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll"
copy命令的第一个参数是source,第二个参数是target,/Y是直接覆盖的意思
Injector: patches Assembly-CSharp.dll to load Sigmund.dll (our loader)
Sigmund: loader which watches filesystem and the game‘s dev console to trigger (re)loading plugins (after doing minor rewriting)
TestPlugin: example plugin to automate playing against practice AI
HearthstoneExtract: placeholder (you‘ll have to find it elsewhere) for disassembled source from an older version of the game. Kept in the solution for easy searching (eg. find all references) but not always 100% correct. Use Reflector on the current Assembly-CSharp to double check.
原文:https://www.cnblogs.com/chucklu/p/11190663.html