环境Xcode 11.0 beta4 swift 5.1
deinit
Swift
仍然使用ARC管理机制,大部分情况下实例销毁不用手动清理;但有些情况下需要自己做一些额外的操作在实例销毁前,此时要可在析构器里实现一个类至多只有一个析构器
deinit {
// perform the deinitialization
}
析构调用之后实例才会被销毁,所以在析构器中可以访问实例的所有属性,可以修改这些属性的行为
析构器的运用
// 示例程序
class Bank {
static var coinsInBank = 10_000
static func distribute(coins numberOfCoinsRequested: Int) -> Int {
let numberOfCoinsToVend = min(numberOfCoinsRequested, coinsInBank)
coinsInBank -= numberOfCoinsToVend
return numberOfCoinsToVend
}
static func receive(coins: Int) {
coinsInBank += coins
}
}
class Player {
var coinsInPurse: Int
init(coins: Int) {
coinsInPurse = Bank.distribute(coins: coins)
}
func win(coins: Int) {
coinsInPurse += Bank.distribute(coins: coins)
}
deinit {
Bank.receive(coins: coinsInPurse)
}
}
var playerOne: Player? = Player(coins: 100)
print("A new player has joined the game with \(playerOne!.coinsInPurse) coins")
// Prints "A new player has joined the game with 100 coins"
print("There are now \(Bank.coinsInBank) coins left in the bank")
// Prints "There are now 9900 coins left in the bank"
playerOne!.win(coins: 2_000)
print("PlayerOne won 2000 coins & now has \(playerOne!.coinsInPurse) coins")
// Prints "PlayerOne won 2000 coins & now has 2100 coins"
print("The bank now only has \(Bank.coinsInBank) coins left")
// Prints "The bank now only has 7900 coins left"
playerOne = nil
print("PlayerOne has left the game")
// Prints "PlayerOne has left the game"
print("The bank now has \(Bank.coinsInBank) coins")
// Prints "The bank now has 10000 coins"
Swift从入门到精通第十二篇 - 反初始化(析构过程) 初识
原文:https://www.cnblogs.com/tzsh1007/p/11539944.html