最近忙死了,得空发表一篇关于所有的Cocostudio中的UI组件使用的教程,其实是对所有UI组件的Api介绍,作为手册收藏下吧!!
CocosStudio UI组件
按钮UIButton
复选框UICheckBox
滑块UISlider
图片UIImageView
进度条UILoadingBar
纹理文本 UITextAtlas
字体文本 UIText
图片字体文本 UITextBMFont
文本区域 UITextField
布局组件 UILayout
滚动组件 UIScrollView
页面切换组件 UIPageView
列表组件 UIListView
所有控件都继承 UIWidget
可以通过addChild()添加UIWidget类型的节点
可以通过addRender()添加CCNode类型的节点
一、使用方法
1.1 在解决方案中添加项目并添加引用
libCocostudio
libGui
libExtensions
1.2 在项目中引用以下2个头文件
#include "extensions/cocos-ext.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace ui;
1.3 使用CocosStudio UI编辑器或直接通过代码定义组件对象
二、各组件使用详解
2.1.UIButton
2.1.1 按钮对象的创建
// 创建按钮 button
Button* button = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
//设置坐标
button->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
//添加事件
button->addTouchEventListener(this, toucheventselector(UIButtonTest::touchEvent));
//添加到图层
_uiLayer->addChild(button);
2.1.2 事件处理方法:
void UIButtonTest::touchEvent(Ref *pSender, TouchEventType type)
{ switch (type)
{ case TOUCH_EVENT_BEGAN:
_displayValueLabel->setText(String::createWithFormat("Touch Down")->getCString());
break;
case TOUCH_EVENT_MOVED:
_displayValueLabel->setText(String::createWithFormat("Touch Move")->getCString());
break;
case TOUCH_EVENT_ENDED:
_displayValueLabel->setText(String::createWithFormat("Touch Up")->getCString());
break;
case TOUCH_EVENT_CANCELED:
_displayValueLabel->setText(String::createWithFormat("Touch Cancelled")->getCString());
break;
default:
break;
}
}
2.1.3 使用9Path图片
// Create the button
Button* button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
// open scale9 render
button->setScale9Enabled(true);
button->setCapInsets(Rect(5,5,15,15));
button->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
button->setSize(Size(150, 70));
button->addTouchEventListener(this, toucheventselector(UIButtonTest_Scale9::touchEvent));
_uiLayer->addChild(button);
2.1.4 实现PressedAction效果
// Create the button
Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
button->setPressedActionEnabled(true);
button->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
button->addTouchEventListener(this, toucheventselector(UIButtonTest_PressedAction::touchEvent));
_uiLayer->addChild(button);
2.1.5 实现TitleButton
// Create the button with title
Button* button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
button->setTitleText("Title Button");
button->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
button->addTouchEventListener(this, toucheventselector(UIButtonTest_Title::touchEvent));
_uiLayer->addChild(button);
2.2.UICheckBox
2.2.1 添加CheckBox
// Create the checkbox
CheckBox* checkBox = CheckBox::create("cocosui/check_box_normal.png",
"cocosui/check_box_normal_press.png",
"cocosui/check_box_active.png",
"cocosui/check_box_normal_disable.png",
"cocosui/check_box_active_disable.png");
checkBox->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
checkBox->addEventListenerCheckBox(this, checkboxselectedeventselector(UICheckBoxTest::selectedEvent));
_uiLayer->addChild(checkBox);
2.2.2 处理用户选中事件
void UICheckBoxTest::selectedEvent(Ref* pSender,CheckBoxEventType type)
{
switch (type)
{
case CHECKBOX_STATE_EVENT_SELECTED:
_displayValueLabel->setText(String::createWithFormat("Selected")->getCString());
break;
case CHECKBOX_STATE_EVENT_UNSELECTED:
_displayValueLabel->setText(String::createWithFormat("Unselected")->getCString());
break;
default:
break;
}
}
2.3.UISlider
2.3.1
// Create the slider
Slider* slider = Slider::create();
slider->loadBarTexture("cocosui/sliderTrack.png");
slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "");
slider->loadProgressBarTexture("cocosui/sliderProgress.png");
slider->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f/* + slider->getSize().height * 2.0f*/));
slider->addEventListenerSlider(this, sliderpercentchangedselector(UISliderTest::sliderEvent));
_uiLayer->addChild(slider);
2.3.2
void UISliderTest::sliderEvent(Ref *pSender, SliderEventType type)
{
if (type == SLIDER_PERCENTCHANGED)
{
Slider* slider = dynamic_cast<Slider*>(pSender);
int percent = slider->getPercent();
_displayValueLabel->setText(String::createWithFormat("Percent %d", percent)->getCString());
}
}
2.3.3
// Create the slider
Slider* slider = Slider::create();
slider->loadBarTexture("cocosui/sliderTrack2.png");
slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "");
slider->loadProgressBarTexture("cocosui/slider_bar_active_9patch.png");
slider->setScale9Enabled(true);
slider->setCapInsets(Rect(0, 0, 0, 0));
slider->setSize(Size(250.0f, 19));
slider->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f/* + slider->getSize().height * 3.0f*/));
slider->addEventListenerSlider(this, sliderpercentchangedselector(UISliderTest_Scale9::sliderEvent));
_uiLayer->addChild(slider);
2.4.UIImageView
2.4.1 // Create the imageview
ImageView* imageView = ImageView::create("cocosui/ccicon.png");
imageView->setPosition(Point(widgetSize.width / 2.0f,
widgetSize.height / 2.0f));
_uiLayer->addChild(imageView);
2.4.2
// Create the imageview
ImageView* imageView = ImageView::create("cocosui/buttonHighlighted.png");
imageView->setScale9Enabled(true);
imageView->setSize(Size(300, 115));
imageView->setPosition(Point(widgetSize.width / 2.0f,
widgetSize.height / 2.0f));
2.5.UILoadingBar
2.5.1创建进度条
// Create the loading bar
LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderProgress.png");
loadingBar->setTag(0);
loadingBar->setPosition(Point(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f));
_uiLayer->addChild(loadingBar);
2.5.2 修改进度条的长度
void UILoadingBarTest_Left::update(float delta)
{
_count++;
if (_count > 100)
{
_count = 0;
}
LoadingBar* loadingBar = static_cast<LoadingBar*>(_uiLayer->getChildByTag(0));
loadingBar->setPercent(_count);
}
2.5.3 修改进度条的方向
// Create the loading bar
LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderProgress.png");
loadingBar->setTag(0);
loadingBar->setDirection(LoadingBarTypeRight);
loadingBar->setPosition(Point(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f));
_uiLayer->addChild(loadingBar);
2.5.4 scale9
LoadingBar* loadingBar = LoadingBar::create("cocosui/slider_bar_active_9patch.png");
loadingBar->setTag(0);
loadingBar->setScale9Enabled(true);
loadingBar->setCapInsets(Rect(0, 0, 0, 0));
loadingBar->setSize(Size(300, 13));
loadingBar->setPosition(Point(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f));
_uiLayer->addChild(loadingBar);
2.6.UITextAtlas
TextAtlas* textAtlas = TextAtlas::create("1234567890", "cocosui/labelatlas.png", 17, 22, "0");
textAtlas->setPosition(Point((widgetSize.width) / 2, widgetSize.height / 2.0f));
_uiLayer->addChild(textAtlas);
2.7.UIText
2.7.1
// Create the text
Text* text = Text::create("Text", "AmericanTypewriter", 30);
text->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f + text->getSize().height / 4.0f));
_uiLayer->addChild(text);
2.7.2
// Create the line wrap
Text* text = Text::create("Text can line wrap","AmericanTypewriter",32);
text->ignoreContentAdaptWithSize(false);
text->setSize(Size(280, 150));
text->setTextHorizontalAlignment(TextHAlignment::CENTER);
text->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - text->getSize().height / 8.0f));
_uiLayer->addChild(text);
2.7.3 create with ttf
Text* alert = Text::create("Text line wrap","fonts/Marker Felt.ttf",30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 1.75f));
_uiLayer->addChild(alert);
2.8.UITextBMFont
// Create the TextBMFont
TextBMFont* textBMFont = TextBMFont::create("BMFont", "cocosui/bitmapFontTest2.fnt");
textBMFont->setPosition(Point(widgetSize.width / 2, widgetSize.height / 2.0f + textBMFont->getSize().height / 8.0f));
_uiLayer->addChild(textBMFont);
2.9.UITextField
2.9.1
// Create the textfield
TextField* textField = TextField::create("input words here","fonts/Marker Felt.ttf",30);
textField->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
textField->addEventListenerTextField(this, textfieldeventselector(UITextFieldTest::textFieldEvent));
_uiLayer->addChild(textField);
2.9.2
void UITextFieldTest::textFieldEvent(Ref *pSender, TextFiledEventType type)
{
switch (type)
{
case TEXTFIELD_EVENT_ATTACH_WITH_IME:
{
TextField* textField = dynamic_cast<TextField*>(pSender);
Size screenSize = CCDirector::getInstance()->getWinSize();
textField->runAction(CCMoveTo::create(0.225f,
Point(screenSize.width / 2.0f, screenSize.height / 2.0f + textField->getContentSize().height / 2.0f)));
_displayValueLabel->setText(String::createWithFormat("attach with IME")->getCString());
}
break;
case TEXTFIELD_EVENT_DETACH_WITH_IME:
{
TextField* textField = dynamic_cast<TextField*>(pSender);
Size screenSize = CCDirector::getInstance()->getWinSize();
textField->runAction(CCMoveTo::create(0.175f, Point(screenSize.width / 2.0f, screenSize.height / 2.0f)));
_displayValueLabel->setText(String::createWithFormat("detach with IME")->getCString());
}
break;
case TEXTFIELD_EVENT_INSERT_TEXT:
_displayValueLabel->setText(String::createWithFormat("insert words")->getCString());
break;
case TEXTFIELD_EVENT_DELETE_BACKWARD:
_displayValueLabel->setText(String::createWithFormat("delete word")->getCString());
break;
default:
break;
}
}
2.9.2
textField->setMaxLengthEnabled(true);
textField->setMaxLength(3);
2.9.3
textField->setPasswordEnabled(true);
textField->setPasswordStyleText("*");
2.9.4
TextField* textField = TextField::create("input words here","fonts/Marker Felt.ttf",30);
textField->ignoreContentAdaptWithSize(false);
textField->setSize(Size(240, 160));
textField->setTextHorizontalAlignment(TextHAlignment::CENTER);
textField->setTextVerticalAlignment(TextVAlignment::CENTER);
2.10.UILayout
2.10.1
// Create the layout
Layout* layout = Layout::create();
layout->setSize(Size(280, 150));
Size backgroundSize = background->getSize();
layout->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - layout->getSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - layout->getSize().height) / 2.0f));
_uiLayer->addChild(layout);//将Layout添加到场景
2.10.2在Layout中添加组件
Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
button->setPosition(Point(button->getSize().width / 2.0f,
layout->getSize().height - button->getSize().height / 2.0f));
layout->addChild(button);
Button* titleButton = Button::create("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png");
titleButton->setTitleText("Title Button");
titleButton->setPosition(Point(layout->getSize().width / 2.0f, layout->getSize().height / 2.0f));
layout->addChild(titleButton);
Button* button_scale9 = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
button_scale9->setScale9Enabled(true);
button_scale9->setSize(Size(100.0f, button_scale9->getVirtualRendererSize().height));
button_scale9->setPosition(Point(layout->getSize().width - button_scale9->getSize().width / 2.0f,
button_scale9->getSize().height / 2.0f));
layout->addChild(button_scale9);
2.10.3
layout->setBackGroundColorType(LAYOUT_COLOR_SOLID);
layout->setBackGroundColor(Color3B(128, 128, 128));
layout->setSize(Size(280, 150));
2.10.4
layout->setBackGroundColorType(LAYOUT_COLOR_GRADIENT);
layout->setBackGroundColor(Color3B(64, 64, 64), Color3B(192, 192, 192));
2.10.5
layout->setClippingEnabled(true);
layout->setBackGroundImage("cocosui/Hello.png");
2.10.6
layout->setBackGroundImageScale9Enabled(true);
layout->setBackGroundImage("cocosui/green_edit.png");
2.10.7
// Create the layout
Layout* layout = Layout::create();
layout->setLayoutType(LAYOUT_LINEAR_VERTICAL);
layout->setSize(Size(280, 150));
Size backgroundSize = background->getSize();
layout->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - layout->getSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - layout->getSize().height) / 2.0f));
_uiLayer->addChild(layout);
Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
layout->addChild(button);
LinearLayoutParameter* lp1 = LinearLayoutParameter::create();
button->setLayoutParameter(lp1);
lp1->setGravity(LINEAR_GRAVITY_CENTER_HORIZONTAL);
lp1->setMargin(Margin(0.0f, 5.0f, 0.0f, 10.0f));
Button* titleButton = Button::create("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png");
titleButton->setTitleText("Title Button");
layout->addChild(titleButton);
LinearLayoutParameter* lp2 = LinearLayoutParameter::create();
titleButton->setLayoutParameter(lp2);
lp2->setGravity(LINEAR_GRAVITY_CENTER_HORIZONTAL);
lp2->setMargin(Margin(0.0f, 10.0f, 0.0f, 10.0f));
Button* button_scale9 = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
button_scale9->setScale9Enabled(true);
button_scale9->setSize(Size(100.0f, button_scale9->getVirtualRendererSize().height));
layout->addChild(button_scale9);
LinearLayoutParameter* lp3 = LinearLayoutParameter::create();
button_scale9->setLayoutParameter(lp3);
lp3->setGravity(LINEAR_GRAVITY_CENTER_HORIZONTAL);
lp3->setMargin(Margin(0.0f, 10.0f, 0.0f, 10.0f));
2.10.8
// Create the layout
Layout* layout = Layout::create();
layout->setLayoutType(LAYOUT_LINEAR_HORIZONTAL);
layout->setClippingEnabled(true);
layout->setSize(Size(280, 150));
Size backgroundSize = background->getSize();
layout->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - layout->getSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - layout->getSize().height) / 2.0f));
_uiLayer->addChild(layout);
Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
layout->addChild(button);
LinearLayoutParameter* lp1 = LinearLayoutParameter::create();
button->setLayoutParameter(lp1);
lp1->setGravity(LINEAR_GRAVITY_CENTER_VERTICAL);
lp1->setMargin(Margin(0.0f, 10.0f, 0.0f, 10.0f));
Button* titleButton = Button::create("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png");
titleButton->setTitleText("Title Button");
layout->addChild(titleButton);
LinearLayoutParameter* lp2 = LinearLayoutParameter::create();
titleButton->setLayoutParameter(lp2);
lp2->setGravity(LINEAR_GRAVITY_CENTER_VERTICAL);
lp2->setMargin(Margin(0.0f, 10.0f, 0.0f, 10.0f));
Button* button_scale9 = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
button_scale9->setScale9Enabled(true);
button_scale9->setSize(Size(100.0f, button_scale9->getVirtualRendererSize().height));
layout->addChild(button_scale9);
LinearLayoutParameter* lp3 = LinearLayoutParameter::create();
button_scale9->setLayoutParameter(lp3);
lp3->setGravity(LINEAR_GRAVITY_CENTER_VERTICAL);
lp3->setMargin(Margin(0.0f, 10.0f, 0.0f, 10.0f));
2.10.9
// Create the layout
Layout* layout = Layout::create();
layout->setLayoutType(LAYOUT_RELATIVE);
layout->setSize(Size(280, 150));
layout->setBackGroundColorType(LAYOUT_COLOR_SOLID);
layout->setBackGroundColor(Color3B::GREEN);
Size backgroundSize = background->getSize();
layout->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - layout->getSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - layout->getSize().height) / 2.0f));
_uiLayer->addChild(layout);
// top left
Button* button_TopLeft = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
layout->addChild(button_TopLeft);
RelativeLayoutParameter* rp_TopLeft = RelativeLayoutParameter::create();
rp_TopLeft->setAlign(RELATIVE_ALIGN_PARENT_TOP_LEFT);
button_TopLeft->setLayoutParameter(rp_TopLeft);
// top center horizontal
Button* button_TopCenter = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
layout->addChild(button_TopCenter);
RelativeLayoutParameter* rp_TopCenter = RelativeLayoutParameter::create();
rp_TopCenter->setAlign(RELATIVE_ALIGN_PARENT_TOP_CENTER_HORIZONTAL);
button_TopCenter->setLayoutParameter(rp_TopCenter);
// top right
Button* button_TopRight = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
layout->addChild(button_TopRight);
RelativeLayoutParameter* rp_TopRight = RelativeLayoutParameter::create();
rp_TopRight->setAlign(RELATIVE_ALIGN_PARENT_TOP_RIGHT);
button_TopRight->setLayoutParameter(rp_TopRight);
// left center
Button* button_LeftCenter = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
layout->addChild(button_LeftCenter);
RelativeLayoutParameter* rp_LeftCenter = RelativeLayoutParameter::create();
rp_LeftCenter->setAlign(RELATIVE_ALIGN_PARENT_LEFT_CENTER_VERTICAL);
button_LeftCenter->setLayoutParameter(rp_LeftCenter);
// center
Button* buttonCenter = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
layout->addChild(buttonCenter);
RelativeLayoutParameter* rpCenter = RelativeLayoutParameter::create();
rpCenter->setAlign(RELATIVE_CENTER_IN_PARENT);
buttonCenter->setLayoutParameter(rpCenter);
// right center
Button* button_RightCenter = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
layout->addChild(button_RightCenter);
RelativeLayoutParameter* rp_RightCenter = RelativeLayoutParameter::create();
rp_RightCenter->setAlign(RELATIVE_ALIGN_PARENT_RIGHT_CENTER_VERTICAL);
button_RightCenter->setLayoutParameter(rp_RightCenter);
// left bottom
Button* button_LeftBottom = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
layout->addChild(button_LeftBottom);
RelativeLayoutParameter* rp_LeftBottom = RelativeLayoutParameter::create();
rp_LeftBottom->setAlign(RELATIVE_ALIGN_PARENT_LEFT_BOTTOM);
button_LeftBottom->setLayoutParameter(rp_LeftBottom);
// bottom center
Button* button_BottomCenter = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
layout->addChild(button_BottomCenter);
RelativeLayoutParameter* rp_BottomCenter = RelativeLayoutParameter::create();
rp_BottomCenter->setAlign(RELATIVE_ALIGN_PARENT_BOTTOM_CENTER_HORIZONTAL);
button_BottomCenter->setLayoutParameter(rp_BottomCenter);
// right bottom
Button* button_RightBottom = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
layout->addChild(button_RightBottom);
RelativeLayoutParameter* rp_RightBottom = RelativeLayoutParameter::create();
rp_RightBottom->setAlign(RELATIVE_ALIGN_PARENT_RIGHT_BOTTOM);
button_RightBottom->setLayoutParameter(rp_RightBottom);
2.10.10
// Create the layout
Layout* layout = Layout::create();
layout->setLayoutType(LAYOUT_RELATIVE);
layout->setSize(Size(280, 150));
Size backgroundSize = background->getSize();
layout->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - layout->getSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - layout->getSize().height) / 2.0f));
_uiLayer->addChild(layout);
// center
ImageView* imageView_Center = ImageView::create("cocosui/scrollviewbg.png");
layout->addChild(imageView_Center);
RelativeLayoutParameter* rp_Center = RelativeLayoutParameter::create();
rp_Center->setRelativeName("rp_Center");
rp_Center->setAlign(RELATIVE_CENTER_IN_PARENT);
imageView_Center->setLayoutParameter(rp_Center);
// above center
ImageView* imageView_AboveCenter = ImageView::create("cocosui/switch-mask.png");
layout->addChild(imageView_AboveCenter);
RelativeLayoutParameter* rp_AboveCenter = RelativeLayoutParameter::create();
rp_AboveCenter->setRelativeToWidgetName("rp_Center");
rp_AboveCenter->setAlign(RELATIVE_LOCATION_ABOVE_CENTER);
imageView_AboveCenter->setLayoutParameter(rp_AboveCenter);
// below center
ImageView* imageView_BelowCenter = ImageView::create("cocosui/switch-mask.png");
layout->addChild(imageView_BelowCenter);
RelativeLayoutParameter* rp_BelowCenter = RelativeLayoutParameter::create();
rp_BelowCenter->setRelativeToWidgetName("rp_Center");
rp_BelowCenter->setAlign(RELATIVE_LOCATION_BELOW_CENTER);
imageView_BelowCenter->setLayoutParameter(rp_BelowCenter);
// left center
ImageView* imageView_LeftCenter = ImageView::create("cocosui/switch-mask.png");
layout->addChild(imageView_LeftCenter);
RelativeLayoutParameter* rp_LeftCenter = RelativeLayoutParameter::create();
rp_LeftCenter->setRelativeToWidgetName("rp_Center");
rp_LeftCenter->setAlign(RELATIVE_LOCATION_LEFT_OF_CENTER);
imageView_LeftCenter->setLayoutParameter(rp_LeftCenter);
// right center
ImageView* imageView_RightCenter = ImageView::create("cocosui/switch-mask.png");
layout->addChild(imageView_RightCenter);
RelativeLayoutParameter* rp_RightCenter = RelativeLayoutParameter::create();
rp_RightCenter->setRelativeToWidgetName("rp_Center");
rp_RightCenter->setAlign(RELATIVE_LOCATION_RIGHT_OF_CENTER);
imageView_RightCenter->setLayoutParameter(rp_RightCenter);
2.11.UIScrollView
2.11.1 创建垂直滚动UI
// Create the scrollview by vertical
ui::ScrollView* scrollView = ui::ScrollView::create();
scrollView->setSize(Size(280.0f, 150.0f));
Size backgroundSize = background->getContentSize();
scrollView->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - scrollView->getSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - scrollView->getSize().height) / 2.0f));
_uiLayer->addChild(scrollView);
ImageView* imageView = ImageView::create("cocosui/ccicon.png");
float innerWidth = scrollView->getSize().width;
float innerHeight = scrollView->getSize().height + imageView->getSize().height;
scrollView->setInnerContainerSize(Size(innerWidth, innerHeight));
Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
button->setPosition(Point(innerWidth / 2.0f, scrollView->getInnerContainerSize().height - button->getSize().height / 2.0f));
scrollView->addChild(button);
Button* titleButton = Button::create("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png");
titleButton->setTitleText("Title Button");
titleButton->setPosition(Point(innerWidth / 2.0f, button->getBottomInParent() - button->getSize().height));
scrollView->addChild(titleButton);
Button* button_scale9 = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
button_scale9->setScale9Enabled(true);
button_scale9->setSize(Size(100.0f, button_scale9->getVirtualRendererSize().height));
button_scale9->setPosition(Point(innerWidth / 2.0f, titleButton->getBottomInParent() - titleButton->getSize().height));
scrollView->addChild(button_scale9);
imageView->setPosition(Point(innerWidth / 2.0f, imageView->getSize().height / 2.0f));
scrollView->addChild(imageView);
2.11.2
// Create the scrollview by horizontal
ui::ScrollView* scrollView = ui::ScrollView::create();
scrollView->setBounceEnabled(true);
scrollView->setDirection(SCROLLVIEW_DIR_HORIZONTAL);
scrollView->setSize(Size(280.0f, 150.0f));
scrollView->setInnerContainerSize(scrollView->getSize());
Size backgroundSize = background->getContentSize();
scrollView->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - scrollView->getSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - scrollView->getSize().height) / 2.0f));
_uiLayer->addChild(scrollView);
ImageView* imageView = ImageView::create("cocosui/ccicon.png");
float innerWidth = scrollView->getSize().width + imageView->getSize().width;
float innerHeight = scrollView->getSize().height;
scrollView->setInnerContainerSize(Size(innerWidth, innerHeight));
Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
button->setPosition(Point(button->getSize().width / 2.0f,
scrollView->getInnerContainerSize().height - button->getSize().height / 2.0f));
scrollView->addChild(button);
Button* titleButton = Button::create("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png");
titleButton->setTitleText("Title Button");
titleButton->setPosition(Point(button->getRightInParent() + button->getSize().width / 2.0f,
button->getBottomInParent() - button->getSize().height / 2.0f));
scrollView->addChild(titleButton);
Button* button_scale9 = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
button_scale9->setScale9Enabled(true);
button_scale9->setSize(Size(100.0f, button_scale9->getVirtualRendererSize().height));
button_scale9->setPosition(Point(titleButton->getRightInParent() + titleButton->getSize().width / 2.0f,
titleButton->getBottomInParent() - titleButton->getSize().height / 2.0f));
scrollView->addChild(button_scale9);
imageView->setPosition(Point(innerWidth - imageView->getSize().width / 2.0f,
button_scale9->getBottomInParent() - button_scale9->getSize().height / 2.0f));
scrollView->addChild(imageView);
2.11.3
// Create the dragpanel
ui::ScrollView* scrollView = ui::ScrollView::create();
scrollView->setDirection(SCROLLVIEW_DIR_BOTH);
scrollView->setTouchEnabled(true);
scrollView->setBounceEnabled(true);//反弹
scrollView->setBackGroundImageScale9Enabled(true);
scrollView->setBackGroundImage("cocosui/green_edit.png");
scrollView->setSize(Size(210, 122.5));
Size backgroundSize = background->getContentSize();
scrollView->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - scrollView->getSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - scrollView->getSize().height) / 2.0f));
ImageView* imageView = ImageView::create("Hello.png");
scrollView->addChild(imageView);
scrollView->setInnerContainerSize(imageView->getContentSize());
Size innerSize = scrollView->getInnerContainerSize();
imageView->setPosition(Point(innerSize.width / 2.0f, innerSize.height / 2.0f));
_uiLayer->addChild(scrollView);
2.11.4
ui::ScrollView* sc = ui::ScrollView::create();
sc->setBackGroundColor(Color3B::GREEN);
sc->setBackGroundColorType(LAYOUT_COLOR_SOLID);
sc->setDirection(SCROLLVIEW_DIR_BOTH);
sc->setInnerContainerSize(Size(480, 320));
sc->setSize(Size(100,100));
Size backgroundSize = background->getContentSize();
sc->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - sc->getSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - sc->getSize().height) / 2.0f));
//减速
sc->scrollToPercentBothDirection(Point(50, 50), 1, true);
ImageView* iv = ImageView::create("cocosui/Hello.png");
iv->setPosition(Point(240, 160));
sc->addChild(iv);
_uiLayer->addChild(sc);
2.12.UIPageView
// Create the page view
PageView* pageView = PageView::create();
pageView->setSize(Size(240.0f, 130.0f));
Size backgroundSize = background->getContentSize();
pageView->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - pageView->getSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - pageView->getSize().height) / 2.0f));
for (int i = 0; i < 3; ++i)
{
Layout* layout = Layout::create();
layout->setSize(Size(240.0f, 130.0f));
ImageView* imageView = ImageView::create("cocosui/scrollviewbg.png");
imageView->setScale9Enabled(true);
imageView->setSize(Size(240, 130));
imageView->setPosition(Point(layout->getSize().width / 2.0f, layout->getSize().height / 2.0f));
layout->addChild(imageView);
Text* label = Text::create(StringUtils::format("page %d",(i+1)), "fonts/Marker Felt.ttf", 30);
label->setColor(Color3B(192, 192, 192));
label->setPosition(Point(layout->getSize().width / 2.0f, layout->getSize().height / 2.0f));
layout->addChild(label);
pageView->addPage(layout);
}
pageView->addEventListenerPageView(this, pagevieweventselector(UIPageViewTest::pageViewEvent));
_uiLayer->addChild(pageView);
2.12.2
void UIPageViewTest::pageViewEvent(Ref *pSender, PageViewEventType type)
{
switch (type)
{
case PAGEVIEW_EVENT_TURNING:
{
PageView* pageView = dynamic_cast<PageView*>(pSender);
_displayValueLabel->setText(CCString::createWithFormat("page = %ld", pageView->getCurPageIndex() + 1)->getCString());
}
break;
default:
break;
}
}
2.13.UIListView
2.13.1
// create list view ex data
_array = Array::create();
CC_SAFE_RETAIN(_array);
for (int i = 0; i < 20; ++i)
{
__String* ccstr = __String::createWithFormat("listview_item_%d", i);
_array->addObject(ccstr);
}
// Create the list view ex
ListView* listView = ListView::create();
// set list view ex direction
listView->setDirection(SCROLLVIEW_DIR_VERTICAL);
listView->setTouchEnabled(true);
listView->setBounceEnabled(true);
listView->setBackGroundImage("cocosui/green_edit.png");
listView->setBackGroundImageScale9Enabled(true);
listView->setSize(Size(240, 130));
listView->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - listView->getSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - listView->getSize().height) / 2.0f));
listView->addEventListenerListView(this, listvieweventselector(UIListViewTest_Vertical::selectedItemEvent));
_uiLayer->addChild(listView);
// create model
Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
default_button->setName("Title Button");
Layout* default_item = Layout::create();
default_item->setTouchEnabled(true);
default_item->setSize(default_button->getSize());
default_button->setPosition(Point(default_item->getSize().width / 2.0f,
default_item->getSize().height / 2.0f));
default_item->addChild(default_button);
// set model
listView->setItemModel(default_item);
// add default item
ssize_t count = _array->count();
for (int i = 0; i < count / 4; ++i)
{
listView->pushBackDefaultItem();
}
// insert default item
for (int i = 0; i < count / 4; ++i)
{
listView->insertDefaultItem(0);
}
// add custom item
for (int i = 0; i < count / 4; ++i)
{
Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
custom_button->setName("Title Button");
custom_button->setScale9Enabled(true);
custom_button->setSize(default_button->getSize());
Layout *custom_item = Layout::create();
custom_item->setSize(custom_button->getSize());
custom_button->setPosition(Point(custom_item->getSize().width / 2.0f, custom_item->getSize().height / 2.0f));
custom_item->addChild(custom_button);
listView->pushBackCustomItem(custom_item);
}
// insert custom item
Vector<Widget*>& items = listView->getItems();
ssize_t items_count = items.size();
for (int i = 0; i < count / 4; ++i)
{
Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
custom_button->setName("Title Button");
custom_button->setScale9Enabled(true);
custom_button->setSize(default_button->getSize());
Layout *custom_item = Layout::create();
custom_item->setSize(custom_button->getSize());
custom_button->setPosition(Point(custom_item->getSize().width / 2.0f, custom_item->getSize().height / 2.0f));
custom_item->addChild(custom_button);
listView->insertCustomItem(custom_item, items_count);
}
// set item data
items_count = items.size();
for (int i = 0; i < items_count; ++i)
{
Widget* item = listView->getItem(i);
Button* button = static_cast<Button*>(item->getChildByName("Title Button"));
ssize_t index = listView->getIndex(item);
button->setTitleText(static_cast<__String*>(_array->getObjectAtIndex(index))->getCString());
}
// remove last item
listView->removeLastItem();
// remove item by index
items_count = items.size();
listView->removeItem(items_count - 1);
// set all items layout gravity
listView->setGravity(LISTVIEW_GRAVITY_CENTER_VERTICAL);
// set items margin
listView->setItemsMargin(2.0f);
2.13.2
void UIListViewTest_Vertical::selectedItemEvent(Ref *pSender, ListViewEventType type)
{
switch (type)
{
case cocos2d::ui::LISTVIEW_ONSELECTEDITEM_START:
{
ListView* listView = static_cast<ListView*>(pSender);
CC_UNUSED_PARAM(listView);
CCLOG("select child start index = %ld", listView->getCurSelectedIndex());
break;
}
case cocos2d::ui::LISTVIEW_ONSELECTEDITEM_END:
{
ListView* listView = static_cast<ListView*>(pSender);
CC_UNUSED_PARAM(listView);
CCLOG("select child end index = %ld", listView->getCurSelectedIndex());
break;
}
default:
break;
}
}
2.13.3
// Create the list view ex
ListView* listView = ListView::create();
// set list view ex direction
listView->setDirection(SCROLLVIEW_DIR_HORIZONTAL);
listView->setTouchEnabled(true);
listView->setBounceEnabled(true);
listView->setBackGroundImage("cocosui/green_edit.png");
listView->setBackGroundImageScale9Enabled(true);
listView->setSize(Size(240, 130));
2.14.UIRichText
_richText = RichText::create();
_richText->ignoreContentAdaptWithSize(false);
_richText->setSize(Size(100, 100));
RichElementText* re1 = RichElementText::create(1, Color3B::WHITE, 255, "This color is white. ", "Helvetica", 10);
RichElementText* re2 = RichElementText::create(2, Color3B::YELLOW, 255, "And this is yellow. ", "Helvetica", 10);
RichElementText* re3 = RichElementText::create(3, Color3B::BLUE, 255, "This one is blue. ", "Helvetica", 10);
RichElementText* re4 = RichElementText::create(4, Color3B::GREEN, 255, "And green. ", "Helvetica", 10);
RichElementText* re5 = RichElementText::create(5, Color3B::RED, 255, "Last one is red ", "Helvetica", 10);
RichElementImage* reimg = RichElementImage::create(6, Color3B::WHITE, 255, "cocosui/sliderballnormal.png");
cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo("cocosui/100/100.ExportJson");
cocostudio::Armature *pAr = cocostudio::Armature::create("100");
pAr->getAnimation()->play("Animation1");
RichElementCustomNode* recustom = RichElementCustomNode::create(1, Color3B::WHITE, 255, pAr);
RichElementText* re6 = RichElementText::create(7, Color3B::ORANGE, 255, "Have fun!! ", "Helvetica", 10);
_richText->pushBackElement(re1);
_richText->insertElement(re2, 1);
_richText->pushBackElement(re3);
_richText->pushBackElement(re4);
_richText->pushBackElement(re5);
_richText->insertElement(reimg, 2);
_richText->pushBackElement(recustom);
_richText->pushBackElement(re6);
_richText->setPosition(Point(widgetSize.width / 2, widgetSize.height / 2));
_richText->setLocalZOrder(10);
_widget->addChild(_richText);
三、在CocosStudio的UI编辑器中获取组件对象
3.1使用UI编辑器
3.2导出UI文件
3.3在Cocos2d-x中加载UI文件
3.4获取UI层中的子对象
四、UI组件详解
4.1使用UIButton
4.1.1 载入UIButton文件
bool UIButtonTest_Editor::init()
{
if (UIScene_Editor::init())
{
_layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("cocosui/UIEditorTest/UIButton_Editor/UIButton_Editor_1.json"));
_touchGroup->addChild(_layout);
Size screenSize = CCDirector::getInstance()->getWinSize();
Size rootSize = _layout->getSize();
_touchGroup->setPosition(Point((screenSize.width - rootSize.width) / 2,
(screenSize.height - rootSize.height) / 2));
Layout* root = static_cast<Layout*>(_layout->getChildByName("root_Panel"));
Text* back_label = static_cast<Text*>(Helper::seekWidgetByName(root, "back"));
back_label->addTouchEventListener(this, toucheventselector(UIScene_Editor::toGUIEditorTestScene));
_sceneTitle = static_cast<Text*>(Helper::seekWidgetByName(root, "UItest"));
Button* button = static_cast<Button*>(Helper::seekWidgetByName(root, "Button_123"));
button->addTouchEventListener(this, toucheventselector(UIButtonTest_Editor::touchEvent));
Button* title_button = static_cast<Button*>(Helper::seekWidgetByName(root, "Button_126"));
title_button->addTouchEventListener(this, toucheventselector(UIButtonTest_Editor::touchEvent));
Button* scale9_button = static_cast<Button*>(Helper::seekWidgetByName(root, "Button_129"));
scale9_button->addTouchEventListener(this, toucheventselector(UIButtonTest_Editor::touchEvent));
_displayValueLabel = Text::create();
_displayValueLabel->setFontName("fonts/Marker Felt.ttf");
_displayValueLabel->setFontSize(30);
_displayValueLabel->setText("No event");
_displayValueLabel->setPosition(Point(_layout->getSize().width / 2,
_layout->getSize().height - _displayValueLabel->getSize().height * 1.75f));
_touchGroup->addChild(_displayValueLabel);
return true;
}
return false;
}
void UIButtonTest_Editor::touchEvent(Ref *pSender, TouchEventType type)
{
switch (type)
{
case TOUCH_EVENT_BEGAN:
_displayValueLabel->setText("Touch Down");
break;
case TOUCH_EVENT_MOVED:
_displayValueLabel->setText("Touch Moved");
break;
case TOUCH_EVENT_ENDED:
_displayValueLabel->setText("Touch Ended");
break;
case TOUCH_EVENT_CANCELED:
_displayValueLabel->setText("Touch Canceled");
break;
default:
break;
}
}Cocos2d-x 3.0final 终结者系列教程23CocosStudio UI组件使用大全Cocos2d-x3.2使用,布布扣,bubuko.com
Cocos2d-x 3.0final 终结者系列教程23CocosStudio UI组件使用大全Cocos2d-x3.2使用
原文:http://blog.csdn.net/sdhjob/article/details/38681239