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unity UDP 发送与接收

时间:2019-10-15 18:43:14      阅读:963      评论:0      收藏:0      [点我收藏+]
  1 using System.Collections.Generic;
  2 using System.Net;
  3 using System.Net.Sockets;
  4 using System.Text;
  5 using System.Threading;
  6 using UnityEngine;
  7 using System;
  8 
  9 public class UDPClient2Client : MonoBehaviour
 10 {
 11     public static UDPClient2Client Instance = null;
 12     private UdpClient client;
 13     private Thread thread = null;
 14     private IPEndPoint remotePoint;
 15     public string ip="127.0.0.1";
 16     private int port = 9090;
 17 
 18     public Action<string> receiveMsg = null;
 19 
 20     private string receiveString = null;
 21     void Awake()
 22     {
 23         if (Instance == null)
 24         {
 25             Instance = this;
 26             DontDestroyOnLoad(gameObject);
 27         }
 28         else
 29         {
 30             Destroy(gameObject);
 31         }
 32     }
 33     // Use this for initialization
 34     void Start()
 35     {
 36 
 37         
 38 
 39       //  ip = IPManager.ipAddress;
 40         remotePoint = new IPEndPoint(IPAddress.Any, 0);
 41         thread = new Thread(ReceiveMsg);
 42         thread.Start();
 43     }
 44     //接受消息
 45     void ReceiveMsg()
 46     {
 47         while (true)
 48         {
 49             client = new UdpClient(port);
 50 
 51             byte[] receiveData = client.Receive(ref remotePoint);//接收数据
 52             receiveString = Encoding.UTF8.GetString(receiveData);
 53 
 54             client.Close();            
 55         }
 56     }
 57     //发送消息
 58     void SendMsg(IPAddress ip, string _msg)
 59     {
 60         IPEndPoint remotePoint = new IPEndPoint(ip, port);//实例化一个远程端点 
 61 
 62         if (_msg != null)
 63         {
 64             byte[] sendData = Encoding.Default.GetBytes(_msg);
 65             UdpClient client = new UdpClient();
 66             client.Send(sendData, sendData.Length, remotePoint);//将数据发送到远程端点 
 67             client.Close();//关闭连接
 68         }
 69     }
 70     // Update is called once per frame
 71     void Update()
 72     {
 73         if (!string.IsNullOrEmpty(receiveString))
 74         {
 75             
 76             //消息处理
 77             if (receiveMsg != null && remotePoint.Address.ToString() != ip)
 78             {
 79                 Debug.Log(remotePoint.Address + ":" + remotePoint.Port + " ---> " + receiveString);
 80                 receiveMsg.Invoke(receiveString);
 81                 receiveString = null;
 82                 
 83             }
 84         }
 85         
 86     }
 87     void OnDestroy()
 88     {
 89         SocketQuit();
 90     }
 91     void SocketQuit()
 92     {
 93         thread.Abort();
 94         thread.Interrupt();
 95         client.Close();
 96     }
 97     void OnApplicationQuit()
 98     {
 99         SocketQuit();
100     }
101 
102     
103 
104 
105 }

  接受消息添加委托   

void Start()
    {
        

        UDPClient2Client.Instance.receiveMsg = Rstring;


}
void Rstring(string str) { Debug.Log(str); }
//发送消息    参数
SendMsg(IPAddress.Parse(“127.0.0.1”), “发送”);


unity UDP 发送与接收

原文:https://www.cnblogs.com/G993/p/11678934.html

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