get vorticity contour at every time step
1. load one case and data file
2. display vorticity contour with code
a) Select "command editor" and paste the following code
b) change expression if needed
# Session file started: 2019/11/12 15:12:02 # CFX-15.0 build 2013.10.10-08.49-130242 # To avoid unnecessary file pre-processing and modifications, include # COMMAND FILE at the top of your session file. # If it is not included, the file is assumed to be older and will be # modified for backward compatibility. COMMAND FILE: CFX Post Version = 15.0 END VIEW:View 1 Camera Mode = User Specified CAMERA: Option = Pivot Point and Quaternion Pivot Point = 2, 0.6, 0.3 Scale = 0.749315 Pan = 0, 0 Rotation Quaternion = 0, 0, 0, 1 END END > update LIBRARY: CEL: EXPRESSIONS: revortex = Velocity.Curl Z*0.1/1.1686 END END END EXPRESSION EVALUATOR: Evaluated Expression = revortex END > forceupdate EXPRESSION EVALUATOR USER SCALAR VARIABLE:divortex Boundary Values = Conservative Calculate Global Range = Off Expression = revortex Recipe = Expression Variable to Copy = Pressure Variable to Gradient = Pressure END PLANE:Plane 1 Apply Instancing Transform = On Apply Texture = Off Blend Texture = On Bound Radius = 0.5 [m] Colour = 0.75, 0.75, 0.75 Colour Map = Default Colour Map Colour Mode = Constant Colour Scale = Linear Colour Variable = Pressure Colour Variable Boundary Values = Conservative Culling Mode = No Culling Direction 1 Bound = 1.0 [m] Direction 1 Orientation = 0 [degree] Direction 1 Points = 10 Direction 2 Bound = 1.0 [m] Direction 2 Points = 10 Domain List = /DOMAIN GROUP:All Domains Draw Faces = On Draw Lines = Off Instancing Transform = /DEFAULT INSTANCE TRANSFORM:Default Transform Invert Plane Bound = Off Lighting = On Line Colour = 0, 0, 0 Line Colour Mode = Default Line Width = 1 Max = 0.0 [Pa] Min = 0.0 [Pa] Normal = 1 , 0 , 0 Option = XY Plane Plane Bound = None Plane Type = Slice Point = 0 [m], 0 [m], 0 [m] Point 1 = 0 [m], 0 [m], 0 [m] Point 2 = 1 [m], 0 [m], 0 [m] Point 3 = 0 [m], 1 [m], 0 [m] Range = Global Render Edge Angle = 0 [degree] Specular Lighting = On Surface Drawing = Smooth Shading Texture Angle = 0 Texture Direction = 0 , 1 , 0 Texture File = Texture Material = Metal Texture Position = 0 , 0 Texture Scale = 1 Texture Type = Predefined Tile Texture = Off Transform Texture = Off Transparency = 0.0 X = 0.0 [m] Y = 0.0 [m] Z = 0.3 [m] OBJECT VIEW TRANSFORM: Apply Reflection = Off Apply Rotation = Off Apply Scale = Off Apply Translation = Off Principal Axis = Z Reflection Plane Option = XY Plane Rotation Angle = 0.0 [degree] Rotation Axis From = 0 [m], 0 [m], 0 [m] Rotation Axis To = 0 [m], 0 [m], 0 [m] Rotation Axis Type = Principal Axis Scale Vector = 1 , 1 , 1 Translation Vector = 0 [m], 0 [m], 0 [m] X = 0.0 [m] Y = 0.0 [m] Z = 0.0 [m] END END # Sending visibility action from ViewUtilities >show /PLANE:Plane 1, view=/VIEW:View 1 CONTOUR:Contour 1 Apply Instancing Transform = On Clip Contour = Off Colour Map = Default Colour Map Colour Scale = Linear Colour Variable = divortex Colour Variable Boundary Values = Conservative Constant Contour Colour = Off Contour Range = User Specified Culling Mode = No Culling Domain List = /DOMAIN GROUP:All Domains Draw Contours = On Font = Sans Serif Fringe Fill = On Instancing Transform = /DEFAULT INSTANCE TRANSFORM:Default Transform Lighting = On Line Colour = 0, 0, 0 Line Colour Mode = Default Line Width = 1 Location List = /PLANE:Plane 1 Max = 2 [s^-1] Min = -2 [s^-1] Number of Contours = 100 Show Numbers = Off Specular Lighting = On Surface Drawing = Smooth Shading Text Colour = 0, 0, 0 Text Colour Mode = Default Text Height = 0.024 Transparency = 0.0 Value List = 0 [s^-1],1 [s^-1] OBJECT VIEW TRANSFORM: Apply Reflection = Off Apply Rotation = Off Apply Scale = Off Apply Translation = Off Principal Axis = Z Reflection Plane Option = XY Plane Rotation Angle = 0.0 [degree] Rotation Axis From = 0 [m], 0 [m], 0 [m] Rotation Axis To = 0 [m], 0 [m], 0 [m] Rotation Axis Type = Principal Axis Scale Vector = 1 , 1 , 1 Translation Vector = 0 [m], 0 [m], 0 [m] X = 0.0 [m] Y = 0.0 [m] Z = 0.0 [m] END END # Sending visibility action from ViewUtilities >show /CONTOUR:Contour 1, view=/VIEW:View 1 # Sending visibility action from ViewUtilities >hide /DEFAULT LEGEND:Default Legend View 1, view=/VIEW:View 1 # Session file stopped: 2019/11/12 15:16:00
3. animation
timestep selector >> animation>> animation options
vorticity contour in batch mode in CFD-POST
原文:https://www.cnblogs.com/code-saturne/p/12051293.html