2013-04-18 10:24 2162人阅读
- using UnityEngine;
- using System.Collections;
-
- public class Test : MonoBehaviour
- {
- IEnumerator Start ()
- {
- yield return StartCoroutine(login());
-
- Debug.Log("CCCCCCCCCCCCC");
-
- Destroy(this.gameObject);
- }
-
- IEnumerator login ()
- {
- Debug.Log("AAAAAAAAAAAAAAAAA");
-
- yield return new WaitForSeconds(0);
-
- Debug.Log("BBBBBBBBBBBBBBBBB");
- }
- }
------print--------
AAAAAAAAAAA
BBBBBBBBBBB
CCCCCCCCCCC
--------------------
- using UnityEngine;
- using System.Collections;
-
- public class Test : MonoBehaviour
- {
- void Start ()
- {
- StartCoroutine(login());
-
- Debug.Log("CCCCCCCCCCCCC");
-
- Destroy(this.gameObject);
- }
-
- IEnumerator login ()
- {
- Debug.Log("AAAAAAAAAAAAAAAAA");
-
- yield return new WaitForSeconds(0);
-
- Debug.Log("BBBBBBBBBBBBBBBBB");
- }
- }
------print--------
AAAAAAAAAAA
CCCCCCCCCCC
Unity3d---> IEnumerator
原文:http://www.cnblogs.com/wonderKK/p/3940270.html