一道神奇的计算几何题
#include<bits/stdc++.h>
#define rap(i,first,last) for(int i=first;i<=last;++i)
#define pi 3.1415926535
using namespace std;
int N;
double answer,sum,Long;
char s[100];
double Helf(char ch)
{
if(ch=='S')return 2.0;
if(ch=='C')return pi/2;
if(ch=='T')return 1.5;
}
double Delta(double a,double b)
{
double CosA,Angle,c;
c=sqrt(a*a+b*b);
CosA=b/c;
Angle=acos(CosA)/pi*180;
return Angle;
}
double Delta_2(double a,double b)
{
double CosA,Angle,c;
c=sqrt(b*b-a*a);
CosA=(2*b*b-2*a*a)/(2*b*c);
Angle=acos(CosA)/pi*180;
return Angle;
}
int main()
{
scanf("%d",&N);
rap(i,1,N)cin>>s[i];
answer=N*2-2;
int l=1,r=N;
while(s[l]=='T'&&l<N)l++;
while(s[r]=='T'&&r>1)r--;
if(l>r)//特判全是三角形
{
answer=N*2+1;
printf("%.9ld",answer);
return 0;
}
if(l==1)
answer+=Helf(s[1]);//第一个位置不是三角形
else
{
Long=l-1;
if(s[l]=='C')
{
sum=Delta(sqrt(3)*0.5-0.5,Long)+Delta_2(
sqrt((sqrt(3)*0.5-0.5)*(sqrt(3)*0.5-0.5)+Long*Long-0.25),
sqrt((sqrt(3)*0.5-0.5)*(sqrt(3)*0.5-0.5)+Long*Long));//算出圆弧的角度,如果看不懂可以先学习三角函数
answer+=1+sqrt((sqrt(3)*0.5-0.5)*(sqrt(3)*0.5-0.5)+Long*Long-0.25)-(Long-0.5)+(90-sum)/360*pi;//算出圆弧加线段的长
}
else
answer+=+1+sqrt((1-0.5*sqrt(3))*(1-0.5*sqrt(3))+(Long-0.5)*(Long-0.5))-(Long-1);//正方形的计算还是比较简单的
}
if(r==N)//以下同理
answer+=Helf(s[N]);
else
{
Long=N-r;
if(s[r]=='C')
{
sum=Delta(sqrt(3)*0.5-0.5,Long)+Delta_2(
sqrt((sqrt(3)*0.5-0.5)*(sqrt(3)*0.5-0.5)+Long*Long-0.25),
sqrt((sqrt(3)*0.5-0.5)*(sqrt(3)*0.5-0.5)+Long*Long));
answer+=1+sqrt((sqrt(3)*0.5-0.5)*(sqrt(3)*0.5-0.5)+Long*Long-0.25)-(Long-0.5)+(90-sum)/360*pi;
}
else
answer+=+1+sqrt((1-0.5*sqrt(3))*(1-0.5*sqrt(3))+(Long-0.5)*(Long-0.5))-(Long-1);
}
printf("%.9ld",answer);
}
原文:https://www.cnblogs.com/Sxy_Limit/p/12178891.html