这是我转载的博客,关于这个游戏的介绍。估计没人能get到这个游戏的blingbling的地方吧。还是蛮惊叹的。
因为这里网络实在惨淡,闲来无事实现了下这个游戏,UI尽量美化了,可惜python配置不知道出了什么毛病,结果只能暂时用C实现一下了,起始页面通过方向键控制移动,空格键种下/拔起种子,回车键游戏开始,生命开始演化,我的博客那个logo gliter,动起来以后还是蛮漂亮的。
#include <iostream>
#include <cstdio>
#include <windows.h>
#include <conio.h>
#include <ctime>
#include <cstring>
#define CELLCOLOR 4
#define DEATHCOLOR 1
using namespace std;
const char UP= 72;
const char DOWN= 80;
const char LEFT= 75;
const char RIGHT= 77;
const char MOVE= ' ';
const char LIVE= '0';
const char DEATH= '*';
const int WIDTH= 30;
const int LENGTH= 56;
int board[WIDTH][LENGTH];
struct cell
{
int x, y;
cell(){};
cell(int xx, int yy) : x(xx), y(yy) {}
}player;
void SetChessColor(int i, int j);
void GoToxy(int x, int y);
void Lif3_G4me(void);
int AffineX(int x);
int AffineY(int y);
void FormGame();
void Animation();
void Update();
bool InBoard(int x, int y);
void Operation(int x, int y);
bool LifeExist();
void DrawFrame();
int main()
{
SetConsoleTitle("C0nway's G4me 0f L!fe!!!!");
system("color f5");
Lif3_G4me();
return 0;
}
void SetCellColor(int i, int j)
{
HANDLE c3ll;
c3ll= GetStdHandle(STD_OUTPUT_HANDLE);
if (board[i][j])
SetConsoleTextAttribute(c3ll, DEATHCOLOR+15*0x10);
else
SetConsoleTextAttribute(c3ll, CELLCOLOR+15*0x10);
}
void GoToxy(int x, int y)
{
HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X=y;
pos.Y=x;
SetConsoleCursorPosition(handle, pos);
}
void Lif3_G4me()
{
DrawFrame();
GoToxy(AffineX(1), AffineY(1));
FormGame();
Animation();
}
int AffineX(int x)
{
return x+10;
}
int AffineY(int y)
{
return y*2+5;
}
void FormGame()
{
memset(board, 0, sizeof(board));
player= cell(1, 1);
int nxtx, nxty;
char opr;
while ('\r'!= (opr= getch())){
if (UP== opr){
nxtx= player.x-1;
nxty= player.y;
Operation(nxtx, nxty);
}
else if (DOWN== opr){
nxtx= player.x+1;
nxty= player.y;
Operation(nxtx, nxty);
}
else if (LEFT== opr){
nxtx= player.x;
nxty= player.y-1;
Operation(nxtx, nxty);
}
else if (RIGHT== opr){
nxtx= player.x;
nxty= player.y+1;
Operation(nxtx, nxty);
}
else if (MOVE== opr){
char cl;
board[player.x][player.y]^= 1;
cl= board[player.x][player.y] ? LIVE : DEATH;
SetCellColor(player.x, player.y);
putchar(cl);
GoToxy(AffineX(player.x), AffineY(player.y));
}
else {
continue;
}
}
}
void Animation()
{
while (LifeExist()){
Update();
DrawFrame();
Sleep(23);
}
}
void Update()
{
int neibr, tboard[WIDTH][LENGTH];
for (int i= 1; i< WIDTH-1; ++i){
for (int j= 1; j< LENGTH-1; ++j){
neibr= 0;
for (int k= -1; k< 2; ++k){
for (int l= -1; l< 2; ++l){
neibr+= board[i+k][j+l];
}
}
neibr-= board[i][j];
if (board[i][j]){
tboard[i][j]= neibr<2 || neibr >3 ? 0 : 1;
}
else {
tboard[i][j]= 3== neibr ? 1 : 0;
}
}
}
for (int i= 1; i< WIDTH-1; ++i){
for (int j= 1; j< LENGTH-1; ++j){
board[i][j]= tboard[i][j];
}
}
}
bool InBoard(int x, int y)
{
return x> 0 && x< WIDTH-1 && y> 0 && y< LENGTH-1;
}
void Operation(int x, int y)
{
if(InBoard(x, y)){
player.x= x;
player.y= y;
GoToxy(AffineX(player.x), AffineY(player.y));
}
}
bool LifeExist()
{
for (int i= 0; i< WIDTH; ++i){
for (int j= 0; j< LENGTH; ++j){
if (board[i][j]){
return true;
}
}
}
return false;
}
void DrawFrame()
{
char cl;
for (int i= 0; i< WIDTH; ++i){
for (int j= 0; j< LENGTH; ++j){
GoToxy(AffineX(i), AffineY(j));
SetCellColor(i, j);
cl= board[i][j] ? LIVE : DEATH;
putchar(cl);
GoToxy(AffineX(i), AffineY(j));
}
}
}
除夕快乐;-)
原文:https://www.cnblogs.com/Idi0t-N3/p/12232451.html