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Making a Launch Storyboard for Unity Project in XCode

时间:2020-04-08 16:34:47      阅读:168      评论:0      收藏:0      [点我收藏+]

Like a lot of things, the process of creating a launch screen for an iOS app has changed over time, and not necessarily for the simpler. Originally I had a launch screen image set in the Asset Catalog. Then I had an Interface Builder (.xib) file.

Now I’m using storyboard files (don’t get excited — there’s no animation support). Among the New File choices there is now a Launch Screen option. That is actually a storyboard file you can use as the launch screen.

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Once you select that, you will have a new storyboard file you can select as the launch screen source in the General tab.

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Despite Apple’s guideline that launch screens should look like a screen within your app, the default storyboard is a standard name-and-copyright presentation.

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I just want my launch screen to show my logo and nothing else, so I Command-Delete the text items and constraints, and create an image set containing my logo an Asset Catalog, with the images sized to fit within the screen (these are around 300pt, so 300/600/900px). You should better rename the images as: logo@x1.png, logo@x2.png, logo@x3.png 

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Click “Images.xcassets”selected, right click and choose “New Image Set”, then drag your logo files into the image slots!

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Now I can find my logo in the Object Library and drag it into the storyboard. Or Add an Image View by clicking the button shown in the screenshot below and dragging it to the center of the view.
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In the right panel with Image View selected choose View->Content Mode->Aspect Fit. Also add your image by choosing **Image View->Image

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Go to Size Inspector (ruler icon, see screenshot) and choose a width and a height that looks good (this will scale to other screen sizes).

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Drag your image into the center of the screen until you see both a horizontal and vertical blue line

Lastly, under Autoresizing change the window with the arrows, so it looks like in the screenshot above. All outer arrows should be deselected and all inner arrows selected.

The resulting constraints should show up like this, with the image view centered in its parent view.

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Ref: https://stackoverflow.com/questions/37951817/launch-screen-storyboard-with-centered-image-ios
Ref: https://medium.com/fugugames/making-a-launch-storyboard-61a97108e318

Making a Launch Storyboard for Unity Project in XCode

原文:https://www.cnblogs.com/open-coder/p/12660417.html

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