定义一个用于创建对象的接口,让子类决定实例化哪一个类。Factory Method使得一个类的实例化延迟(目的:解耦,手段:虚函数)到子类。 ——《设计模式》GoF
之前在观察者模式中提到了文件分割器的例子,这里再用文件分割器例子来说明一下。文件分割器可能不止有一种二进制文件分割器,可能还会有文本文件分割器、图像文件分割器、视频文件分割器等等,面对不同的需求,需要经常创建不同的具体类型。
class ISplitter{ public: virtual void split()=0; virtual ~ISplitter() {} }; class BinarySplitter : public ISplitter{ }; class TxtSplitter: public ISplitter{ }; class PictureSplitter: public ISplitter{ }; class VideoSplitter: public ISplitter{ }; class MainForm : public Form{ TextBox* txtFilePath; TextBox* txtFileNumber; ProgressBar* progressBar; public: void Button1_Click() { ISplitter * splitter= new BinarySplitter();//依赖具体类 splitter->split(); } };
但这样设计一旦需求发生了变化,就要不断地更改代码,splitter依赖具体的实现类。
使用工厂模式可以解决这个问题。定义了一个用于创建对象的接口,让子类决定实例化哪一个类。工厂方法使一个类的实例化延迟到子类。
//抽象类 class ISplitter{ public: virtual void split()=0; virtual ~ISplitter(){} }; //工厂基类 class SplitterFactory{ public: virtual ISplitter* CreateSplitter()=0; virtual ~SplitterFactory(){} }; //具体类 class BinarySplitter : public ISplitter{ }; class TxtSplitter: public ISplitter{ }; class PictureSplitter: public ISplitter{ }; class VideoSplitter: public ISplitter{ }; //具体工厂 class BinarySplitterFactory: public SplitterFactory{ public: virtual ISplitter* CreateSplitter(){ return new BinarySplitter(); } }; class TxtSplitterFactory: public SplitterFactory{ public: virtual ISplitter* CreateSplitter(){ return new TxtSplitter(); } }; class PictureSplitterFactory: public SplitterFactory{ public: virtual ISplitter* CreateSplitter(){ return new PictureSplitter(); } }; class VideoSplitterFactory: public SplitterFactory{ public: virtual ISplitter* CreateSplitter(){ return new VideoSplitter(); } }; class MainForm : public Form { SplitterFactory* factory;//工厂 public: MainForm(SplitterFactory* factory){ this->factory=factory;//区分函数成员与参数 } void Button1_Click(){ ISplitter * splitter= factory->CreateSplitter(); //多态new splitter->split(); } }; //MainForm没有依赖具体类了
#include <iostream> using namespace std; class Product { public: virtual ~Product(){} virtual void Operation() = 0; }; class ConcreteProductA : public Product { public: void Operation() { cout << "ConcreteProductA" << endl; } }; class ConcreteProductB : public Product { public: void Operation() { cout << "ConcreteProductB" << endl; } }; class Creator{ public: virtual Product* FactoryMethod() = 0; virtual ~Creator(){} }; class ConcreteCreatorA : public Creator { public: Product* FactoryMethod() { return new ConcreteProductA(); } }; class ConcreteCreatorB : public Creator { public: Product* FactoryMethod() { return new ConcreteProductB(); } }; int main() { Creator* ca = new ConcreteCreatorA(); Product* pa = ca->FactoryMethod(); pa->Operation(); // ConcreteProductA Creator* cb = new ConcreteCreatorB(); Product* pb = cb->FactoryMethod(); pb->Operation(); // ConcreteProductB delete ca; delete pa; delete cb; delete pb; return 0; }
原文:https://www.cnblogs.com/wkfvawl/p/12695582.html