https://docs.unity3d.com/2018.4/Documentation/Manual/LightingOverview.html
Lighting overview
Lighting Window
Light Explorer
Light sources
Shadows
Global Illumination
Light troubleshooting and performance
Related topics
Lighting overview
Lighting Window
Overview
- The Scene tab settings apply to the overall Scene rather than individual GameObjects. These settings control lighting effects and also optimisation options.
- The Global maps tab shows all of the lightmap Asset files generated by the GI lighting process
- The Object maps tab shows previews of GI lightmap textures (including shadow masks) for the currently selected GameObject
Auto Generate, updates lightmap data
Scene tab
Environment
- Skybox Material: A skybox is a Matieral that appears behind everything else in the Scene to simulate the sky or other distant background.
- Sun Source: When a procedural skybox is used, use this to specify a GameObject with a directional Light component to indicate the direction of the "sun" (or whatever large, distant light sources is illumination your Scene). If this is set to None (the default), the brightest directional light in the Scene is assumed to represent the sun.
- Environment Lighting: These settings affect light coming from the distant environment
- Source:
- Intensity Multiplier
- Ambient Mode
- Environment Reflections
- Source
- Compression
- Intensity Multiplier
- Bounces
Realtime Lighting

- Realtime Global Illumination If this checkbox is ticked, Unity calculates and updates the lighting in real time.
Mixed Lighting
Lightmapping Settings
Other Settings
Debug Settings
Realtime Lighting
Mixed Lighting
Lightmapping Settings
Debug settings
Global maps tab
Object maps tab
Light Explorer
Light sources
Shadows
Global Illumination
Light troubleshooting and performance
Related topics
Lighting 学习
原文:https://www.cnblogs.com/revoid/p/12773029.html