转自 https://www.cnblogs.com/BLoodMaster/archive/2010/07/02/1769774.html
套接字简介:套接字最早是Unix的,window是借鉴过来的。TCP/IP协议族提供三种套接字:流式、数据报式、原始套接字。其中原始套接字允许对底层协议直接访问,一般用于检验新协议或者新设备问题,很少使用。
套接字编程原理:延续文件作用思想,打开-读写-关闭的模式。
C/S编程模式如下:
打开通信通道,告诉本地机器,愿意在该通道上接受客户请求——监听,等待客户请求——接受请求,创建专用链接进行读写——处理完毕,关闭专用链接——关闭通信通道(当然其中监听到关闭专用链接可以重复循环)
Socket通信方式:
套接字模式:
套接字工作步骤:
在TCP/IP网络中,IP网络交互分类两大类:面向连接的交互与面向无连接的交互。
Socket构造函数:public socket(AddressFamily 寻址类型, SocketType 套接字类型, ProtocolType 协议类型)。但需要注意的是套接字类型与协议类型并不是可以随便组合。
SocketType |
ProtocolType |
描述 |
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Stream |
Tcp |
面向连接 |
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Dgram |
Udp |
面向无连接 |
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Raw |
Icmp |
网际消息控制 |
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Raw |
Raw |
基础传输协议 |
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Socket类的公共属性: |
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属性名 |
描述 |
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AddressFamily |
获取Socket的地址族 |
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Available |
获取已经从网络接收且可供读取的数据量 |
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Blocking |
获取或设置一个值,只是socket是否处于阻塞模式 |
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Connected |
获取一个值,指示当前连接状态 |
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Handle |
获取socket的操作系统句柄 |
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LocalEndPoint |
获取本地终端EndPoint |
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RemoteEndPoint |
获取远程终端EndPoint |
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ProtocolType |
获取协议类型 |
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SocketType |
获取SocketType类型 |
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Socket常用方法: |
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Bind(EndPoint) |
服务器端套接字需要绑定到特定的终端,客户端也可以先绑定再请求连接 |
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Listen(int) |
监听端口,其中parameters表示最大监听数 |
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Accept() |
接受客户端链接,并返回一个新的链接,用于处理同客户端的通信问题 |
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Send() |
发送数据 |
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Send(byte[]) |
简单发送数据 |
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Send(byte[],SocketFlag) |
使用指定的SocketFlag发送数据 |
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Send(byte[], int, SocketFlag) |
使用指定的SocketFlag发送指定长度数据 |
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Send(byte[], int, int, SocketFlag) |
使用指定的SocketFlag,将指定字节数的数据发送到已连接的socket(从指定偏移量开始) |
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Receive() |
接受数据 |
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Receive(byte[]) |
简单接受数据 |
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Receive (byte[],SocketFlag) |
使用指定的SocketFlag接受数据 |
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Receive (byte[], int, SocketFlag) |
使用指定的SocketFlag接受指定长度数据 |
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Receive (byte[], int, int, SocketFlag) |
使用指定的SocketFlag,从绑定的套接字接收指定字节数的数据,并存到指定偏移量位置的缓冲区 |
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Connect(EndPoint) |
连接远程服务器 |
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ShutDown(SocketShutDown) |
禁用套接字,其中SocketShutDown为枚举,Send禁止发送,Receive为禁止接受,Both为两者都禁止 |
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Close() |
关闭套接字,释放资源 |
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异步通信方法: |
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BeginAccept(AsynscCallBack,object) |
开始一个一步操作接受一个连接尝试。参数:一个委托。一个对象。对象包含此请求的状态信息。其中回调方法中必须使用EndAccept方法。应用程序调用BegineAccept方法后,系统会使用单独的线程执行指定的回调方法并在EndAccept上一直处于阻塞状态,直至监测到挂起的链接。EndAccept会返回新的socket对象。供你来同远程主机数据交互。不能使用返回的这个socket接受队列中的任何附加连接。调用BeginAccept当希望原始线程阻塞的时候,请调用WaitHandle.WaitOne方法。当需要原始线程继续执行时请在回调方法中使用ManualResetEvent的set方法 |
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BeginConnect(EndPoint, AsyncCallBack, Object) |
回调方法中必须使用EndConnect()方法。Object中存储了连接的详细信息。 |
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BeginSend(byte[], SocketFlag, AsyncCallBack, Object) |
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BegineReceive(byte[], SocketFlag, AsyncCallBack, Object) |
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BegineDisconnect(bool, AsyncCallBack, Object) |
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给出同步通信与异步通信的示例:
同步通信: |
预定义结构体,同步通信没有多线程异步委托回调,所以无需预定义结构体 |
客户端Client: |
1 class Program 2 3 { 4 5 static void Main() 6 7 { 8 9 try{ 10 11 int port = 2000; 12 13 string host = "127.0.0.1"; 14 15 IPAddress ip = IPAddress.Parse(host); 16 17 IPEndPoint ipe = new IPEndPoint(ip, port);//把ip和端口转化为IPEndPoint实例 18 19 Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp);//创建一个Socket 20 21 Console.WriteLine("Conneting..."); 22 23 c.Connect(ipe);//连接到服务器 24 25 string sendStr = "hello!This is a socket test"; 26 27 byte[] bs = Encoding.ASCII.GetBytes(sendStr); 28 29 Console.WriteLine("Send Message"); 30 31 c.Send(bs, bs.Length, 0);//发送测试信息 32 33 string recvStr = ""; 34 35 byte[] recvBytes = new byte[1024]; 36 37 int bytes; 38 39 bytes = c.Receive(recvBytes, recvBytes.Length, 0);//从服务器端接受返回信息 40 41 recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); 42 43 Console.WriteLine("Client Get Message:{0}", recvStr);//显示服务器返回信息 44 45 c.Close(); 46 47 } 48 49 catch (ArgumentNullException e){ 50 51 Console.WriteLine("ArgumentNullException: {0}", e); 52 53 } 54 55 catch (SocketException e){ 56 57 Console.WriteLine("SocketException: {0}", e); 58 59 } 60 61 Console.WriteLine("Press Enter to Exit"); 62 63 Console.ReadLine(); 64 65 } 66 67 }
服务器端:
1 class Program 2 3 { 4 5 static void Main() 6 7 { 8 9 try{ 10 11 int port = 2000; 12 13 string host = "127.0.0.1"; 14 15 IPAddress ip = IPAddress.Parse(host); 16 17 IPEndPoint ipe = new IPEndPoint(ip, port); 18 19 Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp);//创建一个Socket类 20 21 s.Bind(ipe);//绑定2000端口 22 23 s.Listen(0);//开始监听 24 25 Console.WriteLine("Wait for connect"); 26 27 Socket temp = s.Accept();//为新建连接创建新的Socket。 28 29 Console.WriteLine("Get a connect"); 30 31 string recvStr = ""; 32 33 byte[] recvBytes = new byte[1024]; 34 35 int bytes; 36 37 bytes = temp.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息 38 39 recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); 40 41 Console.WriteLine("Server Get Message:{0}", recvStr);//把客户端传来的信息显示出来 42 43 string sendStr = "Ok!Client Send Message Sucessful!"; 44 45 byte[] bs = Encoding.ASCII.GetBytes(sendStr); 46 47 temp.Send(bs, bs.Length, 0);//返回客户端成功信息 48 49 temp.Close(); 50 51 s.Close(); 52 53 } 54 55 catch (ArgumentNullException e){ 56 57 Console.WriteLine("ArgumentNullException: {0}", e);} 58 59 catch (SocketException e){ 60 61 Console.WriteLine("SocketException: {0}", e);} 62 63 Console.WriteLine("Press Enter to Exit"); 64 65 Console.ReadLine(); 66 67 } 68 69 }
异步通信: |
客户端Client: |
预定义结构体,用于异步委托之间的传递。用户根据自己需要定制即可 |
1 public class StateObject 2 3 { 4 5 // Client socket. 6 7 public Socket workSocket = null; 8 9 // Size of receive buffer. 10 11 public const int BufferSize = 256; 12 13 // Receive buffer. 14 15 public byte[] buffer = new byte[BufferSize]; 16 17 // Received data string. 18 19 public StringBuilder sb = new StringBuilder(); 20 21 } 22 23 正文: 24 25 public class AsynchronousClient 26 27 { 28 29 // The port number for the remote device. 30 31 private const int port = 11000; 32 33 // ManualResetEvent instances signal completion. 34 35 private static ManualResetEvent connectDone = new ManualResetEvent(false); 36 37 private static ManualResetEvent sendDone = new ManualResetEvent(false); 38 39 private static ManualResetEvent receiveDone = new ManualResetEvent(false); 40 41 // The response from the remote device. 42 43 private static String response = String.Empty; 44 45 46 47 private static void StartClient(){ 48 49 // Connect to a remote device. 50 51 try{ 52 53 // Establish the remote endpoint for the socket. 54 55 // The name of the remote device is "host.contoso.com". 56 57 IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com"); 58 59 IPAddress ipAddress = ipHostInfo.AddressList[0]; 60 61 IPEndPoint remoteEP = new IPEndPoint(ipAddress, port); 62 63 64 65 // Create a TCP/IP socket. 66 67 Socket client = new Socket(AddressFamily.InterNetwork, 68 69 SocketType.Stream, ProtocolType.Tcp); 70 71 72 73 // Connect to the remote endpoint. 74 75 client.BeginConnect(remoteEP, 76 77 new AsyncCallback(ConnectCallback), client); 78 79 connectDone.WaitOne(); 80 81 82 83 // Send test data to the remote device. 84 85 Send(client, "This is a test<EOF>"); 86 87 sendDone.WaitOne(); 88 89 90 91 // Receive the response from the remote device. 92 93 Receive(client); 94 95 receiveDone.WaitOne(); 96 97 98 99 // Write the response to the console. 100 101 Console.WriteLine("Response received : {0}", response); 102 103 104 105 // Release the socket. 106 107 client.Shutdown(SocketShutdown.Both); 108 109 client.Close(); 110 111 } 112 113 catch (Exception e){ 114 115 Console.WriteLine(e.ToString());} 116 117 } 118 119 120 121 private static void ConnectCallback(IAsyncResult ar) 122 123 { 124 125 try{ 126 127 // Retrieve the socket from the state object. 128 129 Socket client = (Socket)ar.AsyncState; 130 131 132 133 // Complete the connection. 134 135 client.EndConnect(ar); 136 137 138 139 Console.WriteLine("Socket connected to {0}", 140 141 client.RemoteEndPoint.ToString()); 142 143 144 145 // Signal that the connection has been made. 146 147 connectDone.Set(); 148 149 } 150 151 catch (Exception e){ 152 153 Console.WriteLine(e.ToString());} 154 155 } 156 157 158 159 private static void Receive(Socket client) 160 161 { 162 163 try{ 164 165 // Create the state object. 166 167 StateObject state = new StateObject(); 168 169 state.workSocket = client; 170 171 172 173 // Begin receiving the data from the remote device. 174 175 client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, 176 177 new AsyncCallback(ReceiveCallback), state); 178 179 } 180 181 catch (Exception e){ 182 183 Console.WriteLine(e.ToString());} 184 185 } 186 187 188 189 private static void ReceiveCallback(IAsyncResult ar) 190 191 { 192 193 try{ 194 195 // Retrieve the state object and the client socket 196 197 // from the asynchronous state object. 198 199 StateObject state = (StateObject)ar.AsyncState; 200 201 Socket client = state.workSocket; 202 203 204 205 // Read data from the remote device. 206 207 int bytesRead = client.EndReceive(ar); 208 209 210 211 if (bytesRead > 0){ 212 213 // There might be more data, so store the data received so far. 214 215 state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead)); 216 217 218 219 // Get the rest of the data. 220 221 client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, 222 223 new AsyncCallback(ReceiveCallback), state); 224 225 } 226 227 else{ 228 229 // All the data has arrived; put it in response. 230 231 if (state.sb.Length > 1) 232 233 { 234 235 response = state.sb.ToString(); 236 237 } 238 239 // Signal that all bytes have been received. 240 241 receiveDone.Set(); 242 243 } 244 245 } 246 247 catch (Exception e){ 248 249 Console.WriteLine(e.ToString());} 250 251 } 252 253 254 255 private static void Send(Socket client, String data) 256 257 { 258 259 // Convert the string data to byte data using ASCII encoding. 260 261 byte[] byteData = Encoding.ASCII.GetBytes(data); 262 263 264 265 // Begin sending the data to the remote device. 266 267 client.BeginSend(byteData, 0, byteData.Length, 0, 268 269 new AsyncCallback(SendCallback), client); 270 271 } 272 273 274 275 private static void SendCallback(IAsyncResult ar) 276 277 { 278 279 try{ 280 281 // Retrieve the socket from the state object. 282 283 Socket client = (Socket)ar.AsyncState; 284 285 286 287 // Complete sending the data to the remote device. 288 289 int bytesSent = client.EndSend(ar); 290 291 Console.WriteLine("Sent {0} bytes to server.", bytesSent); 292 293 294 295 // Signal that all bytes have been sent. 296 297 sendDone.Set(); 298 299 } 300 301 catch (Exception e){ 302 303 Console.WriteLine(e.ToString());} 304 305 } 306 307 308 309 public static int Main(String[] args) 310 311 { 312 313 StartClient(); 314 315 return 0; 316 317 } 318 319 }
服务器端Server:预定义结构体,用于异步委托之间的传递。同客户端的一致。不再赘述
1 // State object for reading client data asynchronously 2 3 public class AsynchronousSocketListener 4 5 { 6 7 // Thread signal. 8 9 public static ManualResetEvent allDone = new ManualResetEvent(false); 10 11 public AsynchronousSocketListener(){} 12 13 public static void StartListening() 14 15 { 16 17 // Data buffer for incoming data. 18 19 byte[] bytes = new Byte[1024]; 20 21 // Establish the local endpoint for the socket. 22 23 // The DNS name of the computer 24 25 // running the listener is "host.contoso.com". 26 27 28 29 //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName()); 30 31 IPHostEntry ipHostInfo = Dns.Resolve("127.0.0.1"); 32 33 IPAddress ipAddress = ipHostInfo.AddressList[0]; 34 35 IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000); 36 37 // Create a TCP/IP socket. 38 39 Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); 40 41 // Bind the socket to the local endpoint and listen for incoming connections. 42 43 try{ 44 45 listener.Bind(localEndPoint); 46 47 listener.Listen(100); 48 49 while (true){ 50 51 // Set the event to nonsignaled state. 52 53 allDone.Reset(); 54 55 // Start an asynchronous socket to listen for connections. 56 57 Console.WriteLine("Waiting for a connection..."); 58 59 listener.BeginAccept(new AsyncCallback(AcceptCallback),listener); 60 61 // Wait until a connection is made before continuing. 62 63 allDone.WaitOne(); 64 65 } 66 67 } 68 69 catch (Exception e){ 70 71 Console.WriteLine(e.ToString());} 72 73 Console.WriteLine("\nPress ENTER to continue..."); 74 75 Console.Read(); 76 77 } 78 79 public static void AcceptCallback(IAsyncResult ar) 80 81 { 82 83 // Signal the main thread to continue. 84 85 allDone.Set(); 86 87 // Get the socket that handles the client request. 88 89 Socket listener = (Socket)ar.AsyncState; 90 91 Socket handler = listener.EndAccept(ar); 92 93 // Create the state object. 94 95 StateObject state = new StateObject(); 96 97 state.workSocket = handler; 98 99 handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,newAsyncCallback(ReadCallback), state); 100 101 } 102 103 public static void ReadCallback(IAsyncResult ar) 104 105 { 106 107 String content = String.Empty; 108 109 // Retrieve the state object and the handler socket 110 111 // from the asynchronous state object. 112 113 StateObject state = (StateObject)ar.AsyncState; 114 115 Socket handler = state.workSocket; 116 117 // Read data from the client socket. 118 119 int bytesRead = handler.EndReceive(ar); 120 121 if (bytesRead > 0) 122 123 { 124 125 // There might be more data, so store the data received so far. 126 127 state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead)); 128 129 // Check for end-of-file tag. If it is not there, read 130 131 // more data. 132 133 content = state.sb.ToString(); 134 135 if (content.IndexOf("<EOF>") > -1){ 136 137 // All the data has been read from the 138 139 // client. Display it on the console. 140 141 Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", 142 143 content.Length, content); 144 145 // Echo the data back to the client. 146 147 Send(handler, "Server return :" + content); 148 149 } 150 151 else{ 152 153 // Not all data received. Get more. 154 155 handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, 156 157 new AsyncCallback(ReadCallback), state); 158 159 } 160 161 } 162 163 } 164 165 private static void Send(Socket handler, String data){ 166 167 // Convert the string data to byte data using ASCII encoding. 168 169 byte[] byteData = Encoding.ASCII.GetBytes(data); 170 171 // Begin sending the data to the remote device. 172 173 handler.BeginSend(byteData, 0, byteData.Length, 0, 174 175 new AsyncCallback(SendCallback), handler); 176 177 } 178 179 private static void SendCallback(IAsyncResult ar) 180 181 { 182 183 try{ 184 185 // Retrieve the socket from the state object. 186 187 Socket handler = (Socket)ar.AsyncState; 188 189 // Complete sending the data to the remote device. 190 191 int bytesSent = handler.EndSend(ar); 192 193 Console.WriteLine("Sent {0} bytes to client.", bytesSent); 194 195 handler.Shutdown(SocketShutdown.Both); 196 197 handler.Close(); 198 199 } 200 201 catch (Exception e){ 202 203 Console.WriteLine(e.ToString()); 204 205 } 206 207 } 208 209 public static int Main(String[] args) 210 211 { 212 213 StartListening(); 214 215 return 0; 216 217 } 218 219 }
原文:https://www.cnblogs.com/anyihen/p/12782109.html