首页 > 编程语言 > 详细

unity Mathf.Atan2()

时间:2020-04-28 14:02:06      阅读:134      评论:0      收藏:0      [点我收藏+]
using UnityEngine;

public class TestGetAnget : MonoBehaviour
{
    public Transform m_target1;
    public Transform m_target2;
    public Transform target;
    public Transform target1;

    void Update()
    {
        GetAnglev3();
        GetAngle(m_target1, m_target2);
    }

    void GetAnglev3()
    {
        Vector3 relative = target1.InverseTransformPoint(target.position);
        float angle = Mathf.Atan2(relative.x, relative.z) * Mathf.Rad2Deg;
        target1.Rotate(0, angle, 0);
    }

    void GetAngle(Transform target1,Transform target2)
    {
        Vector3 dir = target1.position - target2.position;
        float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
        m_target1.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
    }
}

unity Mathf.Atan2()

原文:https://www.cnblogs.com/kingBook/p/12793578.html

(0)
(0)
   
举报
评论 一句话评论(0
关于我们 - 联系我们 - 留言反馈 - 联系我们:wmxa8@hotmail.com
© 2014 bubuko.com 版权所有
打开技术之扣,分享程序人生!