std::string
做一个最简单的缓存类MyBuffer。除了构造函数和析构函数之外,只有两个成员函数分别是返回底层的数据指针和缓存的大小。因为是二进制缓存,所以我们可以在里面中放置任意数据。// my_buffer.h
#include <string>
struct MyBuffer {
std::string* s_;
MyBuffer(int size) {
this->s_ = new std::string(size, char(‘\0‘));
}
~MyBuffer() {
delete this->s_;
}
int Size() const {
return this->s_->size();
}
char* Data() {
return (char*)this->s_->data();
}
};
int main() {
auto pBuf = new MyBuffer(1024);
auto data = pBuf->Data();
auto size = pBuf->Size();
delete pBuf;
}
new
和delete
来分配和释放缓存对象,而不能以值风格的方式来使用。new
和delete
映射为C语言函数,将对象的方法也映射为C语言函数。int main() {
MyBuffer* pBuf = NewMyBuffer(1024);
char* data = MyBuffer_Data(pBuf);
auto size = MyBuffer_Size(pBuf);
DeleteMyBuffer(pBuf);
}
my_buffer_capi.h
头文件接口规范:// my_buffer_capi.h
typedef struct MyBuffer_T MyBuffer_T;
MyBuffer_T* NewMyBuffer(int size);
void DeleteMyBuffer(MyBuffer_T* p);
char* MyBuffer_Data(MyBuffer_T* p);
int MyBuffer_Size(MyBuffer_T* p);
my_buffer_capi.cc
文件如下:// my_buffer_capi.cc
#include "./my_buffer.h"
extern "C" {
#include "./my_buffer_capi.h"
}
struct MyBuffer_T: MyBuffer {
MyBuffer_T(int size): MyBuffer(size) {}
~MyBuffer_T() {}
};
MyBuffer_T* NewMyBuffer(int size) {
auto p = new MyBuffer_T(size);
return p;
}
void DeleteMyBuffer(MyBuffer_T* p) {
delete p;
}
char* MyBuffer_Data(MyBuffer_T* p) {
return p->Data();
}
int MyBuffer_Size(MyBuffer_T* p) {
return p->Size();
}
my_buffer_capi.h
是用于CGO,必须是采用C语言规范的名字修饰规则。在C++源文件包含时需要用extern "C"
语句说明。另外MyBuffer_T的实现只是从MyBuffer继承的类,这样可以简化包装代码的实现。同时和CGO通信时必须通过MyBuffer_T
指针,我们无法将具体的实现暴露给CGO,因为实现中包含了C++特有的语法,CGO无法识别C++特性。#cgo CXXFLAGS: -std=c++11
打开C++11的选项。// my_buffer_capi.go
package main
/*
#cgo CXXFLAGS: -std=c++11
#include "my_buffer_capi.h"
*/
import "C"
type cgo_MyBuffer_T C.MyBuffer_T
func cgo_NewMyBuffer(size int) *cgo_MyBuffer_T {
p := C.NewMyBuffer(C.int(size))
return (*cgo_MyBuffer_T)(p)
}
func cgo_DeleteMyBuffer(p *cgo_MyBuffer_T) {
C.DeleteMyBuffer((*C.MyBuffer_T)(p))
}
func cgo_MyBuffer_Data(p *cgo_MyBuffer_T) *C.char {
return C.MyBuffer_Data((*C.MyBuffer_T)(p))
}
func cgo_MyBuffer_Size(p *cgo_MyBuffer_T) C.int {
return C.MyBuffer_Size((*C.MyBuffer_T)(p))
}
cgo_MyBuffer_T
是从C语言空间导入的类型,它无法定义自己的方法,因此我们构造了一个新的MyBuffer类型,里面的成员持有cgo_MyBuffer_T
指向的C语言缓存对象。// my_buffer.go
package main
import "unsafe"
type MyBuffer struct {
cptr *cgo_MyBuffer_T
}
func NewMyBuffer(size int) *MyBuffer {
return &MyBuffer{
cptr: cgo_NewMyBuffer(size),
}
}
func (p *MyBuffer) Delete() {
cgo_DeleteMyBuffer(p.cptr)
}
func (p *MyBuffer) Data() []byte {
data := cgo_MyBuffer_Data(p.cptr)
size := cgo_MyBuffer_Size(p.cptr)
return ((*[1 << 31]byte)(unsafe.Pointer(data)))[0:int(size):int(size)]
}
cgo_MyBuffer_Data
和cgo_MyBuffer_Siz
e两个函数合并为MyBuffer.Data
方法,它返回一个对应底层C语言缓存空间的切片。std::string
实现):package main
//#include <stdio.h>
import "C"
import "unsafe"
func main() {
buf := NewMyBuffer(1024)
defer buf.Delete()
copy(buf.Data(), []byte("hello\x00"))
C.puts((*C.char)(unsafe.Pointer(&(buf.Data()[0]))))
}
package main
type Person struct {
name string
age int
}
func NewPerson(name string, age int) *Person {
return &Person{
name: name,
age: age,
}
}
func (p *Person) Set(name string, age int) {
p.name = name
p.age = age
}
func (p *Person) Get() (name string, age int) {
return p.name, p.age
}
// person_capi.h
#include <stdint.h>
typedef uintptr_t person_handle_t;
person_handle_t person_new(char* name, int age);
void person_delete(person_handle_t p);
void person_set(person_handle_t p, char* name, int age);
char* person_get_name(person_handle_t p, char* buf, int size);
int person_get_age(person_handle_t p);
const
修饰,同时也不支持可变参数的函数类型。同时如内存模式一节所述,我们无法在C/C++中直接长期访问Go内存对象。因此我们使用前一节所讲述的技术将Go对象映射为一个整数id。person_capi.go
文件,对应C接口函数的实现:// person_capi.go
package main
//#include "./person_capi.h"
import "C"
import (
"sync"
"unsafe"
)
type ObjectId int32
var refs struct {
sync.Mutex
objs map[ObjectId]interface{}
next ObjectId
}
func init() {
refs.Lock()
defer refs.Unlock()
refs.objs = make(map[ObjectId]interface{})
refs.next = 1000
}
func NewObjectId(obj interface{}) ObjectId {
refs.Lock()
defer refs.Unlock()
id := refs.next
refs.next++
refs.objs[id] = obj
return id
}
func (id ObjectId) IsNil() bool {
return id == 0
}
func (id ObjectId) Get() interface{} {
refs.Lock()
defer refs.Unlock()
return refs.objs[id]
}
func (id *ObjectId) Free() interface{} {
refs.Lock()
defer refs.Unlock()
obj := refs.objs[*id]
delete(refs.objs, *id)
*id = 0
return obj
}
//export person_new
func person_new(name *C.char, age C.int) C.person_handle_t {
id := NewObjectId(NewPerson(C.GoString(name), int(age)))
return C.person_handle_t(id)
}
//export person_delete
func person_delete(h C.person_handle_t) {
id := ObjectId(h)
id.Free()
}
//export person_set
func person_set(h C.person_handle_t, name *C.char, age C.int) {
p := ObjectId(h).Get().(*Person)
p.Set(C.GoString(name), int(age))
}
//export person_get_name
func person_get_name(h C.person_handle_t, buf *C.char, size C.int) *C.char {
p := ObjectId(h).Get().(*Person)
name, _ := p.Get()
n := int(size) - 1
bufSlice := ((*[1 << 31]byte)(unsafe.Pointer(buf)))[0:n:n]
n = copy(bufSlice, []byte(name))
bufSlice[n] = 0
return buf
}
//export person_get_age
func person_get_age(h C.person_handle_t) C.int {
p := ObjectId(h).Get().(*Person)
_, age := p.Get()
return C.int(age)
}
NewObjectId
将Go对应映射为id。然后将id强制转义为person_handle_t
类型返回。其它的接口函数则是根据person_handle_t所表示的id,让根据id解析出对应的Go对象。person_handle_t
类型的成员对应真实的Go对象,然后在Person类的构造函数中通过C接口创建Go对象,在析构函数中通过C接口释放Go对象。下面是采用这种技术的实现:extern "C" {
#include "./person_capi.h"
}
struct Person {
person_handle_t goobj_;
Person(const char* name, int age) {
this->goobj_ = person_new((char*)name, age);
}
~Person() {
person_delete(this->goobj_);
}
void Set(char* name, int age) {
person_set(this->goobj_, name, age);
}
char* GetName(char* buf, int size) {
return person_get_name(this->goobj_ buf, size);
}
int GetAge() {
return person_get_age(this->goobj_);
}
}
#include "person.h"
#include <stdio.h>
int main() {
auto p = new Person("gopher", 10);
char buf[64];
char* name = p->GetName(buf, sizeof(buf)-1);
int age = p->GetAge();
printf("%s, %d years old.\n", name, age);
delete p;
return 0;
}
extern "C" {
#include "./person_capi.h"
}
struct Person {
static Person* New(const char* name, int age) {
return (Person*)person_new((char*)name, age);
}
void Delete() {
person_delete(person_handle_t(this));
}
void Set(char* name, int age) {
person_set(person_handle_t(this), name, age);
}
char* GetName(char* buf, int size) {
return person_get_name(person_handle_t(this), buf, size);
}
int GetAge() {
return person_get_age(person_handle_t(this));
}
};
person_handle_t
类型的id,我们将其强制转型作为Person*
类型指针返回。在其它的成员函数中,我们通过将this指针再反向转型为person_handle_t
类型,然后通过C接口调用对应的函数。type Int int
func (p Int) Twice() int {
return int(p)*2
}
func main() {
var x = Int(42)
fmt.Println(int(x))
fmt.Println(x.Twice())
}
class Int {
int v_;
Int(v int) { this.v_ = v; }
int Twice() const{ return this.v_*2; }
};
int main() {
Int v(42);
printf("%d\n", v); // error
printf("%d\n", v.Twice());
}
func (this Int) Twice() int
func Int_Twice(this Int) int
void*
类型的指针,我们可以随意自由地将this转换为其它类型。struct Int {
int Twice() {
const int* p = (int*)(this);
return (*p) * 2;
}
};
int main() {
int x = 42;
printf("%d\n", x);
printf("%d\n", ((Int*)(&x))->Twice());
return 0;
}
原文:https://www.cnblogs.com/binHome/p/12994008.html