<!DOCTYPE html>
<html>
<head>
<meta cahrset="UTF-8">
<title>创建一个画布</title>
</head>
<body>
<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;"></canvas>
</body>
</html>
<!DOCTYPE html>
<html>
<head>
<meta cahrset="UTF-8">
<title>使用 Javascript 创建一个画布</title>
</head>
<body>
<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;"></canvas>
<script>
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.fillStyle="#FF0000";
ctx.fillRect(0,0,150,75);
</script>
</body>
</html>
在 Canvas 上画线,我们使用以下两种方法:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Canvas - 路径</title>
</head>
<body>
<p>
画路径
</p>
<canvas id="myCanvas" width="200" height="100" style="border:1px solid red"></canvas>
<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.moveTo(0,0);
ctx.lineTo(200,100);
ctx.stroke();
</script>
</body>
</html>
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Canvas - 路径</title>
</head>
<body>
<p>
画圆
</p>
<canvas id="myCanvas" width="200" height="100" style="border:1px solid red"></canvas>
<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.beginPath(0,0);
ctx.arc(95,50,40,0,2*Math.PI);
ctx.stroke();
</script>
</body>
</html>
使用 Canvas 绘制文本,重要的属性和方法如下:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Canvas - 文本</title>
</head>
<h4>
使用 Arial 字体在画布上绘制一个实心文字
</h4>
<canvas id="myCanvas1" width="200" height="100" style="border:1px solid green"></canvas>
<script>
var c = document.getElementById("myCanvas1");
var ctx = c.getContext("2d");
ctx.font="30px Arial";
ctx.fillText("Hello World",10,50);
</script>
<h4>
使用 Arial 字体在画布上绘制一个空心文字
</h4>
<canvas id="myCanvas2" width="200" height="100" style="border:1px solid green"></canvas>
<script>
var c = document.getElementById("myCanvas2");
var ctx = c.getContext("2d");
ctx.font="30px Arial";
ctx.strokeText("Hello World",10,50);
</script>
</html>
以下由两种方法用来设置 Canvas 渐变:
注意:当我们使用渐变对象时,必须使用两种或两种以上的停止颜色。addColorStop()方法指定颜色停止,参数使用坐标来描述,可以是0至1。
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Canvas - 渐变</title>
</head>
<body>
<h4>
创建一个线性渐变,使用渐变填充矩形
</h4>
<canvas id="myCanvas1" width="200" height="100" style="border:1px solid blue"></canvas>
<script>
var c = document.getElementById("myCanvas1");
var ctx = c.getContext("2d");
// 创建渐变
var grd = ctx.createLinearGradient(0,0,200,0);
grd.addColorStop(0,"red");
grd.addColorStop(1,"green");
// 填充渐变
ctx.fillStyle = grd;
ctx.fillRect(10,10,150,80);
</script>
<h4>
创建一个径向/圆渐变,使用渐变填充矩形
</h4>
<canvas id="myCanvas2" width="200" height="100" style="border:1px solid blue"></canvas>
<script>
var c = document.getElementById("myCanvas2");
var ctx = c.getContext("2d");
// 创建渐变
var grd = ctx.createRadialGradient(75,50,5,90,60,100);
grd.addColorStop(0,"red");
grd.addColorStop(1,"green");
// 填充渐变
ctx.fillStyle = grd;
ctx.fillRect(10,10,150,80);
</script>
</body>
</html>
把一张图片放在画布上,使用以下方法:
<!DOCTYPE html>
<html>
<head>?
<meta?charset="utf-8">?
<title>Canvas - 图片</title>?
</head>
<body>
<p>Image to use:</p>
<img id="scream" src="default.jpg" alt="The Scream" width="220" height="277">
<p>Canvas:</p>
<canvas id="myCanvas" width="250" height="300" style="border:1px solid #d3d3d3;">
</canvas>
<script>
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=document.getElementById("scream");
img.onload = function() {
ctx.drawImage(img,10,10);
}
</script>
</body>
</html>
原文:https://www.cnblogs.com/xdy-/p/13467558.html