HTML部分:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta http-equiv="X-UA-Compatible" content="ie=edge" /> <title>Tic Tac Toe</title> <link rel="stylesheet" href="style.css" /> </head> <body> <h1>Tic Tac Toe</h1> <div class="container"> <!-- 游戏面板(棋盘) --> <div id="bord" class="game-board x"> <div class="row"> <div class="cell"></div> <div class="cell"></div> <div class="cell"></div> </div> <div class="row"> <div class="cell"></div> <div class="cell"></div> <div class="cell"></div> </div> <div class="row"> <div class="cell"></div> <div class="cell"></div> <div class="cell"></div> </div> </div> <!-- 游戏获胜信息面板 --> <div id="message" class="game-message"> <p id="winner">X 赢了!</p> <button id="restart">重新开始</button> </div> </div> <script src="./index.js"></script> </body> </html>
CSS样式:
p { margin: 0; } body { background-color: #f9f2e7; } /* 标题 */ h1 { text-align: center; font-size: 60px; color: #477998; } /* 游戏内容容器 */ .container { position: relative; width: 471px; height: 471px; margin: 0 auto; } /* 游戏获胜信息面板 */ .game-message { display: none; position: absolute; top: 0; left: 0; right: 0; bottom: 0; background-color: rgba(69, 133, 136, 0.4); text-align: center; } /* winner 获胜者 */ .game-message p { margin: 180px 0 40px 0; color: #fff; font-size: 50px; } /* 重新开始游戏按钮 */ .game-message button { color: #517304; border-color: #517304; width: 110px; height: 40px; font-size: 20px; cursor: pointer; } /* 游戏面板棋盘 */ .game-board { width: 471px; height: 471px; } .game-board.x .cell:not(.x):not(.o):hover::before { content: ‘X‘; color: lightgray; } .game-board.o .cell:not(.x):not(.o):hover::before { content: ‘O‘; color: lightgray; } /* 棋盘 - 行 */ .row { display: flex; } .row:last-child .cell { border-bottom: 0; } /* 棋盘 - 单元格 */ .cell { flex: 1; box-sizing: border-box; width: 157px; height: 157px; line-height: 157px; border-right: 6px solid #546363; border-bottom: 6px solid #546363; text-align: center; cursor: pointer; font-size: 88px; font-family: ‘Gill Sans‘, ‘Gill Sans MT‘, Calibri, sans-serif; } .cell:last-child { border-right: 0; } /* x 玩家 */ .cell.x::before { content: ‘X‘; color: #01a8c6; } /* o 玩家 */ .cell.o::before { content: ‘O‘; color: #8fbe01; }
ts代码:
enum Player { // 利用枚举来判断值 X = ‘x‘, O = ‘o‘ } // 判赢数组 let winArr = [ [0, 1, 2], [3, 4, 5], [6, 7, 8], // 横 [0, 3, 6], [1, 4, 7], [2, 5, 8], // 竖 [0, 4, 8], [2, 4, 6] // 斜 ] let cells = document.querySelectorAll(‘.cell‘); // 获取所有的单元格列表 let gameBord = document.getElementById(‘bord‘)!; // 游戏面板 !是not null 的断言操作符 // 获胜信息面板 let message = document.querySelector(‘#message‘) as HTMLDivElement; // 获胜者 let winner = document.querySelector(‘#winner‘) as HTMLParagraphElement; // 重新开始按钮 let restart = document.querySelector(‘#restart‘) as HTMLButtonElement; //当前玩家 let currentPlayer: Player; // 记录已下棋的次数 let steps: number; // 初始化游戏数据, 开始游戏 startGame() // 重新开始游戏 restart.addEventListener(‘click‘,startGame); function startGame() { // 隐藏获胜信息 message.style.display = ‘none‘; // 重置下棋次数 steps = 0; // 重置默认玩家为 x currentPlayer = Player.X // 重置下棋提示为 x gameBord.classList.remove(Player.X, Player.O); gameBord.classList.add(Player.X); cells.forEach((item) => { let cell = item as HTMLDivElement; // 清空棋盘 cell.classList.remove(Player.X, Player.O); // 移除单元格点击事件、重新给单元格绑定点击事件 cell.removeEventListener(‘click‘, clickCell); cell.addEventListener(‘click‘, clickCell, { once: true }) }) } // 棋盘中单元格的click事件处理程序 function clickCell(event: MouseEvent) { // 给当前被点击的单元格添加类名 x let target = event.target as HTMLDivElement; target.classList.add(currentPlayer); // 每下的一步棋 steps++; // 调用函数判断是否获胜 let isWin = checkWin(currentPlayer); if (isWin) { message.style.display = ‘block‘; winner.innerText = `${currentPlayer} 赢了`; return; } // 判断平局 if(steps === 9){ message.style.display = ‘block‘; winner.innerText = `平局`; return; } currentPlayer = currentPlayer === Player.X ? Player.O : Player.X; // 判断下一步提示 gameBord.classList.remove(Player.X, Player.O); // 移除下一步提示样式 gameBord.classList.add(currentPlayer); // 根据 currentPlayer 添加 下一步样式 } // 封装判赢函数 function checkWin(palyer: Player) { let isWin = winArr.some((item) => { let cellIndex1 = item[0]; let cellIndex2 = item[1]; let cellIndex3 = item[2]; // 判断横、竖、斜是否包含同一类名 if ( hasClass(cells[cellIndex1], palyer) && hasClass(cells[cellIndex2], palyer) && hasClass(cells[cellIndex3], palyer) ) { return true; } return false; }); return isWin; } // 封装 hasClass 函数 判断 DOM 元素是否包含某个类名; function hasClass(el: Element, name: string) { return el.classList.contains(name); }
编译后的js:
var Player; (function (Player) { Player["X"] = "x"; Player["O"] = "o"; })(Player || (Player = {})); // 判赢数组 var winArr = [ [0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6] // 斜 ]; var cells = document.querySelectorAll(‘.cell‘); // 获取所有的单元格列表 var gameBord = document.getElementById(‘bord‘); // 游戏面板 !是not null 的断言操作符 // 获胜信息面板 var message = document.querySelector(‘#message‘); // 获胜者 var winner = document.querySelector(‘#winner‘); // 重新开始按钮 var restart = document.querySelector(‘#restart‘); //当前玩家 var currentPlayer; // 记录已下棋的次数 var steps; // 初始化游戏数据, 开始游戏 startGame(); // 重新开始游戏 restart.addEventListener(‘click‘, startGame); function startGame() { // 隐藏获胜信息 message.style.display = ‘none‘; // 重置下棋次数 steps = 0; // 重置默认玩家为 x currentPlayer = Player.X; // 重置下棋提示为 x gameBord.classList.remove(Player.X, Player.O); gameBord.classList.add(Player.X); cells.forEach(function (item) { var cell = item; // 清空棋盘 cell.classList.remove(Player.X, Player.O); // 移除单元格点击事件、重新给单元格绑定点击事件 cell.removeEventListener(‘click‘, clickCell); cell.addEventListener(‘click‘, clickCell, { once: true }); }); } // 棋盘中单元格的click事件处理程序 function clickCell(event) { var target = event.target; target.classList.add(currentPlayer); // 每下的一步棋 steps++; // 调用函数判断是否获胜 var isWin = checkWin(currentPlayer); if (isWin) { message.style.display = ‘block‘; winner.innerText = currentPlayer + " \u8D62\u4E86"; return; } // 判断平局 if (steps === 9) { message.style.display = ‘block‘; winner.innerText = "\u5E73\u5C40"; return; } currentPlayer = currentPlayer === Player.X ? Player.O : Player.X; // 判断下一步提示 gameBord.classList.remove(Player.X, Player.O); // 移除下一步提示样式 gameBord.classList.add(currentPlayer); // 根据 currentPlayer 添加 下一步样式 } // 封装判赢函数 function checkWin(palyer) { var isWin = winArr.some(function (item) { var cellIndex1 = item[0]; var cellIndex2 = item[1]; var cellIndex3 = item[2]; // 判断横、竖、斜是否包含同一类名 if (hasClass(cells[cellIndex1], palyer) && hasClass(cells[cellIndex2], palyer) && hasClass(cells[cellIndex3], palyer)) { return true; } return false; }); return isWin; } // 封装 hasClass 函数 判断 DOM 元素是否包含某个类名; function hasClass(el, name) { return el.classList.contains(name); }
原文:https://www.cnblogs.com/brotheryang/p/13905536.html