#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#define ROW 3
#define COL 3
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
//#include <>
//函数的声明
InitBoard(char board[ROW][COL], int row, int col);
DisplayBoard(char board[ROW][COL], int row, int col);
PlayerMove(char board[ROW][COL], int row, int col);
ComputerMove(char board[ROW][COL], int row, int col);
//四种结果 玩家赢 ‘*’
//电脑赢 ‘#‘
//平局 ‘Q‘
//继续 ‘C‘
char Iswin(char board[ROW][COL], int row, int col);
定义函数
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ‘ ‘;
}
}
}
// | |
// ---|---|---
// | |
// ---|---|---
// | |
DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < col; i++)
{
for (j = 0; j < row; j++)
{
printf(" %c ",board[i][j]);
if (j == row - 1)
{
printf("\n");
break;
}
printf("|");
}
for (j = 0; j < row; j++)
{
if (i == col - 1)
break;
printf("---");
if (j == row - 1)
{
printf("\n");
break;
}
printf("|");
}
}
}
PlayerMove(char board[ROW][COL], int row, int col)
{
printf("轮到玩家\n");
int i = 0;
int j = 0;
while (1)
{
printf("请输入要下的坐标 \n");
scanf("%d%d", &i, &j);
if (i <= row && i >= 1 && j <= col && j >= 1 )
{
if (board[i - 1][j - 1] == ‘ ‘)
{
board[i - 1][j - 1] = ‘*‘;
break;
}
else
{
printf("该坐标已经被占用\n");
}
}
else
printf("非法坐标,请重新输入\n");
}
}
ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下\n");
int x = 0, y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ‘ ‘)
{
board[x][y] = ‘#‘;
break;
}
}
}
//返回1表示棋盘满了 0表示没满
int Isfull(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ‘ ‘)
{
return 0;
}
}
}
return 1;
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//横行
for (i = 0; i < row; i++)
{
if (board[i][1] == board[i][2] && board[i][0] == board[i][1] && board[i][0] != ‘ ‘)
{
return board[i][1];
}
}
//竖列
for (j = 0; j < col; j++)
{
if (board[1][j] == board[2][j] && board[0][j] == board[1][j] && board[0][j] != ‘ ‘)
{
return board[1][j];
}
}
//对角线
if (board[1][1] == board[2][2] && board[0][0] == board[1][1] && board[1][1] != ‘ ‘)
return board[1][1];
if (board[1][1] == board[0][2] && board[2][0] == board[1][1] && board[1][1] != ‘ ‘)
return board[1][1];
//判断是否平局
if (1 == Isfull(board, ROW, COL))
{
return "Q";
}
return ‘C‘;
}
主函数界面
#define _CRT_SECURE_NO_WARNINGS 1
//搭建框架,建立测试文件和头文件。
//每一个对应的功能都写一个对应功能的函数
#include "game.h"
void menu()
{
printf("***************************************\n");
printf("**** 1.Play 0.Exit ****\n");
printf("***************************************\n");
}
//游戏的实现
void game()
{
char ret = 0;
//建立一个数组,作为棋盘
char board[ROW][COL] = { 0 };
//棋盘的初始化
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
//玩家先下
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
//电脑下棋
ret = Iswin(board,ROW,COL);
if (ret != ‘C‘)
{
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != ‘C‘)
{
break;
}
//判断电脑是否赢
}
if (ret == ‘*‘)
{
printf("玩家赢\n");
}
else if (ret == ‘#‘)
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("三子棋游戏,请选择是否开始:\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
脑阔疼...
原文:https://blog.51cto.com/15078858/2596688