I implemented a real-time raytracing caustics algorithm.
Supported features
- Adaptive sampling
- Dispersion
- Soft caustics
- Various light types(Point/Spot/Directional/Area)
- More than 8 light sources
The algorithm has been integrated in Unreal Engine 4 NVIDIA RTX Caustics branch:
One can check out the code and download the sample scene listed in the readme.
Real-time Raytracing Caustics
原文:https://www.cnblogs.com/dydx/p/14407052.html