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Real-time Raytracing Caustics

时间:2021-02-16 23:24:59      阅读:26      评论:0      收藏:0      [点我收藏+]
I implemented a real-time raytracing caustics algorithm.
Supported features
- Adaptive sampling
- Dispersion
- Soft caustics
- Various light types(Point/Spot/Directional/Area)
- More than 8 light sources
The algorithm has been integrated in Unreal Engine 4 NVIDIA RTX Caustics branch:
One can check out the code and download the sample scene listed in the readme.
One can also find the demo here: https://github.com/league1991/RTCaustics
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Real-time Raytracing Caustics

原文:https://www.cnblogs.com/dydx/p/14407052.html

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