StartCoroutine(LoadUnitDatas()); public IEnumerator LoadUnitDatas() { yield return new WaitForEndOfFrame(); myScorllRect.gameObject.SetActive(true); myScorllRect.content.GetComponent<Image>().sprite = scrollSpriet; myScorllRect.content.GetComponent<Image>().SetNativeSize(); }
原文:https://www.cnblogs.com/zqiang0803/p/14681960.html