1 using UnityEngine.SceneManagement; 2 3 private void Restart() 4 { 5 //Application.LoadLevel(0); 6 SceneManager.LoadScene(0); // 0对应“生成”里的场景1 7 // SceneManager.LoadScene("MainScene"); 8 }
原文:https://www.cnblogs.com/qq2806933146xiaobai/p/14858635.html