public class Memento { //攻击力 private int vit; //防御力 private int def; public Memento(int vit, int def) { super(); this.vit = vit; this.def = def; } public int getVit() { return vit; } public void setVit(int vit) { this.vit = vit; } public int getDef() { return def; } public void setDef(int def) { this.def = def; } }
import java.util.ArrayList; import java.util.HashMap; //守护者对象, 保存游戏角色的状态 public class Caretaker { //如果只保存一次状态 private Memento memento; //对GameRole 保存多次状态 //private ArrayList<Memento> mementos; //对多个游戏角色保存多个状态 //private HashMap<String, ArrayList<Memento>> rolesMementos; public Memento getMemento() { return memento; } public void setMemento(Memento memento) { this.memento = memento; } }
public class GameRole { private int vit; private int def; //创建Memento ,即根据当前的状态得到Memento public Memento createMemento() { return new Memento(vit, def); } //从备忘录对象,恢复GameRole的状态 public void recoverGameRoleFromMemento(Memento memento) { this.vit = memento.getVit(); this.def = memento.getDef(); } //显示当前游戏角色的状态 public void display() { System.out.println("游戏角色当前的攻击力:" + this.vit + " 防御力: " + this.def); } public int getVit() { return vit; } public void setVit(int vit) { this.vit = vit; } public int getDef() { return def; } public void setDef(int def) { this.def = def; } }
public class Client { public static void main(String[] args) { //创建游戏角色 GameRole gameRole = new GameRole(); gameRole.setVit(100); gameRole.setDef(100); System.out.println("和boss大战前的状态"); gameRole.display(); //把当前状态保存caretaker Caretaker caretaker = new Caretaker(); caretaker.setMemento(gameRole.createMemento()); System.out.println("和boss大战~~~"); gameRole.setDef(30); gameRole.setVit(30); gameRole.display(); System.out.println("大战后,使用备忘录对象恢复到站前"); gameRole.recoverGameRoleFromMemento(caretaker.getMemento()); System.out.println("恢复后的状态"); gameRole.display(); } }
原文:https://www.cnblogs.com/RobertYu666/p/15037322.html