int intVar = 5; float floatVar = 3.7f; FString fstringVar = "an fstring variable"; UE_LOG(LogTemp, Warning, TEXT("Text, %d %f %s"), intVar, floatVar, *fstringVar );
UE4 C++ 输出日志
原文:https://www.cnblogs.com/wengnet/p/15140855.html