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Java Object 顶级父类

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package java.lang;

/**
 * Class Object is the root of the class hierarchy.
 * Every class has Object as a superclass. All objects,
 * including arrays, implement the methods of this class.
 */
public class Object {

    private static native void registerNatives();
    static {
        registerNatives();
    }

    /**
     * Returns the runtime class of this Object. The returned
     * Class object is the object that is locked by
     * static synchronized methods of the represented class.
     *
     * The actual result type is {Class<? extends |X|>}
     * where {|X|} is the erasure of the static type of the
     * expression on which getClass() is called.For
     * example, no cast is required in this code fragment:
     *
     * Number n = 0;
     * Class<? extends Number> c = n.getClass();
     *
     * @return The {Class} object that represents the runtime class of this object.
     */
    public final native Class<?> getClass();

    /**
     * Returns a hash code value for the object. This method is
     * supported for the benefit of hash tables such as those provided by HashMap.
     *
     * The general contract of hashCode is:
     *
     * Whenever it is invoked on the same object more than once during
     * an execution of a Java application, the hashCode() method
     * must consistently return the same integer, provided no information
     * used in equals comparisons on the object is modified.
     * This integer need not remain consistent from one execution of an
     * application to another execution of the same application.
     *
     * If two objects are equal according to the equals(Object)
     * method, then calling the hashCode() method on each of
     * the two objects must produce the same integer result.
     *
     * It is not required that if two objects are unequal
     * according to the {java.lang.Object#equals(Object)}
     * method, then calling the hashCode() method on each of the
     * two objects must produce distinct integer results.  However, the
     * programmer should be aware that producing distinct integer results
     * for unequal objects may improve the performance of hash tables.
     *
     * As much as is reasonably practical, the hashCode() method defined by
     * class Object does return distinct integers for distinct
     * objects. This is typically implemented by converting the internal
     * address of the object into an integer, but this implementation
     * technique is not required by the Java&trade; programming language.
     *
     * @return  a hash code value for this object.
     */
    public native int hashCode();

    /**
     * Indicates whether some other object is "equal to" this one.
     *
     * The equals() method implements an equivalence relation
     * on non-null object references:
     *
     * It is reflexive: for any non-null reference value
     * {x}, {x.equals(x)} should return {true}.
     *
     * It is symmetric: for any non-null reference values
     * {x} and {y}, {x.equals(y)}  should return {true} if and only if
     * {y.equals(x)} returns {true}.
     *
     * It is transitive: for any non-null reference values
     * {x}, {y}, and {z}, if {x.equals(y)} returns {true} and
     * {y.equals(z)} returns {true}, then {x.equals(z)} should return {true}.
     *
     * It is consistent: for any non-null reference values
     * {x} and {y}, multiple invocations of
     * {x.equals(y)} consistently return {true}
     * or consistently return {false}, provided no
     * information used in {equals} comparisons on the
     * objects is modified.
     *
     * For any non-null reference value {x},
     * {x.equals(null)} should return {false}.
     *
     * The equals() method for class {Object} implements
     * the most discriminating(区别) possible equivalence relation on objects;
     * that is, for any non-null reference values {x} and
     * {y}, this method returns {true} if and only
     * if {x} and {y} refer to the same object
     * {x == y} has the value {true}.
     *
     * Note that it is generally necessary to override the hashCode()
     * method whenever this method is overridden, so as to maintain the
     * general contract for the hashCode() method, which states
     * that equal objects must have equal hash codes.
     *
     * @param   obj   the reference object with which to compare.
     * @return  {true} if this object is the same as the obj argument; {false} otherwise.
     */
    public boolean equals(Object obj) {
        return (this == obj);
    }

    /**
     * Creates and returns a copy of this object.  The precise meaning
     * of "copy" may depend on the class of the object. The general
     * intent is that, for any object {x}, the expression:
     *
     * x.clone() != x
     * will be true, and that the expression:
     *
     * x.clone().getClass() == x.getClass()
     * will be {true}, but these are not absolute requirements.
     * While it is typically the case that:
     *
     * x.clone().equals(x)
     * will be {true}, this is not an absolute requirement.
     *
     * By convention, the returned object should be obtained by calling
     * {super.clone}.  If a class and all of its superclasses (except
     * {Object}) obey this convention, it will be the case that
     * {x.clone().getClass() == x.getClass()}.
     *
     * By convention, the object returned by this method should be independent
     * of this object (which is being cloned).  To achieve this independence,
     * it may be necessary to modify one or more fields of the object returned
     * by {super.clone} before returning it.  Typically, this means
     * copying any mutable objects that comprise the internal "deep structure"
     * of the object being cloned and replacing the references to these
     * objects with references to the copies.  If a class contains only
     * primitive fields or references to immutable objects, then it is usually
     * the case that no fields in the object returned by {super.clone}
     * need to be modified.
     *
     * The method clone() for class {Object} performs a
     * specific cloning operation. First, if the class of this object does
     * not implement the interface {Cloneable}, then a
     * {CloneNotSupportedException} is thrown. Note that all arrays
     * are considered to implement the interface {Cloneable} and that
     * the return type of the clone() method of an array type {T[]}
     * is {T[]} where T is any reference or primitive type.
     * Otherwise, this method creates a new instance of the class of this
     * object and initializes all its fields with exactly the contents of
     * the corresponding fields of this object, as if by assignment; the
     * contents of the fields are not themselves cloned. Thus, this method
     * performs a "shallow copy" of this object, not a "deep copy" operation.
     *
     * The class {Object} does not itself implement the interface
     * {Cloneable}, so calling the clone() method on an object
     * whose class is {Object} will result in throwing an
     * exception at run time.
     *
     * @return     a clone of this instance.
     * @throws  CloneNotSupportedException  if the object‘s class does not
     *               support the {Cloneable} interface. Subclasses
     *               that override the clone() method can also
     *               throw this exception to indicate that an instance cannot
     *               be cloned.
     */
    protected native Object clone() throws CloneNotSupportedException;

    /**
     * Returns a string representation of the object. In general, the
     * toString{} method returns a string that
     * "textually represents" this object. The result should
     * be a concise but informative representation that is easy for a
     * person to read.
     * It is recommended that all subclasses override this method.
     *
     * The toString() method for class Object
     * returns a string consisting of the name of the class of which the
     * object is an instance, the at-sign character {@}, and
     * the unsigned hexadecimal representation of the hash code of the
     * object. In other words, this method returns a string equal to the
     * value of:
     * getClass().getName() + ‘@‘ + Integer.toHexString(hashCode())
     *
     * @return  a string representation of the object.
     */
    public String toString() {
        return getClass().getName() + "@" + Integer.toHexString(hashCode());
    }

    /**
     * Wakes up a single thread that is waiting on this object‘s
     * monitor. If any threads are waiting on this object, one of them
     * is chosen to be awakened. The choice is arbitrary and occurs at
     * the discretion of the implementation. A thread waits on an object‘s
     * monitor by calling one of the wait() methods.
     * 
     * The awakened thread will not be able to proceed until the current
     * thread relinquishes the lock on this object. The awakened thread will
     * compete in the usual manner with any other threads that might be
     * actively competing to synchronize on this object; for example, the
     * awakened thread enjoys no reliable privilege or disadvantage in being
     * the next thread to lock this object.
     * 
     * This method should only be called by a thread that is the owner
     * of this object‘s monitor. A thread becomes the owner of the
     * object‘s monitor in one of three ways:
     * 
     * By executing a synchronized instance method of that object.
     * By executing the body of a synchronized statement
     *     that synchronizes on the object.
     * For objects of type Class by executing a
     *     synchronized static method of that class.
     * 
     * Only one thread at a time can own an object‘s monitor.
     *
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of this object‘s monitor.
     */
    public final native void notify();

    /**
     * Wakes up all threads that are waiting on this object‘s monitor. A
     * thread waits on an object‘s monitor by calling one of the wait() methods.
     * 
     * The awakened threads will not be able to proceed until the current
     * thread relinquishes the lock on this object. The awakened threads
     * will compete in the usual manner with any other threads that might
     * be actively competing to synchronize on this object; for example,
     * the awakened threads enjoy no reliable privilege or disadvantage in
     * being the next thread to lock this object.
     *
     * This method should only be called by a thread that is the owner
     * of this object‘s monitor. See the notify() method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of this object‘s monitor.
     */
    public final native void notifyAll();

    /**
     * Causes the current thread to wait until either another thread invokes the
     * notify() method or the notifyAll() method for this object, or a
     * specified amount of time has elapsed.
     * 
     * The current thread must own this object‘s monitor.
     * 
     * This method causes the current thread (call it T) to
     * place itself in the wait set for this object and then to relinquish
     * any and all synchronization claims on this object. Thread T
     * becomes disabled for thread scheduling purposes and lies dormant
     * until one of four things happens:
     * 
     * Some other thread invokes the notify() method for this
     * object and thread T happens to be arbitrarily chosen as
     * the thread to be awakened.
     * Some other thread invokes the notifyAll() method for this
     * object.
     * Some other thread Thread#interrupt() interrupts
     * thread T.
     * The specified amount of real time has elapsed, more or less.  If
     * timeout is zero, however, then real time is not taken into
     * consideration and the thread simply waits until notified.
     * 
     * The thread T is then removed from the wait set for this
     * object and re-enabled for thread scheduling. It then competes in the
     * usual manner with other threads for the right to synchronize on the
     * object; once it has gained control of the object, all its
     * synchronization claims on the object are restored to the status quo
     * ante - that is, to the situation as of the time that the wait()
     * method was invoked. Thread T then returns from the
     * invocation of the wait() method. Thus, on return from the
     * wait() method, the synchronization state of the object and of
     * thread T is exactly as it was when the wait() method
     * was invoked.
     * 
     * A thread can also wake up without being notified, interrupted, or
     * timing out, a so-called spurious wakeup.  While this will rarely
     * occur in practice, applications must guard against it by testing for
     * the condition that should have caused the thread to be awakened, and
     * continuing to wait if the condition is not satisfied.  In other words,
     * waits should always occur in loops, like this one:
     * 
     * synchronized (obj) {
     *     while (&lt;condition does not hold&gt;)
     *         obj.wait(timeout);
     *     ... // Perform action appropriate to condition
     * }
     *
     * If the current thread is interrupted
     * by any thread before or while it is waiting, then an
     * InterruptedException is thrown.  This exception is not
     * thrown until the lock status of this object has been restored as
     * described above.
     *
     * Note that the wait() method, as it places the current thread
     * into the wait set for this object, unlocks only this object; any
     * other objects on which the current thread may be synchronized remain
     * locked while the thread waits.
     * 
     * This method should only be called by a thread that is the owner
     * of this object‘s monitor. See the notify() method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @param      timeout   the maximum time to wait in milliseconds.
     * @throws  IllegalArgumentException      if the value of timeout is
     *               negative.
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of the object‘s monitor.
     * @throws  InterruptedException if any thread interrupted the
     *             current thread before or while the current thread
     *             was waiting for a notification.  The interrupted
     *             status of the current thread is cleared when
     *             this exception is thrown.
     */
    public final native void wait(long timeout) throws InterruptedException;

    /**
     * Causes the current thread to wait until another thread invokes the
     * notify()method or the notifyAll() method for this object, or
     * some other thread interrupts the current thread, or a certain
     * amount of real time has elapsed.
     * 
     * This method is similar to the wait() method of one
     * argument, but it allows finer control over the amount of time to
     * wait for a notification before giving up. The amount of real time,
     * measured in nanoseconds, is given by:
     * 1000000*timeout+nanos
     * 
     * In all other respects, this method does the same thing as the
     * method wait(long) of one argument. In particular,
     * wait(0, 0) means the same thing as wait(0).
     * 
     * The current thread must own this object‘s monitor. The thread
     * releases ownership of this monitor and waits until either of the
     * following two conditions has occurred:
     * 
     * Another thread notifies threads waiting on this object‘s monitor
     * to wake up either through a call to the {@code notify} method
     * or the {@code notifyAll} method.
     * The timeout period, specified by timeout
     * milliseconds plus {@code nanos} nanoseconds arguments, has
     * elapsed.
     * 
     * The thread then waits until it can re-obtain ownership of the
     * monitor and resumes execution.
     * 
     * As in the one argument version, interrupts and spurious wakeups are
     * possible, and this method should always be used in a loop:
     * 
     * synchronized (obj) {
     *     while (&lt;condition does not hold&gt;)
     *         obj.wait(timeout, nanos);
     *     ... // Perform action appropriate to condition
     * }
     *
     * This method should only be called by a thread that is the owner
     * of this object‘s monitor. See the notify() method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @param      timeout   the maximum time to wait in milliseconds.
     * @param      nanos     additional time, in nanoseconds range 0-999999.
     * @throws  IllegalArgumentException      if the value of timeout is
     *                      negative or the value of nanos is
     *                      not in the range 0-999999.
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of this object‘s monitor.
     * @throws  InterruptedException if any thread interrupted the
     *             current thread before or while the current thread
     *             was waiting for a notification.  The interrupted
     *             status of the current thread is cleared when
     *             this exception is thrown.
     */
    public final void wait(long timeout, int nanos) throws InterruptedException {
        if (timeout < 0) {
            throw new IllegalArgumentException("timeout value is negative");
        }

        if (nanos < 0 || nanos > 999999) {
            throw new IllegalArgumentException(
                    "nanosecond timeout value out of range");
        }

        if (nanos > 0) {
            timeout++;
        }

        wait(timeout);
    }

    /**
     * Causes the current thread to wait until another thread invokes the
     * notify() method or the notifyAll() method for this object.
     * In other words, this method behaves exactly as if it simply
     * performs the call wait(0).
     * 
     * The current thread must own this object‘s monitor. The thread
     * releases ownership of this monitor and waits until another thread
     * notifies threads waiting on this object‘s monitor to wake up
     * either through a call to the notify() method or the
     * notifyAll() method. The thread then waits until it can
     * re-obtain ownership of the monitor and resumes execution.
     * 
     * As in the one argument version, interrupts and spurious wakeups are
     * possible, and this method should always be used in a loop:
     * 
     * synchronized (obj) {
     *     while (condition does not hold)
     *         obj.wait();
     *     ... // Perform action appropriate to condition
     * }
     * 
     * This method should only be called by a thread that is the owner
     * of this object‘s monitor. See the notify() method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of the object‘s monitor.
     * @throws  InterruptedException if any thread interrupted the
     *             current thread before or while the current thread
     *             was waiting for a notification.  The interrupted
     *             status of the current thread is cleared when
     *             this exception is thrown.
     */
    public final void wait() throws InterruptedException {
        wait(0);
    }

    /**
     * Called by the garbage collector on an object when garbage collection
     * determines that there are no more references to the object.
     * A subclass overrides the finalize() method to dispose of
     * system resources or to perform other cleanup.
     *
     * The general contract of finalize is that it is invoked
     * if and when the Java&trade; virtual
     * machine has determined that there is no longer any
     * means by which this object can be accessed by any thread that has
     * not yet died, except as a result of an action taken by the
     * finalization of some other object or class which is ready to be
     * finalized. The finalize method() may take any action, including
     * making this object available again to other threads; the usual purpose
     * of finalize, however, is to perform cleanup actions before
     * the object is irrevocably discarded. For example, the finalize() method
     * for an object that represents an input/output connection might perform
     * explicit I/O transactions to break the connection before the object is
     * permanently discarded.
     * 
     * The finalize() method of class Object performs no
     * special action; it simply returns normally. Subclasses of
     * Object may override this definition.
     * 
     * The Java programming language does not guarantee which thread will
     * invoke the finalize() method for any given object. It is
     * guaranteed, however, that the thread that invokes finalize will not
     * be holding any user-visible synchronization locks when finalize is
     * invoked. If an uncaught exception is thrown by the finalize() method,
     * the exception is ignored and finalization of that object terminates.
     * 
     * After the finalize() method has been invoked for an object, no
     * further action is taken until the Java virtual machine has again
     * determined that there is no longer any means by which this object can
     * be accessed by any thread that has not yet died, including possible
     * actions by other objects or classes which are ready to be finalized,
     * at which point the object may be discarded.
     * 
     * The finalize() method is never invoked more than once by a Java
     * virtual machine for any given object.
     * 
     * Any exception thrown by the finalize() method causes
     * the finalization of this object to be halted, but is otherwise
     * ignored.
     *
     * @throws Throwable the Exception raised by this method.
     */
    protected void finalize() throws Throwable { }
}

Java Object 顶级父类

原文:https://www.cnblogs.com/feiqiangsheng/p/15220234.html

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