reference: [RK3399][Android7.1]修改系统配置同时输出Speaker和USB音频
Android Audio代码分析 - Audio Strategy
一.Android5.1 音频切换
frameworks\av\services\audiopolicy\AudioPolicyManager.cpp
1.1.策略对应的 stream type
AudioPolicyManager::routing_strategy AudioPolicyManager::getStrategy(
audio_stream_type_t stream) {
ALOG_ASSERT(stream != AUDIO_STREAM_PATCH,"getStrategy() called for AUDIO_STREAM_PATCH");
// stream to strategy mapping
switch (stream) {
case AUDIO_STREAM_VOICE_CALL:// 电话来了
case AUDIO_STREAM_BLUETOOTH_SCO:// 蓝牙耳机接通了
return STRATEGY_PHONE;
case AUDIO_STREAM_RING:// 铃声响了
case AUDIO_STREAM_ALARM:// 警告,电池没电时的警告了
return STRATEGY_SONIFICATION;
case AUDIO_STREAM_NOTIFICATION:?// 通知,例如界面中最上面一栏中有消息了
return STRATEGY_SONIFICATION_RESPECTFUL;
case AUDIO_STREAM_DTMF:
return STRATEGY_DTMF;
default:
ALOGE("unknown stream type %d", stream);
case AUDIO_STREAM_SYSTEM:
// NOTE: SYSTEM stream uses MEDIA strategy because muting music and switching outputs
// while key clicks are played produces a poor result
case AUDIO_STREAM_MUSIC:
return STRATEGY_MEDIA;
case AUDIO_STREAM_ENFORCED_AUDIBLE:
return STRATEGY_ENFORCED_AUDIBLE;
case AUDIO_STREAM_TTS:
return STRATEGY_TRANSMITTED_THROUGH_SPEAKER;
case AUDIO_STREAM_ACCESSIBILITY:
return STRATEGY_ACCESSIBILITY;
case AUDIO_STREAM_REROUTING:
return STRATEGY_REROUTING;
}
}
1.2.其中添加的判断语句意思为:判断声音是否通话 . isCall 直接返回 SPEAKER和USB_DEVICE
audio_devices_t AudioPolicyManager::getDeviceForStrategy(routing_strategy strategy,
bool fromCache)
{
uint32_t device = AUDIO_DEVICE_NONE;
if (fromCache) {
ALOGVV("getDeviceForStrategy() from cache strategy %d, device %x",
strategy, mDeviceForStrategy[strategy]);
return mDeviceForStrategy[strategy];
}
audio_devices_t availableOutputDeviceTypes = mAvailableOutputDevices.types();
switch (strategy) {
case STRATEGY_TRANSMITTED_THROUGH_SPEAKER:
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER;
if (!device) {
ALOGE("getDeviceForStrategy() no device found for " "STRATEGY_TRANSMITTED_THROUGH_SPEAKER");
}
break;
case STRATEGY_SONIFICATION_RESPECTFUL:
if (isInCall()) {
device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/);
} else if (isStreamActiveRemotely(AUDIO_STREAM_MUSIC,
SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) {
// while media is playing on a remote device, use the the sonification behavior.
// Note that we test this usecase before testing if media is playing because
// the isStreamActive() method only informs about the activity of a stream, not
// if it‘s for local playback. Note also that we use the same delay between both tests
device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/);
//user "safe" speaker if available instead of normal speaker to avoid triggering
//other acoustic safety mechanisms for notification
if (device == AUDIO_DEVICE_OUT_SPEAKER && (availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER_SAFE))
device = AUDIO_DEVICE_OUT_SPEAKER_SAFE;
} else if (isStreamActive(AUDIO_STREAM_MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) {
// while media is playing (or has recently played), use the same device
device = getDeviceForStrategy(STRATEGY_MEDIA, false /*fromCache*/);
} else {
// when media is not playing anymore, fall back on the sonification behavior
device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/);
//user "safe" speaker if available instead of normal speaker to avoid triggering
//other acoustic safety mechanisms for notification
if (device == AUDIO_DEVICE_OUT_SPEAKER && (availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER_SAFE))
device = AUDIO_DEVICE_OUT_SPEAKER_SAFE;
}
break;
case STRATEGY_DTMF:
if (!isInCall()) {
// when off call, DTMF strategy follows the same rules as MEDIA strategy
device = getDeviceForStrategy(STRATEGY_MEDIA, false /*fromCache*/);
break;
}
// when in call, DTMF and PHONE strategies follow the same rules
// FALL THROUGH
case STRATEGY_PHONE:
// Force use of only devices on primary output if:
// - in call AND
// - cannot route from voice call RX OR
// - audio HAL version is < 3.0 and TX device is on the primary HW module
if (mPhoneState == AUDIO_MODE_IN_CALL) {
audio_devices_t txDevice =
getDeviceAndMixForInputSource(AUDIO_SOURCE_VOICE_COMMUNICATION);
sp<AudioOutputDescriptor> hwOutputDesc = mOutputs.valueFor(mPrimaryOutput);
if (((mAvailableInputDevices.types() &
AUDIO_DEVICE_IN_TELEPHONY_RX & ~AUDIO_DEVICE_BIT_IN) == 0) ||
(((txDevice & availablePrimaryInputDevices() & ~AUDIO_DEVICE_BIT_IN) != 0) &&
(hwOutputDesc->getAudioPort()->mModule->mHalVersion <
AUDIO_DEVICE_API_VERSION_3_0))) {
availableOutputDeviceTypes = availablePrimaryOutputDevices();
}
}
// for phone strategy, we first consider the forced use and then the available devices by order
// of priority
switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) {
case AUDIO_POLICY_FORCE_BT_SCO:
if (!isInCall() || strategy != STRATEGY_DTMF) {
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
if (device) break;
}
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
if (device) break;
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_SCO;
if (device) break;
// if SCO device is requested but no SCO device is available, fall back to default case
// FALL THROUGH
default: // FORCE_NONE
// when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
if (!isInCall() &&
(mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
(getA2dpOutput() != 0)) {
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
if (device) break;
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
if (device) break;
}
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
if (device) break;
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_WIRED_HEADSET;
if (device) break;
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_USB_DEVICE;
if (device) break;
if (mPhoneState != AUDIO_MODE_IN_CALL) {
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_USB_ACCESSORY;
if (device) break;
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
if (device) break;
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_AUX_DIGITAL;
if (device) break;
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
if (device) break;
}
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_EARPIECE;
if (device) break;
device = mDefaultOutputDevice->mDeviceType;
if (device == AUDIO_DEVICE_NONE) {
ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE");
}
break;
case AUDIO_POLICY_FORCE_SPEAKER:
// when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
// A2DP speaker when forcing to speaker output
if (!isInCall() &&
(mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
(getA2dpOutput() != 0)) {
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
if (device) break;
}
if (!isInCall()) {
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_USB_ACCESSORY;
if (device) break;
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_USB_DEVICE;
if (device) break;
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
if (device) break;
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_AUX_DIGITAL;
if (device) break;
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
if (device) break;
}
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_LINE;
if (device) break;
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER;
if (device) break;
device = mDefaultOutputDevice->mDeviceType;
if (device == AUDIO_DEVICE_NONE) {
ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE, FORCE_SPEAKER");
}
break;
}
break;
case STRATEGY_SONIFICATION:
// If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
// handleIncallSonification().
if (isInCall()) {
device = getDeviceForStrategy(STRATEGY_PHONE, false /*fromCache*/);
break;
}
// FALL THROUGH
case STRATEGY_ENFORCED_AUDIBLE:
// strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION
// except:
// - when in call where it doesn‘t default to STRATEGY_PHONE behavior
// - in countries where not enforced in which case it follows STRATEGY_MEDIA
#ifndef BOX_STRATEGY
if ((strategy == STRATEGY_SONIFICATION) ||
(mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)) {
device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER;
if (device == AUDIO_DEVICE_NONE) {
ALOGE("getDeviceForStrategy() speaker device not found for STRATEGY_SONIFICATION");
}
}
#endif
// The second device used for sonification is the same as the device used by media strategy
// FALL THROUGH
// FIXME: STRATEGY_ACCESSIBILITY and STRATEGY_REROUTING follow STRATEGY_MEDIA for now
case STRATEGY_ACCESSIBILITY:
if (strategy == STRATEGY_ACCESSIBILITY) {
// do not route accessibility prompts to a digital output currently configured with a
// compressed format as they would likely not be mixed and dropped.
for (size_t i = 0; i < mOutputs.size(); i++) {
sp<AudioOutputDescriptor> desc = mOutputs.valueAt(i);
audio_devices_t devices = desc->device() &
(AUDIO_DEVICE_OUT_HDMI | AUDIO_DEVICE_OUT_SPDIF | AUDIO_DEVICE_OUT_HDMI_ARC);
if (desc->isActive() && !audio_is_linear_pcm(desc->mFormat) &&
devices != AUDIO_DEVICE_NONE) {
availableOutputDeviceTypes = availableOutputDeviceTypes & ~devices;
}
}
}
// FALL THROUGH
case STRATEGY_REROUTING:
case STRATEGY_MEDIA: {
uint32_t device2 = AUDIO_DEVICE_NONE;
if (strategy != STRATEGY_SONIFICATION) {
// no sonification on remote submix (e.g. WFD)
if (mAvailableOutputDevices.getDevice(AUDIO_DEVICE_OUT_REMOTE_SUBMIX, String8("0")) != 0) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_REMOTE_SUBMIX;
}
}
if ((device2 == AUDIO_DEVICE_NONE) &&
(mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
(getA2dpOutput() != 0)) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
}
}
if ((device2 == AUDIO_DEVICE_NONE) &&
(mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] == AUDIO_POLICY_FORCE_SPEAKER)) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
}
if ((device2 == AUDIO_DEVICE_NONE)) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_LINE;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_WIRED_HEADSET;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_USB_ACCESSORY;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_USB_DEVICE;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
}
if ((device2 == AUDIO_DEVICE_NONE) && (strategy != STRATEGY_SONIFICATION)) {
// no sonification on aux digital (e.g. HDMI)
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_AUX_DIGITAL;
}
if ((device2 == AUDIO_DEVICE_NONE) &&
(mForceUse[AUDIO_POLICY_FORCE_FOR_DOCK] == AUDIO_POLICY_FORCE_ANALOG_DOCK)) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER;
}
int device3 = AUDIO_DEVICE_NONE;
if (strategy == STRATEGY_MEDIA) {
// ARC, SPDIF and AUX_LINE can co-exist with others.
device3 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_HDMI_ARC;
device3 |= (availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPDIF);
device3 |= (availableOutputDeviceTypes & AUDIO_DEVICE_OUT_AUX_LINE);
}
device2 |= device3;
// device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION or
// STRATEGY_ENFORCED_AUDIBLE, AUDIO_DEVICE_NONE otherwise
device |= device2;
// If hdmi system audio mode is on, remove speaker out of output list.
if ((strategy == STRATEGY_MEDIA) &&
(mForceUse[AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO] ==
AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED)) {
device &= ~AUDIO_DEVICE_OUT_SPEAKER;
}
if (device) break;
device = mDefaultOutputDevice->mDeviceType;
if (device == AUDIO_DEVICE_NONE) {
ALOGE("getDeviceForStrategy() no device found for STRATEGY_MEDIA");
}
} break;
default:
ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
break;
}
ALOGVV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
+ if(isInCall()){
+ ALOGD("Gatsby getDeviceForStrategy() strategy \n");
+ return AUDIO_DEVICE_OUT_SPEAKER | AUDIO_DEVICE_OUT_USB_DEVICE;
+ }
return device;
}
原文:https://www.cnblogs.com/crushgirl/p/15233782.html