1.FString->Array FString JsonStr; TArray<uint8> content; content.SetNum(JsonStr.Len()); memcpy(content.GetData(), TCHAR_TO_ANSI(*JsonStr), JsonStr.Len()); 2.Array->FString TArray<uint8> content ... const std::string cstr(reinterpret_cast<const char*>(content.GetData()), content.Num()); UE_LOG(VRSLog, Warning, TEXT("%s"), *frameAsFString);
1.FString->FText FString Str = Text("str"); FText Text = FText::FromString(Str); 2.FText->FString FString Name = NameDesc->GetText().ToString();
1.FString->std::string #include <string> ... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 2.std::string->FString #include <string> ... std::string TestString = "Happy"; FString HappyString(TestString.c_str());
原文:https://www.cnblogs.com/k5bg/p/15234882.html