需要使用到以下这几个c#内置的命名空间。
using System.Xml;
using System.IO;
using System.Xml.Serialization;
序列化并存储xml文件
XmlTextWriter xWrite = new XmlTextWriter(filename, null);
XmlSerializer sl = new XmlSerializer(type);
sl.Serialize(xWrite, target);
xWrite.Close();
XmlReader xRead = new XmlTextReader(filename);
XmlSerializer sl = new XmlSerializer(type);
object obj = sl.Deserialize(xRead);
xRead.Close();
return obj;完整源码如下:
using UnityEngine;
using System.Collections;
using System.Xml;
using System.IO;
using System.Xml.Serialization;
namespace CharacterBase
{
public class XmlIO
{
public static object LoadFromXml(System.Type type, string filename)
{
XmlReader xRead = new XmlTextReader(filename);
XmlSerializer sl = new XmlSerializer(type);
object obj = sl.Deserialize(xRead);
xRead.Close();
return obj;
}
public static void SaveToXml(string filename, System.Type type, object target)
{
XmlTextWriter xWrite = new XmlTextWriter(filename, null);
XmlSerializer sl = new XmlSerializer(type);
sl.Serialize(xWrite, target);
xWrite.Close();
}
}
}
[Unity 笔记] unity中如何将Object序列化成xml字符串并保存
原文:http://blog.csdn.net/hunter_hb/article/details/39586309