头文件和源文件复制到项目中就能用了! have fun
使用cocos2dx 3.2 原理都一样
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "vector"
using namespace std;
USING_NS_CC;
class PathSprite : public cocos2d::Sprite//继承Sprite类, 因为要在里面加些其他变量
{
PathSprite():Sprite()
{
m_parent = NULL;
m_child = NULL;
m_distance = 0;
};
public:
static PathSprite* create(const char* ch)
{
PathSprite *pRet = new PathSprite();
if (pRet )
{
pRet->initWithFile(ch);
pRet->autorelease();
return pRet;
}
else
{
delete pRet;
pRet = NULL;
return NULL;
}
}
PathSprite* m_parent;//父节点
PathSprite* m_child;//子节点
float m_distance;//到起始点的距离
int m_x;//地图坐标
int m_y;
};
class PathSearchInfo//寻路类(主要负责寻路的参数和逻辑)
{
public:
static int m_startX;//开始点
static int m_startY;
static int m_endX;//结束点
static int m_endY;
static vector<PathSprite*> m_openList;//开放列表(里面存放相邻节点)
static vector<PathSprite*> m_inspectList;//检测列表(里面存放除了障碍物的节点)
static void barrierTest(int x, int y)//模拟障碍物
{
PathSprite* _z = getObjByPointOfMapCoord(m_inspectList, x, y);
if (_z)
{
_z->setColor(ccColor3B::YELLOW);
removeObjFromList(PathSearchInfo::m_inspectList, _z);
}
}
static float calculateTwoObjDistance(PathSprite* obj1, PathSprite* obj2)//计算两个物体间的距离
{
float _offsetX = obj1->m_x - obj2->m_x;
float _offsetY = obj1->m_y - obj2->m_y;
return sqrt( _offsetX * _offsetX + _offsetY * _offsetY);
}
static void inspectTheAdjacentNodes(PathSprite* node, PathSprite* adjacent)//把相邻的节点放入开放节点中
{
if (adjacent)
{
adjacent->m_distance = node->m_distance + PathSearchInfo::calculateTwoObjDistance(node, adjacent);//获得累计的路程
adjacent->m_parent = node;//设置父节点
node->m_child = adjacent;//设置子节点
PathSearchInfo::removeObjFromList(PathSearchInfo::m_inspectList, adjacent);//把检测过的点从检测列表中删除
PathSearchInfo::m_openList.push_back(adjacent);//加入开放列表
}
}
static PathSprite* getMinPathFormOpenList()//从开放节点中获取路径最小值
{
PathSprite* _sp =* m_openList.begin();
for (vector<PathSprite*>::iterator iter = m_openList.begin(); iter != m_openList.end(); iter++)
{
if ((*iter)->m_distance < _sp->m_distance)
{
_sp = *iter;
}
}
return _sp;
}
static PathSprite* getObjByPointOfMapCoord( vector<PathSprite*> &spriteVector, int x, int y)//根据点获取对象
{
for (int i = 0; i < spriteVector.size(); i++)
{
if (spriteVector[i]->m_x == x && spriteVector[i]->m_y == y)
{
return spriteVector[i];
}
}
return NULL;
}
static bool removeObjFromList(vector<PathSprite*> &spriteVector, PathSprite* sprite)//从容器中移除对象
{
for (vector<PathSprite*>::iterator iter = spriteVector.begin(); iter != spriteVector.end(); iter++)
{
if (*iter == sprite)
{
spriteVector.erase(iter);
return true;
}
}
return false;
}
};
class HelloWorld : public cocos2d::Layer
{
public:
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::Scene* createScene();
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
vector<PathSprite*> PathSearchInfo::m_openList;
vector<PathSprite*> PathSearchInfo::m_inspectList;
int PathSearchInfo::m_startX;
int PathSearchInfo::m_startY;
int PathSearchInfo::m_endX;
int PathSearchInfo::m_endY;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
Size winSize = Director::getInstance()->getWinSize();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
//模拟一张地图 左上角 为(0,0) 主要是模拟tiledmap 每块的宽度为1
int length = 10;
for (int i = 0; i < length; i++)
{
for (int j = 0; j < length; j++)
{
PathSprite* _sp = PathSprite::create("CloseNormal.png");
_sp->m_x = j;
_sp->m_y = i;
Size _size = _sp->getContentSize();
_sp->setPosition(CCPoint(j * _size.width + 100, - i * _size.height + 600));
PathSearchInfo::m_inspectList.push_back(_sp);
this->addChild(_sp);
}
}
//设置障碍物
PathSearchInfo::barrierTest(0,3);
PathSearchInfo::barrierTest(1,3);
PathSearchInfo::barrierTest(2,3);
PathSearchInfo::barrierTest(3,3);
PathSearchInfo::barrierTest(3,5);
PathSearchInfo::barrierTest(4,5);
PathSearchInfo::barrierTest(5,5);
PathSearchInfo::barrierTest(6,5);
PathSearchInfo::barrierTest(0,7);
PathSearchInfo::barrierTest(1,7);
PathSearchInfo::barrierTest(2,7);
PathSearchInfo::barrierTest(3,7);
//PathSprite::getObjByPointOfMapCoord(m_inspectList, 2, 5)->removeFromParent();
//设置起始和终点
PathSearchInfo::m_startX = 0;
PathSearchInfo::m_startY = 1;
PathSearchInfo::m_endX = 4;
PathSearchInfo::m_endY = 9;
//得到开始点的节点
PathSprite* _sp = PathSearchInfo::getObjByPointOfMapCoord(PathSearchInfo::m_inspectList, PathSearchInfo::m_startX, PathSearchInfo::m_startY);
//因为是开始点 把到起始点的距离设为0
_sp->m_distance = 0;
//把已经检测过的点从检测列表中删除
PathSearchInfo::removeObjFromList(PathSearchInfo::m_inspectList, _sp);
//然后加入开放列表
PathSearchInfo::m_openList.push_back(_sp);
PathSprite* _node = NULL;
while (true)
{
//得到离起始点最近的点
_node = PathSearchInfo::getMinPathFormOpenList();
if (!_node)
{
//找不到路径
break;
}
//把计算过的点从开放列表中删除
PathSearchInfo::removeObjFromList(PathSearchInfo::m_openList, _node);
int _x = _node->m_x;
int _y = _node->m_y;
//
if (_x ==PathSearchInfo::m_endX && _y == PathSearchInfo::m_endY)
{
break;
}
//检测8个方向的相邻节点是否可以放入开放列表中
PathSprite* _adjacent = PathSearchInfo::getObjByPointOfMapCoord(PathSearchInfo::m_inspectList, _x + 1, _y + 1);
PathSearchInfo::inspectTheAdjacentNodes(_node, _adjacent);
_adjacent = PathSearchInfo::getObjByPointOfMapCoord(PathSearchInfo::m_inspectList, _x +1, _y);
PathSearchInfo::inspectTheAdjacentNodes(_node, _adjacent);
_adjacent = PathSearchInfo::getObjByPointOfMapCoord(PathSearchInfo::m_inspectList, _x +1, _y-1);
PathSearchInfo::inspectTheAdjacentNodes(_node, _adjacent);
_adjacent = PathSearchInfo::getObjByPointOfMapCoord(PathSearchInfo::m_inspectList, _x , _y -1);
PathSearchInfo::inspectTheAdjacentNodes(_node, _adjacent);
_adjacent = PathSearchInfo::getObjByPointOfMapCoord(PathSearchInfo::m_inspectList, _x -1, _y - 1);
PathSearchInfo::inspectTheAdjacentNodes(_node, _adjacent);
_adjacent = PathSearchInfo::getObjByPointOfMapCoord(PathSearchInfo::m_inspectList, _x -1, _y);
PathSearchInfo::inspectTheAdjacentNodes(_node, _adjacent);
_adjacent = PathSearchInfo::getObjByPointOfMapCoord(PathSearchInfo::m_inspectList, _x -1, _y+1);
PathSearchInfo::inspectTheAdjacentNodes(_node, _adjacent);
_adjacent = PathSearchInfo::getObjByPointOfMapCoord(PathSearchInfo::m_inspectList, _x , _y+1);
PathSearchInfo::inspectTheAdjacentNodes(_node, _adjacent);
}
int i = 0;
while (_node)
{
PathSprite* _sp = _node;
_node = _node->m_parent;
_sp->setColor(ccColor3B::MAGENTA);
}
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
return;
#endif
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
原文:http://blog.csdn.net/w18767104183/article/details/39650409