1:开启点画模式:glEnable(GL_LINE_STIPPLE);
2:设置当前模式为点画模式:glLineStipple(1, 0x0101);
#include <gl/glut.h>
#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); glVertex2f((x1), (y1)); glVertex2f((x2),(y2)); glEnd();
void init()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
}
void display(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x0101);
drawOneLine(50.0, 125.0, 150.0, 125.0);
glLineStipple(1, 0x00FF);
drawOneLine(150,125.0,250.0,125.0);
glLineStipple(1, 0x1C47);
drawOneLine(250.0,125.0,350.0,125.0);
glLineWidth(5.0);
glLineStipple(1, 0x0101);
drawOneLine(50.0, 100.0, 150.0, 100.0);
glLineStipple(1, 0x00FF);
drawOneLine(150, 100.0, 250.0, 100.0);
glLineStipple(1, 0x1C47);
drawOneLine(250.0, 100.0, 350.0, 100.0);
glLineWidth(1.0);
glLineStipple(1, 0x1C47);
glBegin(GL_LINE_STRIP);
for (int i = 0; i < 7;i++)
{
glVertex2f(50.0 + ((GLfloat)i*50.0),75.0);
}
glEnd();
for (int i = 0; i < 6;i++)
{
drawOneLine(50.0 + ((GLfloat)i*50.0), 50.0, 50.0 + ((GLfloat)(i+1)*50.0),50.0);
}
glLineStipple(5, 0x1C47);
drawOneLine(50.0,25.0,350.0,25.0);
glDisable(GL_LINE_STIPPLE);
glLineStipple(5, 0x1C47);
drawOneLine(50.0, 10.0, 350.0, 10.0);
glFlush();
}
void reshape(int w,int h)
{
glViewport(0, 0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 150);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}原文:http://blog.csdn.net/ztk881012/article/details/40383935