当我2014年上半年看内核代码的时候,进程调度用的就是RB Tree,而现在分析STL源码的时候发现Set和Map也使用了这个数据结构,说明了RBTree的使用时如此的广泛,所以我花了两天时间看了这,分三部分来说明,首先我要说明下红黑树的基本概念,然后说明下STL中的RB Tree的迭代器,最后说下STL中RB Tree容器的实现。
一、红黑树的基本概念
红黑树是平衡二叉搜索树的一种(平衡二叉搜索树中又有AVL Tree),满足二叉搜索树的条件外,还应买足下面的4个条件
1) 每个节点不是红色就是黑色;
2) 根节点是黑色;
3)如果节点是红,那么子节点为黑色;(所以新增节点的父节点为黑色)
4)任一节点到NULL(树尾端)的任何路径,所含的黑节点数必须相同;(所以新增节点为红色)
那么如果按照二叉搜索树的规则插入节点,发现未能符合上面的要求,就得调整颜色并旋转树形。
下面分情况讨论才,插入节点后,发现未能符合要求的几种情况,以及我怎样去调整颜色和旋转树形。
在上图的红黑树种,我们插入四个节点3、8、35、75,插入后首先肯定是红色的,在上图的情况中,这四个插入操作都会违反条件三(红色节点的子节点为黑色),上面的四个点代表了四中情况,而这个图也是很具有代表性的,下面我们就来分情况分析下:
情况一:
插入节点3,如下图所示:
节点3的伯父节点是黑色节点(这里是NULL的话就算作黑色),节点3为外侧插入,这种情况下,需要做一次右旋:
这里的右旋是将爷爷节点下降一层,将父节点上升一层,因为父节点是红色,根据条件三,红色节点的子节点为黑色,所以讲父节点的颜色改为黑色,根据保证条件4,将下降的爷爷节点颜色改为红色,为了满足二叉搜索树的条件,即左子树的值小于/大于右字树的值,所以将父节点的左子树移动给爷爷节点的左子树。
情况二,插入节点8,8的伯父节点(也可以说是叔叔节点)是黑色的(空算作是黑色),插入为内侧插入:
所做的旋转和调色如上图所示,将8上调5下调之后,将8的颜色调为黑色,以满足条件3,将8的左子树移交给5的右子树以满足二叉搜索树的条件,然后再将爷爷节点调整为红色,调整后为上图第二个所示,然后再做一次右旋(是为了减少左右子树的高度差)。
情况三,插入节点75,那么该节点,伯父节点为红色,且插入为外侧插入:
此时爷爷节点85无右旋点,右旋一次以后OK,因为此时曾祖父节点为黑色,所以OK;
情况四,插入节点值为35的节点,和情况三的不同点是调整后,曾祖父节点为红色,那么就得继续往上做同样的旋转和颜色调整,直到不再有父子连续为红色的为止看,如下图所示:
OK,关于如何插入节点已经集中情况已经说完了,那么如何用代码实现则在下面继续说明。
二、红黑树迭代器的实现
这里我先直接将代码贴上来:
typedef bool __rb_tree_color_type; typedef __rb_tree_color_type __rb_tree_red = false; typedef __rb_tree_color_type __rb_tree_black = true; struct __rb_tree_node_base { typedef __rb_tree_color_type color_type; typedef __rb_tree_node_base* base_ptr; color_type color; base_ptr parent; base_ptr left; base_ptr right; static base_ptr minimum (base_ptr x) { while(x->left != 0) x = x->left; return x; } static base_ptr maximum(base_ptr x) { while (x->right != 0) x = x->right; return x; } }; template <class Value> struct __rb_tree_node: public __rb_tree_node_base { typedef __rb_tree_node<Value>* link_type; Value value_field; }; struct __rb_tree_base_iterator { typedef __rb_tree_node_base::base_ptr base_ptr; typedef bidirectional_iterator_tag iterator_category; typedef ptrdiff_t difference_type; base_ptr node; void increment() { if (node->right != 0) { node = node->right; while (node->left != 0) node = node->left; } else { base_ptr y = node->parent; while ( node == y->right) { node = y; y = y->parent; } if (node->right != y) node = y; } } void decrement() { if( node->color == __rb_tree_red && node->parent->parent == node) { node = node->left; } else if (node->left != 0) { node = node->left; while ( node->right != 0) { node = node->right; } } else { base_ptr y = node->parent; while (node == y->left) { node = y; y = y->parent; } node = y; } } }; template <class Value , class Ref , class Ptr> struct __rb_tree_iterator: public __rb_tree_base_iterator { typedef Value value_type; typedef Ref referece; typedef Ptr pointer; typedef __rb_tree_iterator<Value , Value & , Value *> iterator; typedef __rb_tree_iterator<Value , const Value & , const Value*> const_iterator; typedef __rb_tree_iterator<Value , Ref , Ptr> self; typedef __rb_tree_node<Value>* link_type; __rb_tree_iterator() {} __rb_tree_iterator(link_type x) { node_offset = x ;} __rb_tree_iterator(const iterator &it) { node = it.node; } referece operator*() const { return link_type(node)->value_field ;} referece operator->() const { return &(operator*());} self& operator++() { increment(); return *this; } self operator++(int) { self tmp = *this; increment(); return tmp; } self& operator--() { decrement(); return *this; } self operator--() { self tmp = *this; decrement(); return tmp; } };
这里我要分析下函数increment(),decrement()和increment是类似的,所以这里我只说下increment
void increment() { if (node->right != 0) { node = node->right; while (node->left != 0) node = node->left; } else { base_ptr y = node->parent; while ( node == y->right) { node = y; y = y->parent; } if (node->right != y) node = y; } }
这里increment是为了将node指向下一个大于它的node,node的右子树节点的值是都大于node的,而右子树中最小的节点是右子树最左下的节点;
右子树为空的话,那么只能上溯,如果node是node->parent的右孩子的话,那么node是大于node->parent的值的,相反,是node->parent的左孩子的话,是小于parent的,那么下一个大于node的是node所处的左子树的父节点。
(最后一个判断是为了处理RB-Tree根节点和header之间的特殊关系)
三、红黑树的实现
实现代码比较长,代码逻辑并不难,对照上面的例子分析代码,并不难,这里我只说下函数insert_unique,虽然逻辑也不难;
数据成员header的parent是root,left是leftmost,right是rightmost,这是实现上的技巧
template <class Key , class Value , class KeyOfValue , class Compare , class Alloc = alloc> class rb_tree { protected: typedef void* void_pointer; typedef __rb_tree_node_base *base_ptr; typedef __rb_tree_node<Value> rb_tree_node; typedef simple_alloc<rb_tree_node , Alloc> rb_tree_node_allocator; typedef __rb_tree_color_type color_type; public: typedef Key key_type; typedef Value value_type; typedef const value_type* const_iterator; typedef value_type& reference; typedef const value_type& const_reference; typedef rb_tree_node* link_type; typedef size_t size_type; typedef ptrdiff_t difference_type; public: link_type get_node() { return rb_tree_node::allocate(); } void put_node(link_type p) { rb_tree_node::deallocate(); } link_type create_node(const value_type& x) { link_type tmp = get_node(); construct(&tmp->value_field , x) return tmp; } link_type clone_node(link_type x) { link_type tmp = create_node(x->value_field); tmp->color = x->color; tmp->left = 0; tmp->right = 0; return tmp; } void destroy_node(link_type p) { destroy(&p->value_field); put_node(p); } protected: size_type node_count; link_type header; Compare key_compare; link_type& root() const { return (link_type&) header->parent; } link_type& leftmost() const { return (link_type&) header->left; } link_type& rightmost() const { return (link_type&) header->right;} static link_type& left(link_type x) { return (link_type&) x->left; } static link_type& right(link_type x) { return (link_type&) x->right; } static link_type& parent(link_type x) { return (link_type&) x->parent; } static reference value(link_type x) { return x->value_field; } static const Key& key(link_type x) { return KeyOfValue() (value(x)); } static color_type& color(link_type x) { return (color_type&) (x->color); } static link_type& left(base_ptr x) { return (link_type&) x->left; } static link_type& right(base_ptr x) { return (link_type&) x->right; } static link_type& parent(base_ptr x) { return (link_type&) x->parent; } static reference value(base_ptr x) { return x->value_field; } static const Key& key(base_ptr x) { return KeyOfValue() (value(x)); } static color_type& color(base_ptr x) { return (color_type&) (x->color); } static link_type minimum(link_type x) { return (link_type) __rb_tree_node_base::minimum(x); } static link_type maximum(link_type x) { return (link_type) __rb_tree_node_base::maximum(x); } public: typedef __rb_tree_iterator<value_type , reference , pointer> iterator; private: iterator __insert(base_ptr x , base_ptr y, const value_type& v); link_type __copy(link_type x , link_type p); void __erase(link_type x); void init() { header = get_node(); color(header) = __rb_tree_red; root() = 0; leftmost() = header; rightmost() = header; } public: rb_tree(const Compare& comp = Compare()): node_count(0) , key_compare(comp) { init(); } ~rb_tree() { clear(); put_node(header); } rb_tree<Key , Value , KeyOfValue , Compare , Alloc>& operator= (const rb_tree<Key , Value , KeyOfValue , Compare , Alloc>& x); Compare key_comp() const { return key_compare; } iterator begin() { return leftmost(); } iterator end() { return header; } bool empty() { return node_count == 0; } size_type size() const { return node_count; } size_type max_size() const { return size_type(-1); } public: pair<iterator , bool> inset_unique(const value_type& x); iterator insert_equal(const value_type& x); }; template <class Key , class Value , class KeyOfValue , class Compare , class Alloc = alloc> typename rb_tree<Key , Value , KeyOfValue , Compare , Alloc>::iterator rb_tree<Key , Value , KeyOfValue , Compare , Alloc>::insert_equal(const Value& x) { link_type y = header; link_type x = root(); while ( x != 0 ) { y = x; x = key_compare(KeyOfValue()(v) , key(x)) ? left(x) : right(x); } return __insert(x , y ,v); } template <class Key , class Value , class KeyOfValue , class Compare , class Alloc = alloc> template <class Key , class Value , class KeyOfValue , class Compare , class Alloc = alloc> typename rb_tree<Key , Value , KeyOfValue , Compare , Alloc>::iterator rb_tree<Key , Value , KeyOfValue , Compare , Alloc>::__insert(base_ptr x_ , base_ptr y_ , const Value& v) { link_type x = (link_type) x_; link_type y = (link_type) y_; link_type z; if ( y == header || x != 0 || key_compare(KeyOfValue()(v) , key(v))) { z = create_node(v); left(y) = z; if ( y == header) { root() = z; rightmost() = z; } else if (y == leftmost()) leftmost = z; } else { z = create_node(v); right(y) = z; if ( y == rightmost() ) rightmost() = z; } parent(z) = y; left(z) = 0; right(z) = 0; __rb_tree_rebalance(z , header->parent); ++node_count; return iterator(z); } inline void __rb_tree_rebalance( __rb_tree_node_base* x , __rb_tree_node_base* &root) { x->color = __rb_tree_red; while ( x != root && x->parent->color == __rb_tree_red ) { if ( x->parent == x->parent->parent->left) { __rb_tree_node_base* y = x->parent->parent->right; if ( y && y->color == __rb_tree_red ) { x->parent->color = __rb_tree_black; y->color = __rb_tree_black; x->parent->parent->color = __rb_tree_red; x = x->parent->parent; } else { if ( x == x->parent->right) { x = x->parent; __rb_tree_rotate_left (x , root); } x->parent->color = __rb_tree_black; x->parent->parent->color = __rb_tree_red; __rb_tree_rotate_right (x->parent->parent , root); } } else { __rb_tree_node_base* y = x->parent->parent->right; if ( y && y->color == __rb_tree_red) { x->parent->color = __rb_tree_black; y->color = __rb_tree_black; x->parent->parent->color = __rb_tree_red; } else { if (x == x->parent->left ) { x = x->parent; __rb_tree_rotate_right(x , root); } x->parent->color = __rb_tree_black; x->parent->parent->color = __rb_tree_red; __rb_tree_rotate_left(x->parent->parent , root); } } } root->color = __rb_tree_black; } inline void __rb_tree_rotate_left(__rb_tree_node_base* x , __rb_tree_node_base* &root) { __rb_tree_node_base* y = x->right; x->right = y->left; if (y->left != 0) y->left->parent = x; if (x == root) root = y; else if ( x == x->parent->left ) x->parent->left = y; else x->parent->right = y; y->left = x; x->parent = y; } inline void __rb_tree_rotate_rigth(__rb_tree_node_base* x , __rb_tree_node_base* &root) { __rb_tree_node_base* y = x->left; x->left = y->right; if (y->right != 0) y->right->parent = x; if (x == root) root = y; else if ( x == x->parent->left ) x->parent->left = y; else x->parent->right = y; y->right = x; x->parent = y; }
至于函数insert_unique,是保证插入的键值不允许重复
typename rb_tree<Key , Value , KeyOfValue , Compare , Alloc>::iterator rb_tree<Key , Value , KeyOfValue , Compare , Alloc>::insert_unique(const Value& x) { link_type y = header; link_type x = root(); bool comp = true; while ( x != 0 ) { //从根节点开始 往下寻找适当的插入点 y = x ; comp = key_compare(KeyOfValue()(v) , key(x)); x = comp ? left(x) : right(x); //遇大则往左,小于等于则往右 } //离开之后, y即为插入点之父节点,此时它必为叶节点 iterator j = iterator(y); if (comp) { //如果离开while循环的时候,comp是真,说明是插入点是y的左孩子 if (j == begin()) { //插入点父节点是最左节点,此时,不会有重复键值 return pair<iterator , bool> (__insert(x , y ,v) , true); } else -- j; } if ( key_compare (key(j.node) , KeyOfValue()(v))) return pair<iterator , bool> (__insert(x , y ,v) , true); return (pair<iterator,bool> , false); }插入点父节点不是最左边的节点的话,--j,是将j指向比父节点小的上一个节点,和v的键值比较,不相等说明是没有重复,因为插入点是左孩子,必然是小于父节点的,那么和比父节点小点的节点比较(v肯定是大于等于该值的),如果不是等于,则插入;
另外如果插入点是父节点y的右孩子的话,右孩子是大于等于y的,那么和y比较大小,如果不等于则插入。
这里呢,我只备注了下我看代码的时候让我迷惑的那些代码,如果哪有说的不对的地方,欢迎指正,谢谢 O(∩_∩)O哈哈~
原文:http://blog.csdn.net/u012458164/article/details/40649289