#include<stdio.h>
#include<malloc.h>
#define ERROR 0
#define OK 1
#define STACK_INT_SIZE 10 /*存储空间初始分配量*/
#define STACKINCREMENT 5 /*存储空间分配增量*/
typedef int ElemType; /*定义元素的类型*/
typedef struct{
ElemType *base;
ElemType *top;
int stacksize; /*当前已分配的存储空间*/
}SqStack;
int InitStack(SqStack *S); /*构造空栈*/
int push(SqStack *S,ElemType e); /*入栈*/
int Pop(SqStack *S,ElemType *e); /*出栈*/
int CreateStack(SqStack *S); /*创建栈*/
void PrintStack(SqStack *S); /*出栈并输出栈中元素*/
int InitStack(SqStack *S){
S->base=(ElemType *)malloc( (STACK_INT_SIZE+STACKINCREMENT) *sizeof(ElemType));
if(!S->base) return ERROR;
S->top=S->base;
S->stacksize=STACK_INT_SIZE;
return OK;
}/*InitStack*/
int Push(SqStack *S,ElemType e)
{
if(S->top-S->base>=S->stacksize)
{
S->base=(ElemType *)realloc(S->base,(S->stacksize+STACK_INT_SIZE) *sizeof(ElemType));
if(!S->base)
return ERROR;
S->top=S->base+S->stacksize;
S->stacksize=S->stacksize+STACKINCREMENT;
}
*(S->top)=e;
S->top++;
return OK;
}/*Push*/
int Pop(SqStack *S,ElemType *e)
{
if(S->top<=S->base)
return ERROR;
*e=*(--(S->top));
// S->top--;
return OK;
}/*Pop*/
int CreateStack(SqStack *S){
int e;
if(InitStack(S))
printf("Init Success!\n");
else{
printf("Init Fail!\n");
return ERROR;
}
printf("input data:(Terminated by inputing a character)\n");
while(scanf("%d",&e))
Push(S,e);
return OK;
}/*CreateStack*/
void PrintStack(SqStack *S)
{
int e;
while(Pop(S,&e))
printf("%3d",e);
}/*Pop_and_Print*/
int main(){
SqStack ss;
printf("\n1-createStack\n");
CreateStack(&ss);
printf("\n2-Pop&Print\n");
PrintStack(&ss);
return 0;
} 动态栈的基本操作
原文:http://blog.csdn.net/qq_16997551/article/details/40784009