OpenGLES - glDeleteTextures 删除命名的纹理
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glDeleteTextures — delete named textures
void glDeleteTextures( |
GLsizei n, |
const GLuint * textures); |
nSpecifies the number of textures to be deleted.
texturesSpecifies an array of textures to be deleted.
glDeleteTextures deletes n textures named by the elements of the array textures. After
a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures).
If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
glDeleteTextures silently ignores 0‘s and names that do not correspond to existing textures.
Copyright ? 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
OpenGLES - glDeleteTextures 删除命名的纹理
原文:http://blog.csdn.net/opengl_es/article/details/19895951