OpenGLES - glGenTextures 生成命名纹理
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glGenTextures — generate texture names
void glGenTextures( |
GLsizei n, |
GLuint * textures); |
nSpecifies the number of texture names to be generated.
texturesSpecifies an array in which the generated texture names are stored.
glGenTextures returns n texture names in textures. There is no guarantee that the names
form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenTextures.
The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture).
Texture names returned by a call to glGenTextures are not returned by subsequent calls, unless they are first deleted with glDeleteTextures.
glBindTexture, glCopyTexImage2D, glDeleteTextures, glGet, glGetTexParameter, glTexImage2D, glTexParameter
Copyright ? 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
OpenGLES - glGenTextures 生成命名纹理
原文:http://blog.csdn.net/opengl_es/article/details/19895743