SimpleAudioEngine类中加入一函数
如下
bool isEffectPlaying(unsigned int nSoundId);
bool SimpleAudioEngine::isEffectPlaying(unsigned int nSoundId)
{
EffectList::iterator p = sharedList().find(nSoundId);
bool bRet = false;
if (p != sharedList().end())
{
bRet = p->second->IsPlaying();
}
return bRet;
}原文:http://blog.csdn.net/xie1xiao1jun/article/details/41283555