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刁包了,这段逆天的代码,造就了逆天2048

时间:2014-11-22 23:04:29      阅读:494      评论:0      收藏:0      [点我收藏+]

=== 分割线,把下面的天书粘帖到a.c文件=========

M[16],X=16,W,k;main(){T(system("stty cbreak")

);puts(W&1?"WIN":"LOSE");}K[]={2,3,1};s(f,d,i

,j,l,P){for(i=4;i--;)for(j=k=l=0;k<4;)j<4?P=M

[w(d,i,j++)],W|=P>>11,l*P&&(f?M[w(d,i,k)]=l<<

(l==P):0,k++),l=l?P?l-P?P:0:l:P:(f?M[w(d,i,k)

]=l:0,++k,W|=2*!l,l=0);}w(d,i,j){return d?w(d

-1,j,3-i):4*i+j;}T(i){for(i=X+rand()%X;M[i%X]

*i;i--);i?M[i%X]=2<<rand()%2:0;for(W=i=0;i<4;

)s(0,i++);for(i=X,puts("\e[2J\e[H");i--;i%4||

puts(""))printf(M[i]?"%4d|":"    |",M[i]);W-2

||read(0,&k,3)|T(s (1,K[(k>>X)%4]));}//[2048]

=======分割线======================

 

见证奇迹的时刻

 

gcc a.c -o a

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会有warning,不用管他,直接./a 运行

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=======分割线======================

美化版:http://paste.debian.net/102344/

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=======分割线======================

/*

 ============================================================================

 Name        : 2048.c

 Author      : Maurits van der Schee

 Description : Console version of the game "2048" for GNU/Linux

 ============================================================================

 */

 

#define _XOPEN_SOURCE 500

#include <stdio.h>

#include <stdlib.h>

#include <string.h>

#include <unistd.h>

#include <termios.h>

#include <stdbool.h>

#include <stdint.h>

#include <time.h>

#include <signal.h>

 

#define SIZE 4

uint32_t score=0;

 

void getColor(uint16_t value, char *color, size_t length) {

uint8_t original[] = {8,255,1,255,2,255,3,255,4,255,5,255,6,255,7,255,9,0,10,0,11,0,12,0,13,0,14,0,255,0,255,0};

//uint8_t blackwhite[] = {232,255,234,255,236,255,238,255,240,255,242,255,244,255,246,0,248,0,249,0,250,0,251,0,252,0,253,0,254,0,255,0};

//uint8_t bluered[] = {235,255,63,255,57,255,93,255,129,255,165,255,201,255,200,255,199,255,198,255,197,255,196,255,196,255,196,255,196,255,196,255};

uint8_t *scheme = original;

uint8_t *background = scheme+0;

uint8_t *foreground = scheme+1;

if (value > 0) while (value >>= 1) {

if (background+2<scheme+sizeof(original)) {

background+=2;

foreground+=2;

}

}

snprintf(color,length,"\033[38;5;%d;48;5;%dm",*foreground,*background);

}

 

void drawBoard(uint16_t board[SIZE][SIZE]) {

int8_t x,y;

char color[40], reset[] = "\033[m";

printf("\033[H");

 

printf("美化版本2048 %17d pts\n\n",score);

 

for (y=0;y<SIZE;y++) {

for (x=0;x<SIZE;x++) {

getColor(board[x][y],color,40);

printf("%s",color);

printf("       ");

printf("%s",reset);

}

printf("\n");

for (x=0;x<SIZE;x++) {

getColor(board[x][y],color,40);

printf("%s",color);

if (board[x][y]!=0) {

char s[8];

snprintf(s,8,"%u",board[x][y]);

int8_t t = 7-strlen(s);

printf("%*s%s%*s",t-t/2,"",s,t/2,"");

} else {

printf("   ·   ");

}

printf("%s",reset);

}

printf("\n");

for (x=0;x<SIZE;x++) {

getColor(board[x][y],color,40);

printf("%s",color);

printf("       ");

printf("%s",reset);

}

printf("\n");

}

printf("\n");

printf("        ←,↑,→,↓ or q        \n");

printf("\033[A");

}

 

int8_t findTarget(uint16_t array[SIZE],int8_t x,int8_t stop) {

int8_t t;

// if the position is already on the first, don‘t evaluate

if (x==0) {

return x;

}

for(t=x-1;t>=0;t--) {

if (array[t]!=0) {

if (array[t]!=array[x]) {

// merge is not possible, take next position

return t+1;

}

return t;

} else {

// we should not slide further, return this one

if (t==stop) {

return t;

}

}

}

// we did not find a

return x;

}

 

bool slideArray(uint16_t array[SIZE]) {

bool success = false;

int8_t x,t,stop=0;

 

for (x=0;x<SIZE;x++) {

if (array[x]!=0) {

t = findTarget(array,x,stop);

// if target is not original position, then move or merge

if (t!=x) {

// if target is not zero, set stop to avoid double merge

if (array[t]!=0) {

score+=array[t]+array[x];

stop = t+1;

}

array[t]+=array[x];

array[x]=0;

success = true;

}

}

}

return success;

}

 

void rotateBoard(uint16_t board[SIZE][SIZE]) {

int8_t i,j,n=SIZE;

uint16_t tmp;

for (i=0; i<n/2; i++){

for (j=i; j<n-i-1; j++){

tmp = board[i][j];

board[i][j] = board[j][n-i-1];

board[j][n-i-1] = board[n-i-1][n-j-1];

board[n-i-1][n-j-1] = board[n-j-1][i];

board[n-j-1][i] = tmp;

}

}

}

 

bool moveUp(uint16_t board[SIZE][SIZE]) {

bool success = false;

int8_t x;

for (x=0;x<SIZE;x++) {

success |= slideArray(board[x]);

}

return success;

}

 

bool moveLeft(uint16_t board[SIZE][SIZE]) {

bool success;

rotateBoard(board);

success = moveUp(board);

rotateBoard(board);

rotateBoard(board);

rotateBoard(board);

return success;

}

 

bool moveDown(uint16_t board[SIZE][SIZE]) {

bool success;

rotateBoard(board);

rotateBoard(board);

success = moveUp(board);

rotateBoard(board);

rotateBoard(board);

return success;

}

 

bool moveRight(uint16_t board[SIZE][SIZE]) {

bool success;

rotateBoard(board);

rotateBoard(board);

rotateBoard(board);

success = moveUp(board);

rotateBoard(board);

return success;

}

 

bool findPairDown(uint16_t board[SIZE][SIZE]) {

bool success = false;

int8_t x,y;

for (x=0;x<SIZE;x++) {

for (y=0;y<SIZE-1;y++) {

if (board[x][y]==board[x][y+1]) return true;

}

}

return success;

}

 

int16_t countEmpty(uint16_t board[SIZE][SIZE]) {

int8_t x,y;

int16_t count=0;

for (x=0;x<SIZE;x++) {

for (y=0;y<SIZE;y++) {

if (board[x][y]==0) {

count++;

}

}

}

return count;

}

 

bool gameEnded(uint16_t board[SIZE][SIZE]) {

bool ended = true;

if (countEmpty(board)>0) return false;

if (findPairDown(board)) return false;

rotateBoard(board);

if (findPairDown(board)) ended = false;

rotateBoard(board);

rotateBoard(board);

rotateBoard(board);

return ended;

}

 

void addRandom(uint16_t board[SIZE][SIZE]) {

static bool initialized = false;

int8_t x,y;

int16_t r,len=0;

uint16_t n,list[SIZE*SIZE][2];

 

if (!initialized) {

srand(time(NULL));

initialized = true;

}

 

for (x=0;x<SIZE;x++) {

for (y=0;y<SIZE;y++) {

if (board[x][y]==0) {

list[len][0]=x;

list[len][1]=y;

len++;

}

}

}

 

if (len>0) {

r = rand()%len;

x = list[r][0];

y = list[r][1];

n = ((rand()%10)/9+1)*2;

board[x][y]=n;

}

}

 

void setBufferedInput(bool enable) {

static bool enabled = true;

static struct termios old;

struct termios new;

 

if (enable && !enabled) {

// restore the former settings

tcsetattr(STDIN_FILENO,TCSANOW,&old);

// set the new state

enabled = true;

} else if (!enable && enabled) {

// get the terminal settings for standard input

tcgetattr(STDIN_FILENO,&new);

// we want to keep the old setting to restore them at the end

old = new;

// disable canonical mode (buffered i/o) and local echo

new.c_lflag &=(~ICANON & ~ECHO);

// set the new settings immediately

tcsetattr(STDIN_FILENO,TCSANOW,&new);

// set the new state

enabled = false;

}

}

 

int test() {

uint16_t array[SIZE];

uint16_t data[] = {

0,0,0,2, 2,0,0,0,

0,0,2,2, 4,0,0,0,

0,2,0,2, 4,0,0,0,

2,0,0,2, 4,0,0,0,

2,0,2,0, 4,0,0,0,

2,2,2,0, 4,2,0,0,

2,0,2,2, 4,2,0,0,

2,2,0,2, 4,2,0,0,

2,2,2,2, 4,4,0,0,

4,4,2,2, 8,4,0,0,

2,2,4,4, 4,8,0,0,

8,0,2,2, 8,4,0,0,

4,0,2,2, 4,4,0,0

};

uint16_t *in,*out;

uint16_t t,tests;

uint8_t i;

bool success = true;

 

tests = (sizeof(data)/sizeof(data[0]))/(2*SIZE);

for (t=0;t<tests;t++) {

in = data+t*2*SIZE;

out = in + SIZE;

for (i=0;i<SIZE;i++) {

array[i] = in[i];

}

slideArray(array);

for (i=0;i<SIZE;i++) {

if (array[i] != out[i]) {

success = false;

}

}

if (success==false) {

for (i=0;i<SIZE;i++) {

printf("%d ",in[i]);

}

printf("=> ");

for (i=0;i<SIZE;i++) {

printf("%d ",array[i]);

}

printf("expected ");

for (i=0;i<SIZE;i++) {

printf("%d ",in[i]);

}

printf("=> ");

for (i=0;i<SIZE;i++) {

printf("%d ",out[i]);

}

printf("\n");

break;

}

}

if (success) {

printf("All %u tests executed successfully\n",tests);

}

return !success;

}

 

void signal_callback_handler(int signum) {

printf("         TERMINATED         \n");

setBufferedInput(true);

printf("\033[?25h");

exit(signum);

}

 

int main(int argc, char *argv[]) {

uint16_t board[SIZE][SIZE];

char c;

bool success;

 

if (argc == 2 && strcmp(argv[1],"test")==0) {

return test();

}

 

printf("\033[?25l\033[2J\033[H");

 

// register signal handler for when ctrl-c is pressed

signal(SIGINT, signal_callback_handler);

 

memset(board,0,sizeof(board));

addRandom(board);

addRandom(board);

drawBoard(board);

setBufferedInput(false);

while (true) {

c=getchar();

switch(c) {

case 97: // ‘a‘ key

case 104: // ‘h‘ key

case 68: // left arrow

success = moveLeft(board);  break;

case 100: // ‘d‘ key

case 108: // ‘l‘ key

case 67: // right arrow

success = moveRight(board); break;

case 119: // ‘w‘ key

case 107: // ‘k‘ key

case 65: // up arrow

success = moveUp(board);    break;

case 115: // ‘s‘ key

case 106: // ‘j‘ key

case 66: // down arrow

success = moveDown(board);  break;

default: success = false;

}

if (success) {

drawBoard(board);

usleep(150000);

addRandom(board);

drawBoard(board);

if (gameEnded(board)) {

printf("         GAME OVER          \n");

break;

}

}

if (c==‘q‘) {

printf("        QUIT? (y/n)         \n");

while (true) {

c=getchar();

if (c==‘y‘){

setBufferedInput(true);

printf("\033[?25h");

exit(0);

}

else {

drawBoard(board);

break;

}

}

}

if (c==‘r‘) {

printf("       RESTART? (y/n)       \n");

while (true) {

c=getchar();

if (c==‘y‘){

memset(board,0,sizeof(board));

addRandom(board);

addRandom(board);

drawBoard(board);

break;

}

else {

drawBoard(board);

break;

}

}

}

}

setBufferedInput(true);

 

printf("\033[?25h");

 

return EXIT_SUCCESS;

}

=======分割线======================

代码很一般

不仅没有楼主认为的厉害,还和原型不一样,比如 2 和 4 的出现机率比是 1:1,而不是原型的 1:9,rand 也没 seed

刁包了,这段逆天的代码,造就了逆天2048

原文:http://www.cnblogs.com/qq190771752/p/4115872.html

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