首页 > 移动平台 > 详细

cocos2dx android lua文件设置问题

时间:2014-03-01 00:45:23      阅读:659      评论:0      收藏:0      [点我收藏+]

cocos2d-x版本: cocos2d-2.1rc0-x-2.1.2

通常我们在文件AppDelegate.cpp的applicationDidFinishLaunching()函数中设置lua代码路径方式如下:

1  std::string path = CCFileUtils::sharedFileUtils()->fullPathForFilename(“programe/xxx.lua");
2  pEngine->addSearchPath( path.substr( 0, path.find_last_of( "/" ) ).c_str() );
3  pEngine->executeScriptFile( path.c_str() );

在pc和ios上面能够运行良好,但是android上面就不行了,一直提示错误:

 get data from file(program/xxxbubuko.com,布布扣bubuko.com,布布扣.lua) failed 

解决办法:

bubuko.com,布布扣
 1 const char* luaFile = "program/main.lua";
 2 #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
 3     CCString* pstrFileContent = CCString::createWithContentsOfFile(luaFile);
 4     if ( pstrFileContent ) {
 5         std::string path = CCFileUtils::sharedFileUtils()->fullPathForFilename(luaFile);
 6         CCLog("path = %s", path.c_str());
 7         std::string subPath = path.substr(0, path.find_last_of("/"));
 8         CCLog("sub path = %s", subPath.c_str());
 9 
10         pEngine->addSearchPath(subPath.c_str());

11 
12         std::vector<std::string> searchPaths = CCFileUtils::sharedFileUtils()->getSearchPaths();
13         searchPaths.insert(searchPaths.begin(), subPath);
14         CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
15 
16         pEngine->executeString(pstrFileContent->getCString());
17     }
18 #else        
19     std::string path = CCFileUtils::sharedFileUtils()->fullPathForFilename(luaFile);
20     pEngine->addSearchPath( path.substr( 0, path.find_last_of( "/" ) ).c_str() );
21     pEngine->executeScriptFile( path.c_str() );
22 #endif
bubuko.com,布布扣

cocos2dx android lua文件设置问题,布布扣,bubuko.com

cocos2dx android lua文件设置问题

原文:http://www.cnblogs.com/520zijuan/p/3573223.html

(0)
(0)
   
举报
评论 一句话评论(0
关于我们 - 联系我们 - 留言反馈 - 联系我们:wmxa8@hotmail.com
© 2014 bubuko.com 版权所有
打开技术之扣,分享程序人生!