题目描述:
判断两个单链表是否相交?假设链表没有环。
假如链表有环呢?
1. 假如没有环
那么如果两个链表相交的话,必然最后的节点一定是同一个节点。所以只需要各自扫描一遍链表,找到最后一个节点,比较是否相同即可。
O ( M + N)
// version 1 // test whether two lists are intersected // assume each list has no circle bool IsIntersectedNoCircle(ListNode *lhs, ListNode *rhs) { if(lhs == NULL || rhs == NULL) return false; ListNode *tail1(lhs); for(; tail1->next; tail1 = tail1->next); ListNode *tail2(lhs); for(; tail2->next; tail2 = tail2->next); return tail1 == tail2; }
2. 可能有环
首先,如何判断是否有环?
采用快慢指针,一个指针一次走两步,一个指针一次走一步,如果链表有环的话,必然最后慢指针会赶上快指针。
复杂度同样是 O ( M + N)。
如果还要求求出 进入环的那个节点: 可以用两个指针,一个从链表head 出发,另一个从刚刚快慢指针的相遇点出发,速度相同。
可以证明,两指针必定在入口处第一次相遇。
// test whether list has a circle // if true, return the enter node // if not, return NULL ListNode* HasCircle(ListNode *list) { if(list == NULL || list->next == NULL) return NULL; // fast/slow pointer method // if circled, slow pointer will catch up with fast one ListNode *fast(list), *slow(list); while(fast) { fast = fast->next; if(fast == NULL) return NULL; fast = fast->next; slow = slow->next; if(fast == slow) break; } assert(fast == NULL || slow == fast); if(fast == NULL) return NULL; // list definitely has a circle // find the enter node // fast and enter will meet at the enter node ListNode *enter(list); while(enter != fast) { enter = enter->next; fast = fast->next; } return enter; }
根据是否有环,可以分为以下三个 case:
case 1: 都没有环:已经分析
case 2: 都有环: 注意到如果相交,这两个环必定是一模一样的。所以,只要判断是否有一个节点在另一个环中即可。
case 3: 一个有环,一个没有环: 一定不相交
// version 2 // assume lists may have a circle inside bool IsIntersectedCircle(ListNode *lhs, ListNode *rhs) { ListNode *enter1(NULL), *enter2(NULL); enter1 = HasCircle(lhs); enter2 = HasCircle(rhs); // case 1: both lists have no circles if(enter1 == NULL && enter2 == NULL) { return IsIntersectedNoCircle(lhs, rhs); } // case 2: each have a circle else if(enter1 && enter2) { ListNode *node(enter1->next); while(node != enter1 && node != enter2){ node = node->next; } return node == enter2; } // case 3: one has a circle, while the other not else { return false; } }
完整代码如下:
// copyright @ L.J.SHOU Feb.27, 2014 // test whether two lists are intersected #include <iostream> #include <cassert> using namespace std; struct ListNode{ int val; ListNode *next; ListNode(int x) :val(x), next(NULL){} }; ListNode* HasCircle(ListNode*); bool IsIntersectedCircle(ListNode*, ListNode*); // version 1 // test whether two lists are intersected // assume each list has no circle bool IsIntersectedNoCircle(ListNode *lhs, ListNode *rhs) { if(lhs == NULL || rhs == NULL) return false; ListNode *tail1(lhs); for(; tail1->next; tail1 = tail1->next); ListNode *tail2(lhs); for(; tail2->next; tail2 = tail2->next); return tail1 == tail2; } // version 2 // assume lists may have a circle inside bool IsIntersectedCircle(ListNode *lhs, ListNode *rhs) { ListNode *enter1(NULL), *enter2(NULL); enter1 = HasCircle(lhs); enter2 = HasCircle(rhs); // case 1: both lists have no circles if(enter1 == NULL && enter2 == NULL) { return IsIntersectedNoCircle(lhs, rhs); } // case 2: each have a circle else if(enter1 && enter2) { ListNode *node(enter1->next); while(node != enter1 && node != enter2){ node = node->next; } return node == enter2; } // case 3: one has a circle, while the other not else { return false; } } // test whether list has a circle // if true, return the enter node // if not, return NULL ListNode* HasCircle(ListNode *list) { if(list == NULL || list->next == NULL) return NULL; // fast/slow pointer method // if circled, slow pointer will catch up with fast one ListNode *fast(list), *slow(list); while(fast) { fast = fast->next; if(fast == NULL) return NULL; fast = fast->next; slow = slow->next; if(fast == slow) break; } assert(fast == NULL || slow == fast); if(fast == NULL) return NULL; // list definitely has a circle // find the enter node // fast and enter will meet at the enter node ListNode *enter(list); while(enter != fast) { enter = enter->next; fast = fast->next; } return enter; } // destroy list ListNode* Destroy(ListNode *list) { ListNode *next(NULL); while(list) { next = list->next; delete list; list = next; } return NULL; } int main(void) { ListNode *list(NULL); // testing case 1: both have no circles list = new ListNode(1); list->next = new ListNode(2); list->next->next = new ListNode(3); ListNode *list2 = list->next; cout << IsIntersectedCircle(list, list2) << endl; // testing case 2: both have circles list2 = new ListNode(1); list2->next = new ListNode(2); list2->next->next = list->next; list->next->next->next = list->next; cout << IsIntersectedCircle(list, list2) << endl; list->next->next->next = NULL; list2->next->next = NULL; // testing case 3: only one has a circle list->next->next->next = list->next; cout << IsIntersectedCircle(list, list2) << endl; list->next->next->next = NULL; list = Destroy(list); list2 = Destroy(list2); return 0; }
Interview----判断两个链表是否相交?,布布扣,bubuko.com
原文:http://blog.csdn.net/shoulinjun/article/details/20127223