非常裸的一棵Splay树,需要询问的是区间gcd,但是区间上每个数分成了两种状态,做的时候分别存在val[2]的数组里就好。区间gcd的时候基本上不支持区间的操作了吧。。不然你一个区间里加一个数gcd都不知道怎么维护了,所以维护点的gcd是比较简单的,题目存在删除和增加,所以Splay树无误了。删除一个结点或区间的方法是先把它get出来,然后令root->ch[1]->ch[0]=null,记得每次操作完要提根。
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#pragma warning(disable:4996) #include<cstring> #include<string> #include<cstdio> #include<iostream> #define ll long long #define maxn 401000 using
namespace std; int
n, q; int
gcd( int
a, int
b) { while
(a&&b) { a %= b; a ^= b; b ^= a; a ^= b; } return
a + b; } struct
Node { Node *ch[2], *p; int
size, val[2], gval[2]; int
status; Node(){ size = 0; val[0] = val[1] = 0; status = 0; gval[0] = gval[1] = 0; } bool
d() { return
this == p->ch[1]; } void
setc(Node *c, int
d){ ch[d] = c; c->p = this ; } void
cvalIt( int
cval){ val[status] = cval; gval[status] = gcd(val[status],gcd(ch[0]->gval[status], ch[1]->gval[status])); } void
cstaIt(){ swap(val[status ^ 1], val[status]); gval[status] = gcd(ch[0]->gval[status], ch[1]->gval[status]); gval[status ^ 1] = gcd(gval[status ^ 1], gcd(ch[0]->gval[status ^ 1], ch[1]->gval[status ^ 1])); status ^= 1; } void
upd(){ size = ch[0]->size + ch[1]->size + 1; for
( int i = 0; i < 2; i++){ gval[i] = gcd(gcd(ch[0]->gval[i], ch[1]->gval[i]), val[i]); } } }Tnull,*null=&Tnull; Node mem[maxn], *C = mem; Node*make( int
v, int
sta){ C->ch[0] = C->ch[1] = null; C->size = 1; C->val[sta] = v; C->val[sta ^ 1] = 0; C->gval[sta] = v; C->gval[sta ^ 1] = 0; C->status = sta; return
C++; } int
ax[maxn], bx[maxn]; Node*build( int
l, int
r) { if
(l >= r) return
null; int
m = (l + r) >> 1; Node *t = make(ax[m], bx[m]); t->setc(build(l, m), 0); t->setc(build(m + 1, r), 1); t->upd(); return
t; } Node *root; void
rot(Node*t) { Node*p = t->p; //p->relax(); //t->relax(); int
d = t->d(); p->p->setc(t, p->d()); p->setc(t->ch[!d], d); t->setc(p, !d); p->upd(); if
(p == root) root = t; } void
splay(Node*t, Node*f = null) { while
(t->p != f) { if
(t->p->p == f) rot(t); else t->d() == t->p->d() ? (rot(t->p), rot(t)) : (rot(t), rot(t)); } t->upd(); } Node* select( int
k) { for
(Node*t = root;;) { //t->relax(); int
c = t->ch[0]->size; if
(k == c) return
t; if
(k > c) k -= c + 1, t = t->ch[1]; else t = t->ch[0]; } } Node*&get( int
l, int
r) { //[l,r) Node*L = select(l - 1); Node*R = select(r); splay(L); splay(R, L); return
R->ch[0]; } void
print(Node* x) { if
(x == null) return ; print(x->ch[0]); printf ( " %d" , x->val[0]); print(x->ch[1]); } int
main() { while
(~ scanf ( "%d%d" , &n, &q)) { for
( int i = 1; i <= n; i++){ scanf ( "%d%d" , &ax[i], &bx[i]); } C = mem; ax[0] = ax[n + 1] = 0; bx[0] = bx[n + 1] = 0; root = build(0, n + 2); root->p = null; char
type[3]; int
li, ri, si,vi; for
( int i = 0; i < q; i++){ scanf ( "%s" , type); if
(type[0] == ‘Q‘ ){ scanf ( "%d%d%d" , &li, &ri, &si); Node* &t=get(li, ri+1); if
(t->gval[si]) { printf ( "%d\n" , t->gval[si]); } else
puts ( "-1" ); } else
if (type[0] == ‘I‘ ){ scanf ( "%d%d%d" , &li, &vi, &si); Node *&t = get(li, li + 1); t->ch[1] = make(vi, si); splay(t); } else
if (type[0] == ‘D‘
){ scanf ( "%d" , &li); Node *&t = get(li, li+1); root->ch[1]->ch[0] = null; splay(root->ch[1]); } else
if (type[0] == ‘R‘ ){ scanf ( "%d" , &li); Node *&t = get(li, li + 1); t->cstaIt(); splay(t); } else
if (type[0] == ‘M‘ ){ scanf ( "%d%d" , &li, &vi); Node *&t = get(li, li + 1); t->cvalIt(vi); splay(t); } } } return
0; } |
ZOJ3765 Lights Splay树,布布扣,bubuko.com
原文:http://www.cnblogs.com/chanme/p/3578978.html