using UnityEngine; using System.Collections; public class example : MonoBehaviour { public Rigidbody projectile; void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } public void Awake() { Invoke("LaunchProjectile", 2); } }
在time秒调用methodName方法;简单说,根据时间调用指定方法名的方法
从第一次调用开始,每隔repeatRate时间调用一次.
using UnityEngine; using System.Collections; public class example : MonoBehaviour { public Rigidbody projectile; void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } public void Awake() { InvokeRepeating("LaunchProjectile", 2, 0.3F); //2秒后,每0.3f调用一次 } }
from:http://blog.sina.com.cn/s/blog_682e58590102uyfk.html
原文:http://www.cnblogs.com/Kprogram/p/4282573.html