using System.Windows; using Microsoft.Practices.Prism.Modularity; using Microsoft.Practices.Prism.UnityExtensions; using Microsoft.Practices.Unity; namespace HelloWorld { public class Bootstrapper : UnityBootstrapper { protected override DependencyObject CreateShell() { return this.Container.Resolve<Shell>(); } protected override void InitializeShell() { base.InitializeShell(); App.Current.MainWindow = (Window)this.Shell; App.Current.MainWindow.Show(); } protected override void ConfigureModuleCatalog() { base.ConfigureModuleCatalog(); ModuleCatalog moduleCatalog = (ModuleCatalog)this.ModuleCatalog; moduleCatalog.AddModule(typeof(HelloWorldModule.HelloWorldModule)); } } }
原文:http://www.cnblogs.com/zisezhixin/p/4288989.html