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乐在其中设计模式(C#) - 命令模式(Command Pattern)

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原文:乐在其中设计模式(C#) - 命令模式(Command Pattern)

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[源码下载]


乐在其中设计模式(C#) - 命令模式(Command Pattern)


作者:webabcd


介绍
将一个请求封装为一个对象,从而使你可用不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可取消的操作。


示例
有一个Message实体类,某个类对它的操作有Insert()和Delete()方法。现在要求可以对之前的所有操作做撤销和重复。
bubuko.com,布布扣


MessageModel
bubuko.com,布布扣using System;
bubuko.com,布布扣
using System.Collections.Generic;
bubuko.com,布布扣
using System.Text;
bubuko.com,布布扣
bubuko.com,布布扣
namespace Pattern.Command
bubuko.com,布布扣
{
bubuko.com,布布扣    
/// <summary>
bubuko.com,布布扣    
/// Message实体类
bubuko.com,布布扣    
/// </summary>

bubuko.com,布布扣    public class MessageModel
bubuko.com,布布扣    
{
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 构造函数
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <param name="msg">Message内容</param>
bubuko.com,布布扣        
/// <param name="pt">Message发布时间</param>

bubuko.com,布布扣        public MessageModel(string msg, DateTime pt)
bubuko.com,布布扣        
{
bubuko.com,布布扣            
this._message = msg;
bubuko.com,布布扣            
this._publishTime = pt;
bubuko.com,布布扣        }

bubuko.com,布布扣
bubuko.com,布布扣        
private string _message;
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// Message内容
bubuko.com,布布扣        
/// </summary>

bubuko.com,布布扣        public string Message
bubuko.com,布布扣        
{
bubuko.com,布布扣            
get return _message; }
bubuko.com,布布扣            
set { _message = value; }
bubuko.com,布布扣        }

bubuko.com,布布扣
bubuko.com,布布扣        
private DateTime _publishTime;
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// Message发布时间
bubuko.com,布布扣        
/// </summary>

bubuko.com,布布扣        public DateTime PublishTime
bubuko.com,布布扣        
{
bubuko.com,布布扣            
get return _publishTime; }
bubuko.com,布布扣            
set { _publishTime = value; }
bubuko.com,布布扣        }

bubuko.com,布布扣    }

bubuko.com,布布扣}

Action
bubuko.com,布布扣using System;
bubuko.com,布布扣
using System.Collections.Generic;
bubuko.com,布布扣
using System.Text;
bubuko.com,布布扣
bubuko.com,布布扣
namespace Pattern.Command
bubuko.com,布布扣
{
bubuko.com,布布扣    
/// <summary>
bubuko.com,布布扣    
/// enum
bubuko.com,布布扣    
/// 定义操作的两种方法Insert和Delete
bubuko.com,布布扣    
/// </summary>

bubuko.com,布布扣    public enum Action
bubuko.com,布布扣    
{
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// Insert
bubuko.com,布布扣        
/// </summary>

bubuko.com,布布扣        Insert,
bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// Delete
bubuko.com,布布扣        
/// </summary>

bubuko.com,布布扣        Delete
bubuko.com,布布扣    }

bubuko.com,布布扣}

bubuko.com,布布扣

SqlMessage
bubuko.com,布布扣using System;
bubuko.com,布布扣
using System.Collections.Generic;
bubuko.com,布布扣
using System.Text;
bubuko.com,布布扣
bubuko.com,布布扣
namespace Pattern.Command
bubuko.com,布布扣
{
bubuko.com,布布扣    
/// <summary>
bubuko.com,布布扣    
/// 接收者(Receiver)角色
bubuko.com,布布扣    
/// Sql方式操作Message
bubuko.com,布布扣    
/// </summary>

bubuko.com,布布扣    public class SqlMessage
bubuko.com,布布扣    
{
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 操作
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <param name="action">操作的方法</param>
bubuko.com,布布扣        
/// <param name="mm">Message实体对象</param>

bubuko.com,布布扣        public void Operation(Action action, MessageModel mm)
bubuko.com,布布扣        
{
bubuko.com,布布扣            
switch (action)
bubuko.com,布布扣            
{
bubuko.com,布布扣                
case Action.Insert : 
bubuko.com,布布扣                    Insert(mm); 
bubuko.com,布布扣                    
break;
bubuko.com,布布扣                
case Action.Delete :
bubuko.com,布布扣                    Delete(mm);
bubuko.com,布布扣                    
break;
bubuko.com,布布扣            }

bubuko.com,布布扣        }

bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 插入Message
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <param name="mm">Message实体对象</param>

bubuko.com,布布扣        private void Insert(MessageModel mm)
bubuko.com,布布扣        
{
bubuko.com,布布扣            
// 代码略
bubuko.com,布布扣
        }

bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 删除Message
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <param name="mm">Message实体对象</param>

bubuko.com,布布扣        private void Delete(MessageModel mm)
bubuko.com,布布扣        
{
bubuko.com,布布扣            
// 代码略
bubuko.com,布布扣
        }

bubuko.com,布布扣    }

bubuko.com,布布扣}

bubuko.com,布布扣

ICommand
bubuko.com,布布扣using System;
bubuko.com,布布扣
using System.Collections.Generic;
bubuko.com,布布扣
using System.Text;
bubuko.com,布布扣
bubuko.com,布布扣
namespace Pattern.Command
bubuko.com,布布扣
{
bubuko.com,布布扣    
/// <summary>
bubuko.com,布布扣    
/// 命令(Command)角色
bubuko.com,布布扣    
/// </summary>

bubuko.com,布布扣    public interface ICommand
bubuko.com,布布扣    
{
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 执行
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <returns>操作的方法及操作的信息</returns>

bubuko.com,布布扣        string Execute();
bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 取消执行
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <returns>操作的方法及操作的信息</returns>

bubuko.com,布布扣        string UnExecute();
bubuko.com,布布扣    }

bubuko.com,布布扣}

bubuko.com,布布扣

SqlMessageCommand
bubuko.com,布布扣using System;
bubuko.com,布布扣
using System.Collections.Generic;
bubuko.com,布布扣
using System.Text;
bubuko.com,布布扣
bubuko.com,布布扣
namespace Pattern.Command
bubuko.com,布布扣
{
bubuko.com,布布扣    
/// <summary>
bubuko.com,布布扣    
/// 具体命令(ConcreteCommand)角色
bubuko.com,布布扣    
/// </summary>

bubuko.com,布布扣    public class SqlMessageCommand : ICommand
bubuko.com,布布扣    
{
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 操作的方法
bubuko.com,布布扣        
/// </summary>

bubuko.com,布布扣        private Action _action;
bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// Message实体对象
bubuko.com,布布扣        
/// </summary>

bubuko.com,布布扣        private MessageModel _mm;
bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 构造函数
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <param name="action">操作的方法</param>
bubuko.com,布布扣        
/// <param name="mm">Message实体对象</param>

bubuko.com,布布扣        public SqlMessageCommand(Action action, MessageModel mm)
bubuko.com,布布扣        
{
bubuko.com,布布扣            
this._action = action;
bubuko.com,布布扣            
this._mm = mm;
bubuko.com,布布扣        }

bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 执行
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <returns>操作的方法及操作的信息</returns>

bubuko.com,布布扣        public string Execute()
bubuko.com,布布扣        
{
bubuko.com,布布扣            
new SqlMessage().Operation(_action, _mm);
bubuko.com,布布扣
bubuko.com,布布扣            
return _action.ToString() + "" + _mm.Message;
bubuko.com,布布扣        }

bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 取消执行(调用一个方法,以决定取消执行的算法)
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <returns>操作的方法及操作的信息</returns>

bubuko.com,布布扣        public string UnExecute()
bubuko.com,布布扣        
{
bubuko.com,布布扣            _action 
= GetUndoAction(_action);
bubuko.com,布布扣            
new SqlMessage().Operation(_action, _mm);
bubuko.com,布布扣
bubuko.com,布布扣            
return _action.ToString() + "" + _mm.Message;
bubuko.com,布布扣        }

bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 获得取消执行的算法
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <param name="action">操作的方法</param>
bubuko.com,布布扣        
/// <returns></returns>

bubuko.com,布布扣        private Action GetUndoAction(Action action)
bubuko.com,布布扣        
{
bubuko.com,布布扣            Action undo;
bubuko.com,布布扣
bubuko.com,布布扣            
switch (action)
bubuko.com,布布扣            
{
bubuko.com,布布扣                
case Action.Insert : 
bubuko.com,布布扣                    undo 
= Action.Delete; 
bubuko.com,布布扣                    
break;
bubuko.com,布布扣                
case Action.Delete :
bubuko.com,布布扣                    undo 
= Action.Insert;
bubuko.com,布布扣                    
break;
bubuko.com,布布扣                
// 这句没啥用
bubuko.com,布布扣
                default :
bubuko.com,布布扣                    undo 
= Action.Insert;
bubuko.com,布布扣                    
break;
bubuko.com,布布扣            }

bubuko.com,布布扣
bubuko.com,布布扣            
return undo;
bubuko.com,布布扣        }

bubuko.com,布布扣    }

bubuko.com,布布扣}

bubuko.com,布布扣

Message
bubuko.com,布布扣using System;
bubuko.com,布布扣
using System.Collections.Generic;
bubuko.com,布布扣
using System.Text;
bubuko.com,布布扣
bubuko.com,布布扣
namespace Pattern.Command
bubuko.com,布布扣
{
bubuko.com,布布扣    
/// <summary>
bubuko.com,布布扣    
/// 请求者(Invoker)角色
bubuko.com,布布扣    
/// </summary>

bubuko.com,布布扣    public class Message
bubuko.com,布布扣    
{
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 命令集合(保存每次操作)
bubuko.com,布布扣        
/// </summary>

bubuko.com,布布扣        private List<ICommand> _listCommand = new List<ICommand>();
bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 命令集合中当前要执行的命令的索引
bubuko.com,布布扣        
/// </summary>

bubuko.com,布布扣        private int current = 0;
bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 执行Sql
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <param name="action">操作的方法</param>
bubuko.com,布布扣        
/// <param name="mm">Message实体对象</param>
bubuko.com,布布扣        
/// <returns>操作的方法及操作的信息</returns>

bubuko.com,布布扣        public string Do(Action action, MessageModel mm)
bubuko.com,布布扣        
{
bubuko.com,布布扣            
string rtn = "";
bubuko.com,布布扣
bubuko.com,布布扣            ICommand cmd 
= new SqlMessageCommand(action, mm);
bubuko.com,布布扣            rtn 
= cmd.Execute();
bubuko.com,布布扣
bubuko.com,布布扣            _listCommand.Add(cmd);
bubuko.com,布布扣            current
++;
bubuko.com,布布扣
bubuko.com,布布扣            
return rtn;
bubuko.com,布布扣        }

bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 撤销
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <param name="levels">执行撤销操作的次数</param>
bubuko.com,布布扣        
/// <returns>操作的方法及操作的信息(用空格分开多条记录)</returns>

bubuko.com,布布扣        public string Undo(int levels)
bubuko.com,布布扣        
{
bubuko.com,布布扣            
string rtn = "";
bubuko.com,布布扣
bubuko.com,布布扣            
for (int i = 0; i < levels; i++)
bubuko.com,布布扣            
{
bubuko.com,布布扣                
if (current > 0)
bubuko.com,布布扣                
{
bubuko.com,布布扣                    ICommand cmd 
= _listCommand[--current];
bubuko.com,布布扣                    rtn 
+= cmd.UnExecute() + " ";
bubuko.com,布布扣                }

bubuko.com,布布扣            }

bubuko.com,布布扣
bubuko.com,布布扣            
return rtn;
bubuko.com,布布扣        }

bubuko.com,布布扣
bubuko.com,布布扣        
/// <summary>
bubuko.com,布布扣        
/// 重复
bubuko.com,布布扣        
/// </summary>
bubuko.com,布布扣        
/// <param name="levels">执行重复操作的次数</param>
bubuko.com,布布扣        
/// <returns>操作的方法及操作的信息(用空格分开多条记录)</returns>

bubuko.com,布布扣        public string Redo(int levels)
bubuko.com,布布扣        
{
bubuko.com,布布扣            
string rtn = "";
bubuko.com,布布扣
bubuko.com,布布扣            
for (int i = 0; i < levels; i++)
bubuko.com,布布扣            
{
bubuko.com,布布扣                
if (current < _listCommand.Count - 1)
bubuko.com,布布扣                
{
bubuko.com,布布扣                    ICommand cmd 
= _listCommand[current++];
bubuko.com,布布扣                    rtn 
+= cmd.UnExecute() + " ";
bubuko.com,布布扣                }

bubuko.com,布布扣            }

bubuko.com,布布扣
bubuko.com,布布扣            
return rtn;
bubuko.com,布布扣        }

bubuko.com,布布扣    }

bubuko.com,布布扣}

bubuko.com,布布扣


client
bubuko.com,布布扣using System;
bubuko.com,布布扣
using System.Data;
bubuko.com,布布扣
using System.Configuration;
bubuko.com,布布扣
using System.Collections;
bubuko.com,布布扣
using System.Web;
bubuko.com,布布扣
using System.Web.Security;
bubuko.com,布布扣
using System.Web.UI;
bubuko.com,布布扣
using System.Web.UI.WebControls;
bubuko.com,布布扣
using System.Web.UI.WebControls.WebParts;
bubuko.com,布布扣
using System.Web.UI.HtmlControls;
bubuko.com,布布扣
bubuko.com,布布扣
using Pattern.Command;
bubuko.com,布布扣
bubuko.com,布布扣
public partial class Command : System.Web.UI.Page
bubuko.com,布布扣
{
bubuko.com,布布扣    
protected void Page_Load(object sender, EventArgs e)
bubuko.com,布布扣    
{
bubuko.com,布布扣        Message m 
= new Message();
bubuko.com,布布扣
bubuko.com,布布扣        Response.Write(
"操作");
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(m.Do(Action.Insert, 
new MessageModel("第1条", DateTime.Now)));
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(m.Do(Action.Insert, 
new MessageModel("第2条", DateTime.Now)));
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(m.Do(Action.Insert, 
new MessageModel("第3条", DateTime.Now)));
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(m.Do(Action.Insert, 
new MessageModel("第4条", DateTime.Now)));
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(m.Do(Action.Delete, 
new MessageModel("第2条", DateTime.Now)));
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(m.Do(Action.Insert, 
new MessageModel("第5条", DateTime.Now)));
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(m.Do(Action.Delete, 
new MessageModel("第3条", DateTime.Now)));
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(m.Do(Action.Insert, 
new MessageModel("第6条", DateTime.Now)));
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(m.Do(Action.Insert, 
new MessageModel("第7条", DateTime.Now)));
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣
bubuko.com,布布扣        Response.Write(
"撤销4次操作");
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(m.Undo(
4));
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣
bubuko.com,布布扣        Response.Write(
"重复2次操作");
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(m.Redo(
2));
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣
bubuko.com,布布扣        Response.Write(
"撤销3次操作");
bubuko.com,布布扣        Response.Write(
"<br />");
bubuko.com,布布扣        Response.Write(m.Undo(
3));
bubuko.com,布布扣    }

bubuko.com,布布扣}

bubuko.com,布布扣

运行结果
操作
Insert:第1条
Insert:第2条
Insert:第3条
Insert:第4条
Delete:第2条
Insert:第5条
Delete:第3条
Insert:第6条
Insert:第7条

撤销4次操作
Delete:第7条 Delete:第6条 Insert:第3条 Delete:第5条

重复2次操作
Insert:第5条 Delete:第3条

撤销3次操作
Insert:第3条 Delete:第5条 Insert:第2条


参考
http://www.dofactory.com/Patterns/PatternCommand.aspx


OK
[源码下载]

乐在其中设计模式(C#) - 命令模式(Command Pattern),布布扣,bubuko.com

乐在其中设计模式(C#) - 命令模式(Command Pattern)

原文:http://www.cnblogs.com/lonelyxmas/p/3590350.html

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