原文:乐在其中设计模式(C#)
- 迭代器模式(Iterator Pattern)
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[源码下载]
乐在其中设计模式(C#) - 迭代器模式(Iterator
Pattern)
作者:webabcd
介绍
提供一种方法顺序访问一个聚合对象中各个元素,而又不需暴露该对象的内部表示。
示例
有一个Message实体类,某聚合对象内的各个元素均为该实体对象,现在要提供一种方法顺序地访问这个聚合对象中的各个元素。

MessageModel
using System;
using System.Collections.Generic;
using System.Text;

namespace Pattern.Iterator


{

/**//// <summary>
/// Message实体类
/// </summary>
public class MessageModel

{

/**//// <summary>
/// 构造函数
/// </summary>
/// <param name="msg">Message内容</param>
/// <param name="pt">Message发布时间</param>
public MessageModel(string msg, DateTime pt)

{
this._message = msg;
this._publishTime = pt;
}

private string _message;

/**//// <summary>
/// Message内容
/// </summary>
public string Message

{

get
{ return _message; }

set
{ _message = value; }
}

private DateTime _publishTime;

/**//// <summary>
/// Message发布时间
/// </summary>
public DateTime PublishTime

{

get
{ return _publishTime; }

set
{ _publishTime = value; }
}
}
}

ICollection
using System;
using System.Collections.Generic;
using System.Text;

namespace Pattern.Iterator


{

/**//// <summary>
/// 集合接口(Aggregate)
/// </summary>
public interface ICollection

{

/**//// <summary>
/// 创建迭代器对象
/// </summary>
/// <returns></returns>
IIterator CreateIterator();
}
}

Collection
using System;
using System.Collections.Generic;
using System.Text;

namespace Pattern.Iterator


{

/**//// <summary>
/// 集合(ConcreteAggregate)
/// </summary>
public class Collection : ICollection

{
private List<MessageModel> list = new List<MessageModel>();


/**//// <summary>
/// 创建迭代器对象
/// </summary>
/// <returns></returns>
public IIterator CreateIterator()

{
return new Iterator(this);
}


/**//// <summary>
/// 集合内的对象总数
/// </summary>
public int Count

{

get
{ return list.Count; }
}


/**//// <summary>
/// 索引器
/// </summary>
/// <param name="index">index</param>
/// <returns></returns>
public MessageModel this[int index]

{

get
{ return list[index]; }

set
{ list.Add(value); }
}

}
}

IIterator
using System;
using System.Collections.Generic;
using System.Text;

namespace Pattern.Iterator


{

/**//// <summary>
/// 迭代器接口(IIterator)
/// </summary>
public interface IIterator

{

/**//// <summary>
/// 第一个对象
/// </summary>
/// <returns></returns>
MessageModel First();


/**//// <summary>
/// 下一个对象
/// </summary>
/// <returns></returns>
MessageModel Next();


/**//// <summary>
/// 当前对象
/// </summary>

MessageModel CurrentMessageModel
{ get; }


/**//// <summary>
/// 是否迭代完毕
/// </summary>

bool IsDone
{ get; }
}
}

Iterator
using System;
using System.Collections.Generic;
using System.Text;

namespace Pattern.Iterator


{

/**//// <summary>
/// 迭代器(Iterator)
/// </summary>
public class Iterator : IIterator

{
private Collection _collection;
private int _current = 0;
private int _step = 1;


/**//// <summary>
/// 构造函数
/// </summary>
/// <param name="collection"></param>
public Iterator(Collection collection)

{
this._collection = collection;
}


/**//// <summary>
/// 第一个对象
/// </summary>
/// <returns></returns>
public MessageModel First()

{
_current = 0;
return _collection[_current];
}


/**//// <summary>
/// 下一个对象
/// </summary>
/// <returns></returns>
public MessageModel Next()

{
_current += _step;

if (!IsDone)

{
return _collection[_current];
}
else

{
return null;
}
}


/**//// <summary>
/// 当前对象
/// </summary>
public MessageModel CurrentMessageModel

{

get
{ return _collection[_current]; }
}


/**//// <summary>
/// 是否迭代完毕
/// </summary>
public bool IsDone

{

get
{ return _current >= _collection.Count ? true : false; }
}


/**//// <summary>
/// 步长
/// </summary>
public int Step

{

get
{ return _step; }

set
{ _step = value; }
}
}
}

Test
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;

using I = Pattern.Iterator;

public partial class Iterator : System.Web.UI.Page


{
protected void Page_Load(object sender, EventArgs e)

{
I::Collection collection = new I::Collection();

collection[0] = new I::MessageModel("第1条信息", DateTime.Now);
collection[1] = new I::MessageModel("第2条信息", DateTime.Now);
collection[2] = new I::MessageModel("第3条信息", DateTime.Now);
collection[3] = new I::MessageModel("第4条信息", DateTime.Now);
collection[4] = new I::MessageModel("第5条信息", DateTime.Now);
collection[5] = new I::MessageModel("第6条信息", DateTime.Now);
collection[6] = new I::MessageModel("第7条信息", DateTime.Now);
collection[7] = new I::MessageModel("第8条信息", DateTime.Now);
collection[8] = new I::MessageModel("第9条信息", DateTime.Now);

I::Iterator iterator = new I::Iterator(collection);

iterator.Step = 2;

for (I::MessageModel mm = iterator.First(); !iterator.IsDone; mm = iterator.Next())

{
Response.Write(mm.Message);
Response.Write("<br />");
}
}
}

运行结果
第1条信息
第3条信息
第5条信息
第7条信息
第9条信息
参考
http://www.dofactory.com/Patterns/PatternIterator.aspx
OK
[源码下载]乐在其中设计模式(C#) - 迭代器模式(Iterator Pattern),布布扣,bubuko.com
乐在其中设计模式(C#) - 迭代器模式(Iterator Pattern)
原文:http://www.cnblogs.com/lonelyxmas/p/3590355.html