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(libgdx学习)vibrator(振动器)

时间:2014-03-15 17:23:53      阅读:514      评论:0      收藏:0      [点我收藏+]
package com.example.groupactiontest;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Input.Peripheral;
import com.badlogic.gdx.graphics.GL10;

public class MyGame implements ApplicationListener {

	@Override
	public void create() {
//		System.out.println("available: "+Gdx.input.isPeripheralAvailable(Peripheral.Accelerometer));
//		System.out.println( "Gdx.input.getNativeOrientation(): "+Gdx.input.getNativeOrientation());
	    
//		System.out.println("Peripheral.Compass available: "+Gdx.input.isPeripheralAvailable(  Peripheral.Compass));
//	   
//		float azimuth = Gdx.input.getAzimuth();
//		float pitch = Gdx.input.getPitch();
//		float rool = Gdx.input.getRoll();
//		
//		System.out.println(azimuth + " ," + pitch + " ," + rool);
		
//		Gdx.input.vibrate(2000);//震动两秒
		Gdx.input.vibrate(new long[]{//每两个参数组成一对.第一个表示休息多少秒,第二个表示振动多少秒
				0,200,200,200,200,200
		},-1);//第二个参数表示不重复.若为1,则表示不停地震动
	}

	@Override
	public void dispose() {
		// TODO Auto-generated method stub

	}

	@Override
	public void pause() {
		// TODO Auto-generated method stub

	}

	@Override
	public void render() {
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
		
//		//返回某一点的重力加速度的值
//		System.out.println("x: " + Gdx.input.getAccelerometerX()+
//				"y: " + Gdx.input.getAccelerometerY()
//				+"z: "+ Gdx.input.getAccelerometerZ());
		
	}

	@Override
	public void resize(int arg0, int arg1) {
		// TODO Auto-generated method stub

	}

	@Override
	public void resume() {
		// TODO Auto-generated method stub

	}

}

(libgdx学习)vibrator(振动器),布布扣,bubuko.com

(libgdx学习)vibrator(振动器)

原文:http://blog.csdn.net/hjd_love_zzt/article/details/21247841

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