package com.example.groupactiontest; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.Input.Peripheral; import com.badlogic.gdx.graphics.GL10; public class MyGame implements ApplicationListener { @Override public void create() { // System.out.println("available: "+Gdx.input.isPeripheralAvailable(Peripheral.Accelerometer)); // System.out.println( "Gdx.input.getNativeOrientation(): "+Gdx.input.getNativeOrientation()); // System.out.println("Peripheral.Compass available: "+Gdx.input.isPeripheralAvailable( Peripheral.Compass)); // // float azimuth = Gdx.input.getAzimuth(); // float pitch = Gdx.input.getPitch(); // float rool = Gdx.input.getRoll(); // // System.out.println(azimuth + " ," + pitch + " ," + rool); // Gdx.input.vibrate(2000);//震动两秒 Gdx.input.vibrate(new long[]{//每两个参数组成一对.第一个表示休息多少秒,第二个表示振动多少秒 0,200,200,200,200,200 },-1);//第二个参数表示不重复.若为1,则表示不停地震动 } @Override public void dispose() { // TODO Auto-generated method stub } @Override public void pause() { // TODO Auto-generated method stub } @Override public void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // //返回某一点的重力加速度的值 // System.out.println("x: " + Gdx.input.getAccelerometerX()+ // "y: " + Gdx.input.getAccelerometerY() // +"z: "+ Gdx.input.getAccelerometerZ()); } @Override public void resize(int arg0, int arg1) { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } }
(libgdx学习)vibrator(振动器),布布扣,bubuko.com
原文:http://blog.csdn.net/hjd_love_zzt/article/details/21247841