package com.example.groupactiontest; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.Input.Peripheral; import com.badlogic.gdx.graphics.GL10; public class MyGame implements ApplicationListener { @Override public void create() { System.out.println("available: "+Gdx.input.isPeripheralAvailable(Peripheral.Accelerometer)); System.out.println( "Gdx.input.getNativeOrientation(): "+Gdx.input.getNativeOrientation()); } @Override public void dispose() { // TODO Auto-generated method stub } @Override public void pause() { // TODO Auto-generated method stub } @Override public void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); //返回某一点的重力加速度的值 System.out.println("x: " + Gdx.input.getAccelerometerX()+ "y: " + Gdx.input.getAccelerometerY() +"z: "+ Gdx.input.getAccelerometerZ()); } @Override public void resize(int arg0, int arg1) { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } }
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原文:http://blog.csdn.net/hjd_love_zzt/article/details/21247163