接着描述Cocos2D-x基础知识。这一节我描述一下Cocos2D-x的CCScale9Sprite and CCControlButton 用法。
先上代码吧,我们直接在helloworld的init函数中做更改调试:
bool HelloWorld::init()
{
bool bRet = false;
do
{
//////////////////////////////////////////////////////////////////////////
// super init first
//////////////////////////////////////////////////////////////////////////
CC_BREAK_IF(! CCLayer::init());
//////////////////////////////////////////////////////////////////////////
// add your codes below...
//////////////////////////////////////////////////////////////////////////
// 1. Add a menu item with "X" image, which is clicked to quit the program.
// Create a "close" menu item with close icon, it‘s an auto release object.
CCMenuItemImage *pCloseItem = CCMenuItemImage::create( "CloseNormal.png","CloseSelected.png",this, menu_selector(HelloWorld::menuCloseCallback));
CC_BREAK_IF(! pCloseItem);
// Place the menu item bottom-right conner.
pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20));
// Create a menu with the "close" menu item, it‘s an auto release object.
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
CC_BREAK_IF(! pMenu);
// Add the menu to HelloWorld layer as a child layer.
this->addChild(pMenu, 1);
// 3. Add add a splash screen, show the cocos2d splash image.
CCScale9Sprite* pSprite = CCScale9Sprite::create("HelloWorld.png");
CCScale9Sprite* pSprite1 = CCScale9Sprite::create("HelloWorld1.png");
CCLabelTTF *tittle = CCLabelTTF::create("touch me","Marker Felt",60);
CCControlButton *button = CCControlButton::create(tittle,pSprite);
button->setBackgroundSpriteForState(pSprite1,CCControlStateSelected);
button->setPosition(ccp(size.width/2, size.height/2));
this->addChild(button, 0);
bRet = true;
} while (0);
return bRet;
}
Cocos2D-x游戏开发之CCScale9Sprite and CCControlButton,布布扣,bubuko.com
Cocos2D-x游戏开发之CCScale9Sprite and CCControlButton
原文:http://blog.csdn.net/vanquishedzxl/article/details/21303091