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- CCSprite * sprite = CCSprite::create("Icon.png");
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- sprite->setPosition(ccp(100, 100));
- this->addChild(sprite);
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- CCSprite * sprite = CCSprite::create("Icon.png",CCRectMake(0, 0, 30, 30));
- sprite->setPosition(ccp(100, 100));
- this->addChild(sprite);
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- CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("test_icon.plist");
- CCSprite * sprite = CCSprite::createWithSpriteFrameName("Icon.png");
- sprite->setPosition(ccp(100, 100));
- this->addChild(sprite);
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- CCSpriteFrame * frame = CCSpriteFrame::create("Icon.png", CCRectMake(0, 0, 40, 30));
- CCSprite * sprite = CCSprite::createWithSpriteFrame(frame);
- sprite->setPosition(ccp(310, 150));
- addChild(sprite);
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- CCSpriteBatchNode* spriteTexture = CCSpriteBatchNode::create("iocn.png");
- spriteTexture->setPosition(CCPointZero);
- addChild(spriteTexture);
- CCSprite* sprite = CCSprite::createWithTexture(spriteTexture->getTexture());
- sprite->setPosition(ccp(visiblesize.width/2, 100));
- spriteTexture->addChild(sprite, 2);
文章转自:http://blog.csdn.net/u010229677/article/details/14011073
Cocos2d-x 创建精灵的五种方法
原文:http://blog.csdn.net/liubin8095/article/details/18354259